Mesa 19.1.0 Release Notes / June 11, 2019
=========================================

Mesa 19.1.0 is a new development release. People who are concerned with
stability and reliability should stick with a previous release or wait
for Mesa 19.1.1.

Mesa 19.1.0 implements the OpenGL 4.5 API, but the version reported by
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being
used. Some drivers don't support all the features required in OpenGL
4.5. OpenGL 4.5 is **only** available if requested at context creation.
Compatibility contexts may report a lower version depending on each
driver.

SHA256 checksums
----------------

::

   2a6c3af3a803389183168e449c536304cf03e0f82c4c9333077933543b9d02f3  mesa-19.1.0.tar.xz

New features
------------

-  GL_ARB_parallel_shader_compile on all drivers.
-  GL_EXT_gpu_shader4 on all GL 3.1 drivers.
-  GL_EXT_shader_image_load_formatted on radeonsi.
-  GL_EXT_texture_buffer_object on all GL 3.1 drivers.
-  GL_EXT_texture_compression_s3tc_srgb on Gallium drivers and i965 (ES
   extension).
-  GL_NV_compute_shader_derivatives on iris and i965.
-  GL_KHR_parallel_shader_compile on all drivers.
-  VK_EXT_buffer_device_address on Intel and RADV.
-  VK_EXT_depth_clip_enable on Intel and RADV.
-  VK_KHR_ycbcr_image_arrays on Intel.
-  VK_EXT_inline_uniform_block on Intel and RADV.
-  VK_EXT_external_memory_host on Intel.
-  VK_EXT_host_query_reset on Intel and RADV.
-  VK_KHR_surface_protected_capabilities on Intel and RADV.
-  VK_EXT_pipeline_creation_feedback on Intel and RADV.
-  VK_KHR_8bit_storage on RADV.
-  VK_AMD_gpu_shader_int16 on RADV.
-  VK_AMD_gpu_shader_half_float on RADV.
-  VK_NV_compute_shader_derivatives on Intel.
-  VK_KHR_shader_float16_int8 on Intel and RADV (RADV only supports
   int8).
-  VK_KHR_shader_atomic_int64 on Intel.
-  VK_EXT_descriptor_indexing on Intel.
-  VK_KHR_shader_float16_int8 on Intel and RADV.
-  GL_INTEL_conservative_rasterization on iris.
-  VK_EXT_memory_budget on Intel.

Bug fixes
---------

-  `Bug 81843 <https://bugs.freedesktop.org/show_bug.cgi?id=81843>`__ -
   [SNB IVB HSW] ETC2 textures are not returned as compressed images
-  `Bug 99781 <https://bugs.freedesktop.org/show_bug.cgi?id=99781>`__ -
   Some Unity games fail assertion on startup in
   glXCreateContextAttribsARB
-  `Bug 100239 <https://bugs.freedesktop.org/show_bug.cgi?id=100239>`__
   - Incorrect rendering in CS:GO
-  `Bug 100316 <https://bugs.freedesktop.org/show_bug.cgi?id=100316>`__
   - Linking GLSL 1.30 shaders with invariant and deprecated variables
   triggers an 'mismatching invariant qualifiers' error
-  `Bug 104272 <https://bugs.freedesktop.org/show_bug.cgi?id=104272>`__
   - [OpenGL CTS] [HSW]
   KHR-GL46.direct_state_access.textures_compressed_subimage assert
   fails
-  `Bug 104355 <https://bugs.freedesktop.org/show_bug.cgi?id=104355>`__
   - Ivy Bridge ignores component mappings in texture views
-  `Bug 104602 <https://bugs.freedesktop.org/show_bug.cgi?id=104602>`__
   - [apitrace] Graphical artifacts in Civilization VI on RX Vega
-  `Bug 107052 <https://bugs.freedesktop.org/show_bug.cgi?id=107052>`__
   - [Regression][bisected]. Crookz - The Big Heist Demo can't be
   launched despite the "true" flag in "drirc"
-  `Bug 107505 <https://bugs.freedesktop.org/show_bug.cgi?id=107505>`__
   - [lars]
   dEQP-GLES31.functional.geometry_shading.layered#render_with_default_layer_3d
   failure
-  `Bug 107510 <https://bugs.freedesktop.org/show_bug.cgi?id=107510>`__
   - [GEN8+] up to 10% perf drop on several 3D benchmarks
-  `Bug 107563 <https://bugs.freedesktop.org/show_bug.cgi?id=107563>`__
   - [RADV] Broken rendering in Unity demos
-  `Bug 107987 <https://bugs.freedesktop.org/show_bug.cgi?id=107987>`__
   - [Debug mesa only]. Crash happens when calling drawArrays
-  `Bug 108250 <https://bugs.freedesktop.org/show_bug.cgi?id=108250>`__
   - [GLSL] layout-location-struct.shader_test fails to link
-  `Bug 108457 <https://bugs.freedesktop.org/show_bug.cgi?id=108457>`__
   - [OpenGL CTS]
   KHR-GL46.tessellation_shader.single.xfb_captures_data_from_correct_stage
   fails
-  `Bug 108540 <https://bugs.freedesktop.org/show_bug.cgi?id=108540>`__
   - vkAcquireNextImageKHR blocks when timeout=0 in Wayland
-  `Bug 108766 <https://bugs.freedesktop.org/show_bug.cgi?id=108766>`__
   - Mesa built with meson has RPATH entries
-  `Bug 108824 <https://bugs.freedesktop.org/show_bug.cgi?id=108824>`__
   - Invalid handling when GL buffer is bound on one context and
   invalidated on another
-  `Bug 108841 <https://bugs.freedesktop.org/show_bug.cgi?id=108841>`__
   - [RADV] SPIRV's control flow attributes do not propagate to LLVM
-  `Bug 108879 <https://bugs.freedesktop.org/show_bug.cgi?id=108879>`__
   - [CIK] [regression] All opencl apps hangs indefinitely in
   si_create_context
-  `Bug 108999 <https://bugs.freedesktop.org/show_bug.cgi?id=108999>`__
   - Calculating the scissors fields when the y is flipped (0 on top)
   can generate negative numbers that will cause assertion failure later
   on.
-  `Bug 109057 <https://bugs.freedesktop.org/show_bug.cgi?id=109057>`__
   - texelFetch from GL_TEXTURE_2D_MULTISAMPLE with integer format fails
-  `Bug 109107 <https://bugs.freedesktop.org/show_bug.cgi?id=109107>`__
   - gallium/st/va: change va max_profiles when using Radeon VCN
   Hardware
-  `Bug 109216 <https://bugs.freedesktop.org/show_bug.cgi?id=109216>`__
   - 4-27% performance drop in Vulkan benchmarks
-  `Bug 109326 <https://bugs.freedesktop.org/show_bug.cgi?id=109326>`__
   - mesa: Meson configuration summary should be printed
-  `Bug 109328 <https://bugs.freedesktop.org/show_bug.cgi?id=109328>`__
   - [BSW BXT GLK] dEQP-VK.subgroups.arithmetic.subgroup regressions
-  `Bug 109391 <https://bugs.freedesktop.org/show_bug.cgi?id=109391>`__
   - LTO Build fails
-  `Bug 109401 <https://bugs.freedesktop.org/show_bug.cgi?id=109401>`__
   - [DXVK] Project Cars rendering problems
-  `Bug 109404 <https://bugs.freedesktop.org/show_bug.cgi?id=109404>`__
   - [ANV] The Witcher 3 shadows flickering
-  `Bug 109443 <https://bugs.freedesktop.org/show_bug.cgi?id=109443>`__
   - Build failure with MSVC when using Scons >= 3.0.2
-  `Bug 109451 <https://bugs.freedesktop.org/show_bug.cgi?id=109451>`__
   - [IVB,SNB] LINE_STRIPs following a TRIANGLE_FAN fail to use
   primitive restart
-  `Bug 109543 <https://bugs.freedesktop.org/show_bug.cgi?id=109543>`__
   - After upgrade mesa to 19.0.0~rc1 all vulkan based application stop
   working ["vulkan-cube" received SIGSEGV in
   radv_pipeline_init_blend_state at
   ../src/amd/vulkan/radv_pipeline.c:699]
-  `Bug 109561 <https://bugs.freedesktop.org/show_bug.cgi?id=109561>`__
   - [regression, bisected] code re-factor causing games to stutter or
   lock-up system
-  `Bug 109573 <https://bugs.freedesktop.org/show_bug.cgi?id=109573>`__
   - dEQP-VK.spirv_assembly.instruction.graphics.module.same_module
-  `Bug 109575 <https://bugs.freedesktop.org/show_bug.cgi?id=109575>`__
   - Mesa-19.0.0-rc1 : Computer Crashes trying to run anything Vulkan
-  `Bug 109581 <https://bugs.freedesktop.org/show_bug.cgi?id=109581>`__
   - [BISECTED] Nothing is Rendered on Sascha Willem's "subpasses" demo
-  `Bug 109594 <https://bugs.freedesktop.org/show_bug.cgi?id=109594>`__
   - totem assert failure: totem: src/intel/genxml/gen9_pack.h:72:
   \__gen_uint: La declaración \`v <= max' no se cumple.
-  `Bug 109597 <https://bugs.freedesktop.org/show_bug.cgi?id=109597>`__
   - wreckfest issues with transparent objects & skybox
-  `Bug 109601 <https://bugs.freedesktop.org/show_bug.cgi?id=109601>`__
   - [Regression] RuneLite GPU rendering broken on 18.3.x
-  `Bug 109603 <https://bugs.freedesktop.org/show_bug.cgi?id=109603>`__
   - nir_instr_as_deref: Assertion \`parent && parent->type ==
   nir_instr_type_deref' failed.
-  `Bug 109645 <https://bugs.freedesktop.org/show_bug.cgi?id=109645>`__
   - build error on arm64: tegra_screen.c:33:
   /usr/include/xf86drm.h:41:10: fatal error: drm.h: No such file or
   directory
-  `Bug 109646 <https://bugs.freedesktop.org/show_bug.cgi?id=109646>`__
   - New video compositor compute shader render glitches mpv
-  `Bug 109647 <https://bugs.freedesktop.org/show_bug.cgi?id=109647>`__
   - /usr/include/xf86drm.h:40:10: fatal error: drm.h: No such file or
   directory
-  `Bug 109648 <https://bugs.freedesktop.org/show_bug.cgi?id=109648>`__
   - AMD Raven hang during va-api decoding
-  `Bug 109659 <https://bugs.freedesktop.org/show_bug.cgi?id=109659>`__
   - Missing OpenGL symbols in OSMesa Gallium when building with meson
-  `Bug 109698 <https://bugs.freedesktop.org/show_bug.cgi?id=109698>`__
   - dri.pc contents invalid when built with meson
-  `Bug 109717 <https://bugs.freedesktop.org/show_bug.cgi?id=109717>`__
   - [regression] Cull distance tests asserting
-  `Bug 109735 <https://bugs.freedesktop.org/show_bug.cgi?id=109735>`__
   - [Regression] broken font with mesa_vulkan_overlay
-  `Bug 109738 <https://bugs.freedesktop.org/show_bug.cgi?id=109738>`__
   - Child of Light shows only a black screen
-  `Bug 109739 <https://bugs.freedesktop.org/show_bug.cgi?id=109739>`__
   - Mesa build fails when vulkan-overlay-layer option is enabled
-  `Bug 109742 <https://bugs.freedesktop.org/show_bug.cgi?id=109742>`__
   - vdpau state tracker on nv92 started to hit assert after vl compute
   work
-  `Bug 109743 <https://bugs.freedesktop.org/show_bug.cgi?id=109743>`__
   - Test fails:
   piglit.spec.arb_sample_shading.arb_sample_shading-builtin-gl-sample-mask-mrt-alpha
-  `Bug 109747 <https://bugs.freedesktop.org/show_bug.cgi?id=109747>`__
   - Add framerate to vulkan-overlay-layer
-  `Bug 109759 <https://bugs.freedesktop.org/show_bug.cgi?id=109759>`__
   - [BISECTED][REGRESSION][IVB, HSW] Font rendering problem in OpenGL
-  `Bug 109788 <https://bugs.freedesktop.org/show_bug.cgi?id=109788>`__
   - vulkan-overlay-layer: Only installs 64bit version
-  `Bug 109810 <https://bugs.freedesktop.org/show_bug.cgi?id=109810>`__
   - nir_opt_copy_prop_vars.c:454: error: unknown field ‘ssa’ specified
   in initializer
-  `Bug 109929 <https://bugs.freedesktop.org/show_bug.cgi?id=109929>`__
   - tgsi_to_nir.c:2111: undefined reference to
   \`gl_nir_lower_samplers_as_deref'
-  `Bug 109944 <https://bugs.freedesktop.org/show_bug.cgi?id=109944>`__
   - [bisected] Android build test fails with: utils.c: error: use of
   undeclared identifier 'PACKAGE_VERSION'
-  `Bug 109945 <https://bugs.freedesktop.org/show_bug.cgi?id=109945>`__
   - pan_assemble.c:51:46: error: passing argument 2 of ‘tgsi_to_nir’
   from incompatible pointer type [-Werror=incompatible-pointer-types]
-  `Bug 109980 <https://bugs.freedesktop.org/show_bug.cgi?id=109980>`__
   - [i915 CI][HSW]
   spec@arb_fragment_shader_interlock@arb_fragment_shader_interlock-image-load-store
   - fail
-  `Bug 109984 <https://bugs.freedesktop.org/show_bug.cgi?id=109984>`__
   - unhandled VkStructureType
   VK_STRUCTURE_TYPE_RENDER_PASS_INPUT_ATTACHMENT_ASPECT_CREATE_INFO
-  `Bug 110134 <https://bugs.freedesktop.org/show_bug.cgi?id=110134>`__
   - SIGSEGV while playing large hevc video in mpv
-  `Bug 110143 <https://bugs.freedesktop.org/show_bug.cgi?id=110143>`__
   - Doom 3: BFG Edition - Steam and GOG.com - white flickering screen
-  `Bug 110201 <https://bugs.freedesktop.org/show_bug.cgi?id=110201>`__
   - [ivb] mesa 19.0.0 breaks rendering in kitty
-  `Bug 110211 <https://bugs.freedesktop.org/show_bug.cgi?id=110211>`__
   - If DESTDIR is set to an empty string, the dri drivers are not
   installed
-  `Bug 110216 <https://bugs.freedesktop.org/show_bug.cgi?id=110216>`__
   - radv: Segfault when compiling compute shaders from Assassin's Creed
   Odyssey (regression, bisected)
-  `Bug 110221 <https://bugs.freedesktop.org/show_bug.cgi?id=110221>`__
   - build error with meson
-  `Bug 110239 <https://bugs.freedesktop.org/show_bug.cgi?id=110239>`__
   - Mesa SIGABRT: src/intel/genxml/gen9_pack.h:72: \__gen_uint:
   Assertion \`v <= max' failed
-  `Bug 110257 <https://bugs.freedesktop.org/show_bug.cgi?id=110257>`__
   - Major artifacts in mpeg2 vaapi hw decoding
-  `Bug 110259 <https://bugs.freedesktop.org/show_bug.cgi?id=110259>`__
   - radv: Sampling depth-stencil image in GENERAL layout returns
   nothing but zero (regression, bisected)
-  `Bug 110291 <https://bugs.freedesktop.org/show_bug.cgi?id=110291>`__
   - Vega 64 GPU hang running Space Engineers
-  `Bug 110302 <https://bugs.freedesktop.org/show_bug.cgi?id=110302>`__
   - [bisected][regression] piglit egl-create-pbuffer-surface and
   egl-gl-colorspace regressions
-  `Bug 110305 <https://bugs.freedesktop.org/show_bug.cgi?id=110305>`__
   - Iris driver fails ext_packed_depth_stencil-getteximage test
-  `Bug 110311 <https://bugs.freedesktop.org/show_bug.cgi?id=110311>`__
   - [IVB HSW SNB][regression][bisected] regressions on vec4
   deqp/gl{es}cts tests
-  `Bug 110349 <https://bugs.freedesktop.org/show_bug.cgi?id=110349>`__
   - radv: Dragon Quest XI (DXVK) has a graphical glitch (regression,
   bisected)
-  `Bug 110353 <https://bugs.freedesktop.org/show_bug.cgi?id=110353>`__
   - weird colors seen in valley
-  `Bug 110355 <https://bugs.freedesktop.org/show_bug.cgi?id=110355>`__
   - radeonsi: GTK elements become invisible in some applications (GIMP,
   LibreOffice)
-  `Bug 110356 <https://bugs.freedesktop.org/show_bug.cgi?id=110356>`__
   - install_megadrivers.py creates new dangling symlink [bisected]
-  `Bug 110404 <https://bugs.freedesktop.org/show_bug.cgi?id=110404>`__
   - Iris fails piglit.spec.ext_transform_feedback.immediate-reuse test
-  `Bug 110422 <https://bugs.freedesktop.org/show_bug.cgi?id=110422>`__
   - AMD_DEBUG=forcedma will crash OpenGL aps with SIGFAULT on VegaM
   8706G
-  `Bug 110441 <https://bugs.freedesktop.org/show_bug.cgi?id=110441>`__
   - [llvmpipe] complex-loop-analysis-bug regression
-  `Bug 110443 <https://bugs.freedesktop.org/show_bug.cgi?id=110443>`__
   - vaapi/vpp: wrong output for non 64-bytes align width (ex: 1200)
-  `Bug 110454 <https://bugs.freedesktop.org/show_bug.cgi?id=110454>`__
   - [llvmpipe] piglit arb_color_buffer_float-render GL_RGBA8_SNORM
   failure with llvm-9
-  `Bug 110462 <https://bugs.freedesktop.org/show_bug.cgi?id=110462>`__
   - Epic Games Launcher renders nothing with "-opengl" option
-  `Bug 110474 <https://bugs.freedesktop.org/show_bug.cgi?id=110474>`__
   - [bisected][regression] vk cts fp16 arithmetic failures
-  `Bug 110497 <https://bugs.freedesktop.org/show_bug.cgi?id=110497>`__
   - [DXVK][Regression][Bisected][SKL] Project Cars 2 crashes with Bug
   Splat when loading finishes
-  `Bug 110526 <https://bugs.freedesktop.org/show_bug.cgi?id=110526>`__
   - [CTS] dEQP-VK.ycbcr.{conversion,format}.\* fail
-  `Bug 110530 <https://bugs.freedesktop.org/show_bug.cgi?id=110530>`__
   - [CTS] dEQP-VK.ycbcr.format.g8_b8_r8_3plane_420\* reports VM faults
   on Vega10
-  `Bug 110535 <https://bugs.freedesktop.org/show_bug.cgi?id=110535>`__
   - [bisected] [icl] GPU hangs on crucible
   func.miptree.r8g8b8a8-unorm.aspect-color.view-2d.levels01.array01.extent-512x512.upload-copy-with-draw
   tests
-  `Bug 110540 <https://bugs.freedesktop.org/show_bug.cgi?id=110540>`__
   - [AMD TAHITI XT] valve artifact broken
-  `Bug 110573 <https://bugs.freedesktop.org/show_bug.cgi?id=110573>`__
   - Mesa vulkan-radeon 19.0.3 system freeze and visual artifacts (RADV)
-  `Bug 110590 <https://bugs.freedesktop.org/show_bug.cgi?id=110590>`__
   - [Regression][Bisected] GTAⅣ under wine fails with GLXBadFBConfig
-  `Bug 110632 <https://bugs.freedesktop.org/show_bug.cgi?id=110632>`__
   - "glx: Fix synthetic error generation in \__glXSendError" broke wine
   games on 32-bit
-  `Bug 110648 <https://bugs.freedesktop.org/show_bug.cgi?id=110648>`__
   - Dota2 will not open using vulkan since 19.0 series
-  `Bug 110655 <https://bugs.freedesktop.org/show_bug.cgi?id=110655>`__
   - VK_LAYER_MESA_OVERLAY_CONFIG=draw,fps renders sporadically
-  `Bug 110698 <https://bugs.freedesktop.org/show_bug.cgi?id=110698>`__
   - tu_device.c:900:4: error: initializer element is not constant
-  `Bug 110701 <https://bugs.freedesktop.org/show_bug.cgi?id=110701>`__
   - GPU faults in in Unigine Valley 1.0
-  `Bug 110721 <https://bugs.freedesktop.org/show_bug.cgi?id=110721>`__
   - graphics corruption on steam client with mesa 19.1.0 rc3 on polaris
-  `Bug 110761 <https://bugs.freedesktop.org/show_bug.cgi?id=110761>`__
   - Huge problems between Mesa and Electron engine apps
-  `Bug 110784 <https://bugs.freedesktop.org/show_bug.cgi?id=110784>`__
   - [regression][bisected] Reverting 'expose 0 shader binary formats
   for compat profiles for Qt' causes get_program_binary failures on
   Iris

Changes
-------

Adam Jackson (1):

-  drisw: Try harder to probe whether MIT-SHM works

Albert Pal (1):

-  Fix link release notes for 19.0.0.

Alejandro Piñeiro (12):

-  blorp: introduce helper method blorp_nir_init_shader
-  nir, glsl: move pixel_center_integer/origin_upper_left to
   shader_info.fs
-  nir/xfb: add component_offset at nir_xfb_info
-  nir_types: add glsl_varying_count helper
-  nir/xfb: adding varyings on nir_xfb_info and gather_info
-  nir/xfb: sort varyings too
-  nir_types: add glsl_type_is_struct helper
-  nir/xfb: handle arrays and AoA of basic types
-  nir/linker: use nir_gather_xfb_info
-  nir/linker: fix ARRAY_SIZE query with xfb varyings
-  nir/xfb: move varyings info out of nir_xfb_info
-  docs: document MESA_GLSL=errors keyword

Alexander von Gluck IV (1):

-  haiku: Fix hgl dispatch build. Tested under meson/scons.

Alexandros Frantzis (1):

-  virgl: Fake MSAA when max samples is 1

Alok Hota (32):

-  swr/rast: update SWR rasterizer shader stats
-  gallium/swr: Param defaults for unhandled PIPE_CAPs
-  gallium/aux: add PIPE_CAP_MAX_VARYINGS to u_screen
-  swr/rast: Convert system memory pointers to gfxptr_t
-  swr/rast: Disable use of \__forceinline by default
-  swr/rast: Correctly align 64-byte spills/fills
-  swr/rast: Flip BitScanReverse index calculation
-  swr/rast: Move knob defaults to generated cpp file
-  swr/rast: FP consistency between POSH/RENDER pipes
-  swr/rast: Refactor scratch space variable names
-  swr/rast: convert DWORD->uint32_t, QWORD->uint64_t
-  swr/rast: simdlib cleanup, clipper stack space fixes
-  swr/rast: Add translation support to streamout
-  swr/rast: bypass size limit for non-sampled textures
-  swr/rast: Cleanup and generalize gen_archrast
-  swr/rast: Add initial SWTag proto definitions
-  swr/rast: Add string handling to AR event framework
-  swr/rast: Add general SWTag statistics
-  swr/rast: Fix autotools and scons codegen
-  swr/rast: Remove deprecated 4x2 backend code
-  swr/rast: AVX512 support compiled in by default
-  swr/rast: enforce use of tile offsets
-  swr/rast: add more llvm intrinsics
-  swr/rast: update guardband rects at draw setup
-  swr/rast: add SWR_STATIC_ASSERT() macro
-  swr/rast: add flat shading
-  swr/rast: add guards for cpuid on Linux
-  swr/rast: early exit on empty triangle mask
-  swr/rast: Cleanup and generalize gen_archrast
-  swr/rast: Add initial SWTag proto definitions
-  swr/rast: Add string handling to AR event framework
-  swr/rast: Add general SWTag statistics

Alyssa Rosenzweig (192):

-  panfrost: Initial stub for Panfrost driver
-  panfrost: Implement Midgard shader toolchain
-  meson: Remove panfrost from default driver list
-  kmsro: Move DRM entrypoints to shared block
-  panfrost: Use u_pipe_screen_get_param_defaults
-  panfrost: Check in sources for command stream
-  panfrost: Include glue for out-of-tree legacy code
-  kmsro: Silence warning if missing
-  panfrost: Clean-up one-argument passing quirk
-  panfrost: Don't hardcode number of nir_ssa_defs
-  panfrost: Add kernel-agnostic resource management
-  panfrost: Remove if 0'd dead code
-  panfrost: Remove speculative if 0'd format bit code
-  panfrost: Elucidate texture op scheduling comment
-  panfrost: Specify supported draw modes per-context
-  panfrost: Fix build; depend on libdrm
-  panfrost: Backport driver to Mali T600/T700
-  panfrost: Identify MALI_OCCLUSION_PRECISE bit
-  panfrost: Implement PIPE_QUERY_OCCLUSION_COUNTER
-  panfrost: Don't align framebuffer dims
-  panfrost: Improve logging and patch memory leaks
-  panfrost: Fix various leaks unmapping resources
-  panfrost: Free imported BOs
-  panfrost: Swap order of tiled texture (de)alloc
-  panfrost: Cleanup mali_viewport (clipping) code
-  panfrost: Preserve w sign in perspective division
-  panfrost: Fix clipping region
-  panfrost: Stub out separate stencil functions
-  panfrost: Add pandecode (command stream debugger)
-  panfrost: Implement pantrace (command stream dump)
-  panfrost/midgard: Refactor tag lookahead code
-  panfrost/midgard: Fix nested/chained if-else
-  panfrost: Rectify doubleplusungood extended branch
-  panfrost/midgard: Emit extended branches
-  panfrost: Dynamically set discard branch targets
-  panfrost: Verify and print brx condition in disasm
-  panfrost: Use tiler fast path (performance boost)
-  panfrost/meson: Remove subdir for nondrm
-  panfrost/nondrm: Flag CPU-invisible regions
-  panfrost/nondrm: Make COHERENT_LOCAL explicit
-  panfrost/nondrm: Split out dump_counters
-  panfrost/midgard: Add fround(_even), ftrunc, ffma
-  panfrost: Decode render target swizzle/channels
-  panfrost: Add RGB565, RGB5A1 texture formats
-  panfrost: Identify 4-bit channel texture formats
-  panfrost: Expose perf counters in environment
-  panfrost/midgard: Allow flt to run on most units
-  panfrost: Import job data structures from v3d
-  panfrost: Decouple Gallium clear from FBD clear
-  panfrost: Cleanup cruft related to clears
-  panfrost/midgard: Don't force constant on VLUT
-  panfrost: Flush with offscreen rendering
-  panfrost/midgard: Promote smul to vmul
-  panfrost/midgard: Preview for data hazards
-  panfrost: List primitive restart enable bit
-  panfrost/drm: Cast pointer to u64 to fix warning
-  panfrost: Cleanup needless if in create_bo
-  panfrost: Combine has_afbc/tiled in layout enum
-  panfrost: Delay color buffer setup
-  panfrost: Determine framebuffer format bits late
-  panfrost: Allocate dedicated slab for linear BOs
-  panfrost: Support linear depth textures
-  panfrost: Document "depth-buffer writeback" bit
-  panfrost: Identify fragment_extra flags
-  util: Add a drm_find_modifier helper
-  v3d: Use shared drm_find_modifier util
-  vc4: Use shared drm_find_modifier util
-  freedreno: Use shared drm_find_modifier util
-  panfrost: Break out fragment to SFBD/MFBD files
-  panfrost: Remove staging SFBD for pan_context
-  panfrost: Remove staging MFBD
-  panfrost: Minor comment cleanup (version detection)
-  panfrost/mfbd: Implement linear depth buffers
-  panfrost/mfbd: Respect per-job depth write flag
-  panfrost: Comment spelling fix
-  panfrost: Allocate extra data for depth buffer
-  panfrost; Disable AFBC for depth buffers
-  panfrost: Compute viewport state on the fly
-  panfrost/midgard: Implement fpow
-  panfrost: Workaround buffer overrun with mip level
-  panfrost: Fix primconvert check
-  panfrost: Disable PIPE_CAP_TGSI_TEXCOORD
-  panfrost/decode: Respect primitive size pointers
-  panfrost: Replay more varying buffers
-  panfrost: Rewrite varying assembly
-  panfrost/midgard: Fix b2f32 swizzle for vectors
-  panfrost: Fix viewports
-  panfrost: Implement scissor test
-  panfrost/midgard: Add fcsel_i opcode
-  panfrost/midgard: Schedule ball/bany to vectors
-  panfrost/midgard: Add more ball/bany, iabs ops
-  panfrost/midgard: Map more bany/ball opcodes
-  panfrost/midgard: Lower bool_to_int32
-  panfrost/midgard: Lower f2b32 to fne
-  panfrost/midgard: Lower i2b32
-  panfrost/midgard: Implement b2i; improve b2f/f2b
-  panfrost/midgard: Lower source modifiers for ints
-  panfrost/midgard: Cleanup midgard_nir_algebraic.py
-  panfrost: Stub out ES3 caps/callbacks
-  panfrost/midgard: Add ult/ule ops
-  panfrost/midgard: Expand fge lowering to more types
-  panfrost/midgard: Handle i2b constant
-  panfrost/midgard: fpow is a two-part operation
-  panfrost: Preliminary work for mipmaps
-  panfrost: Fix vertex buffer corruption
-  panfrost/midgard: Disassemble \`cube\` texture op
-  panfrost/midgard: Add L/S op for writing cubemap coordinates
-  panfrost: Preliminary work for cubemaps
-  panfrost/decode: Decode all cubemap faces
-  panfrost: Include all cubemap faces in bitmap list
-  panfrost/midgard: Emit cubemap coordinates
-  panfrost: Implement command stream for linear cubemaps
-  panfrost: Extend tiling for cubemaps
-  panfrost: Implement missing texture formats
-  panfrost/decode: Print negative_start
-  panfrost: Clean index state between indexed draws
-  panfrost: Fix index calculation types and asserts
-  panfrost: Implement FIXED formats
-  panfrost: Remove support for legacy kernels
-  nir: Add "viewport vector" system values
-  panfrost: Implement system values
-  panfrost: Cleanup some indirection in pan_resource
-  panfrost: Respect box->width in tiled stores
-  panfrost: Size tiled temp buffers correctly
-  panfrost/decode: Add flags for tilebuffer readback
-  panfrost: Add tilebuffer load? branch
-  panfrost/midgard: Add umin/umax opcodes
-  panfrost/midgard: Add ilzcnt op
-  panfrost/midgard: Add ibitcount8 op
-  panfrost/midgard: Enable lower_find_lsb
-  panfrost: Remove "mali_unknown6" nonsense
-  panfrost/midgard: Drop dependence on mesa/st
-  panfrost: Cleanup indexed draw handling
-  nir: Add nir_lower_viewport_transform
-  panfrost/midgard: Use shared nir_lower_viewport_transform
-  panfrost: Track BO lifetime with jobs and reference counts
-  panfrost: Fixup vertex offsets to prevent shadow copy
-  panfrost/mdg: Use shared fsign lowering
-  panfrost/mdg/disasm: Print raw varying_parameters
-  panfrost/midgard: Pipe through varying arrays
-  panfrost/midgard: Implement indirect loads of varyings/UBOs
-  panfrost/midgard: Respect component of bcsel condition
-  panfrost/midgard: Remove useless MIR dump
-  panfrost: Respect backwards branches in RA
-  panfrost/midgard: Don't try to inline constants on branches
-  panfrost/midgard: imul can only run on \*mul
-  panfrost: Disable indirect outputs for now
-  panfrost: Use actual imov instruction
-  panfrost/midgard: Dead code eliminate MIR
-  panfrost/midgard: Track loop depth
-  panfrost/midgard: Fix off-by-one in successor analysis
-  panfrost/midgard: Remove unused mir_next_block
-  panfrost/midgard: Update integer op list
-  panfrost/midgard: Document sign-extension/zero-extension bits
   (vector)
-  panfrost/midgard: Set integer mods
-  panfrost/midgard: Implement copy propagation
-  panfrost/midgard: Optimize MIR in progress loop
-  panfrost/midgard: Refactor opcode tables
-  panfrost/midgard: Add "op commutes?" property
-  panfrost/midgard: Remove assembler
-  panfrost/midgard: Reduce fmax(a, 0.0) to fmov.pos
-  panfrost/midgard: Extend copy propagation pass
-  panfrost/midgard: Optimize csel involving 0
-  panfrost/midgard: Copy prop for texture registers
-  panfrost/midgard: Identify inand
-  panfrost/midgard: Add new bitwise ops
-  Revert "panfrost/midgard: Extend copy propagation pass"
-  panfrost/midgard: Only copyprop without an outmod
-  panfrost/midgard: Fix regressions in -bjellyfish
-  panfrost/midgard: Fix tex propogation
-  panfrost/midgard: imov workaround
-  panfrost: Use fp32 (not fp16) varyings
-  panfrost/midgard: Safety check immediate precision degradations
-  panfrost: Workaround -bshadow regression
-  panfrost: Remove shader dump
-  panfrost/decode: Hit MRT blend shader enable bits
-  panfrost: Fix blend shader upload
-  panfrost/midgard: reg_mode_full -> reg_mode_32, etc
-  panfrost/midgard/disasm: Catch mask errors
-  panfrost/midgard/disasm: Extend print_reg to 8-bit
-  panfrost/midgard/disasm: Fill in .int mod
-  panfrost/midgard: Fix crash on unknown op
-  panfrost/midgard: Rename ilzcnt8 -> iclz
-  panfrost/midgard/disasm: Support 8-bit destination
-  panfrost/midgard/disasm: Print 8-bit sources
-  panfrost/midgard/disasm: Stub out 64-bit
-  panfrost/midgard/disasm: Handle dest_override generalized
-  panfrost: Support RGB565 FBOs
-  panfrost/midgard: Fix integer selection
-  panfrost/midgard: Fix RA when temp_count = 0
-  panfrost/midgard: Lower mixed csel (NIR)
-  panfrost/midgard: iabs cannot run on mul

Alyssa Ross (1):

-  get_reviewer.pl: improve portability

Amit Pundir (1):

-  mesa: android: freedreno: build libfreedreno_{drm,ir3} static libs

Andre Heider (5):

-  iris: fix build with gallium nine
-  iris: improve PIPE_CAP_VIDEO_MEMORY bogus value
-  iris: add support for tgsi_to_nir
-  st/nine: enable csmt per default on iris
-  st/nine: skip position checks in SetCursorPosition()

Andreas Baierl (2):

-  nir: add rcp(w) lowering for gl_FragCoord
-  lima/ppir: Add gl_FragCoord handling

Andres Gomez (12):

-  mesa: INVALID_VALUE for wrong type or format in Clear*Buffer*Data
-  gitlab-ci: install distro's ninja
-  glsl: correctly validate component layout qualifier for dvec{3,4}
-  glsl/linker: always validate explicit location among inputs
-  glsl/linker: don't fail non static used inputs without matching
   outputs
-  glsl/linker: simplify xfb_offset vs xfb_stride overflow check
-  Revert "glsl: relax input->output validation for SSO programs"
-  glsl/linker: location aliasing requires types to have the same width
-  docs: drop Andres Gomez from the release cycles
-  glsl/linker: always validate explicit locations for first and last
   interfaces
-  docs/relnotes: add support for VK_KHR_shader_float16_int8
-  glsl/linker: check for xfb_offset aliasing

Andrii Simiklit (5):

-  i965: consider a 'base level' when calculating width0, height0,
   depth0
-  i965: re-emit index buffer state on a reset option change.
-  util: clean the 24-bit unused field to avoid an issues
-  iris: make the TFB result visible to others
-  egl: return correct error code for a case req ver < 3 with
   forward-compatible

Antia Puentes (1):

-  nir/linker: Fix TRANSFORM_FEEDBACK_BUFFER_INDEX

Anuj Phogat (7):

-  i965/icl: Add WA_2204188704 to disable pixel shader panic dispatch
-  anv/icl: Add WA_2204188704 to disable pixel shader panic dispatch
-  intel: Add Elkhart Lake device info
-  intel: Add Elkhart Lake PCI-IDs
-  iris/icl: Set Enabled Texel Offset Precision Fix bit
-  iris/icl: Add WA_2204188704 to disable pixel shader panic dispatch
-  intel: Add support for Comet Lake

Axel Davy (49):

-  st/nine: Ignore window size if error
-  st/nine: Ignore multisample quality level if no ms
-  st/nine: Disable depth write when nothing gets updated
-  st/nine: Do not advertise support for D15S1 and D24X4S4
-  st/nine: Do not advertise CANMANAGERESOURCE
-  st/nine: Change a few advertised caps
-  Revert "d3dadapter9: Support software renderer on any DRI device"
-  st/nine: Fix D3DWindowBuffer_release for old wine nine support
-  st/nine: Use FLT_MAX/2 for RCP clamping
-  st/nine: Upload managed textures only at draw using them
-  st/nine: Upload managed buffers only at draw using them
-  st/nine: Fix buffer/texture unbinding in nine_state_clear
-  st/nine: Finish if nooverwrite after normal mapping
-  st/nine: Always return OK on SetSoftwareVertexProcessing
-  st/nine: Enable modifiers on ps 1.X texcoords
-  st/nine: Ignore nooverwrite for systemmem
-  st/nine: Fix SINCOS input
-  st/nine: Optimize surface upload with conversion
-  st/nine: Optimize volume upload with conversion
-  st/nine: rename \*_conversion to \*_internal
-  st/nine: Refactor surface GetSystemMemPointer
-  st/nine: Refactor volume GetSystemMemPointer
-  st/nine: Support internal compressed format for surfaces
-  st/nine: Support internal compressed format for volumes
-  st/nine: Add drirc option to use data_internal for dynamic textures
-  drirc: Add Gallium nine workaround for Rayman Legends
-  st/nine: Recompile optimized shaders based on b/i consts
-  st/nine: Control shader constant inlining with drirc
-  st/nine: Regroup param->rel tests
-  st/nine: Refactor param->rel
-  st/nine: Compact nine_ff_get_projected_key
-  st/nine: Compact pixel shader key
-  st/nine: use helper ureg_DECL_sampler everywhere
-  st/nine: Manually upload vs and ps constants
-  st/nine: Refactor shader constants ureg_src computation
-  st/nine: Make swvp_on imply IS_VS
-  st/nine: Refactor ct_ctor
-  st/nine: Track constant slots used
-  st/nine: Refactor counting of constants
-  st/nine: Prepare constant compaction in nine_shader
-  st/nine: Propagate const_range to context
-  st/nine: Cache constant buffer size
-  st/nine: Handle const_ranges in nine_state
-  st/nine: Enable computing const_ranges
-  st/nine: Use TGSI_SEMANTIC_GENERIC for fog
-  st/nine: Optimize a bit writeonly buffers
-  st/nine: Throttle rendering similarly for thread_submit
-  st/nine: Check discard_delayed_release is set before allocating more
-  d3dadapter9: Revert to old throttling limit value

Bart Oldeman (1):

-  gallium-xlib: query MIT-SHM before using it.

Bas Nieuwenhuizen (105):

-  radv: Only look at pImmutableSamples if the descriptor has a sampler.
-  amd/common: Add gep helper for pointer increment.
-  amd/common: Implement ptr->int casts in ac_to_integer.
-  radv: Fix the shader info pass for not having the variable.
-  amd/common: Use correct writemask for shared memory stores.
-  amd/common: Fix stores to derefs with unknown variable.
-  amd/common: Handle nir_deref_type_ptr_as_array for shared memory.
-  amd/common: handle nir_deref_cast for shared memory from integers.
-  amd/common: Do not use 32-bit loads for shared memory.
-  amd/common: Implement global memory accesses.
-  radv: Do not use the bo list for local buffers.
-  radv: Implement VK_EXT_buffer_device_address.
-  radv: Use correct num formats to detect whether we should be use 1.0
   or 1.
-  radv: Sync ETC2 whitelisted devices.
-  radv: Clean up a bunch of compiler warnings.
-  radv: Handle clip+cull distances more generally as compact arrays.
-  radv: Implement VK_EXT_depth_clip_enable.
-  radv: Disable depth clamping even without
   EXT_depth_range_unrestricted.
-  radv: Fix float16 interpolation set up.
-  radv: Allow interpolation on non-float types.
-  radv: Interpolate less aggressively.
-  turnip: Add driver skeleton (v2)
-  turnip: Fix up detection of device.
-  turnip: Gather some device info.
-  turnip: Remove abort.
-  turnip: Fix newly introduced warning.
-  turnip: Add buffer allocation & mapping support.
-  turnip: Report a memory type and heap.
-  turnip: Cargo cult the Intel heap size functionality.
-  turnip: Initialize memory type in requirements.
-  turnip: Disable more features.
-  turnip: Add 630 to the list.
-  turnip: Fix bo allocation after we stopped using libdrm_freedreno ...
-  turnip: Fix memory mapping.
-  turnip: Add image layout calculations.
-  turnip: Stop hardcoding the msm version check.
-  turnip: move tu_gem.c to tu_drm.c
-  turnip: Implement pipe-less param query.
-  turnip: Implement some format properties for RGBA8.
-  turnip: Remove some radv leftovers.
-  turnip: clean up TODO.
-  turnip: Implement some UUIDs.
-  turnip: Implement a slow bo list
-  turnip: Add a command stream.
-  turnip: Add msm queue support.
-  turnip: Make bo_list functions not static
-  turnip: Implement submission.
-  turnip: Fill command buffer
-  turnip: Shorten primary_cmd_stream name.
-  turnip: Add emit functions in a header.
-  turnip: Move stream functions to tu_cs.c
-  turnip: Add buffer memory binding.
-  turnip: Make tu6_emit_event_write shared.
-  turnip: Add tu6_rb_fmt_to_ifmt.
-  turnip: Implement buffer->buffer DMA copies.
-  turnip: Add image->buffer DMA copies.
-  turnip: Add buffer->image DMA copies.
-  turnip: Add todo for copies.
-  turnip: Fix GCC compiles.
-  turnip: Deconflict vk_format_table regeneration
-  gitlab-ci: Build turnip.
-  radeonsi: Remove implicit const cast.
-  radv: Allow fast clears with concurrent queue mask for some layouts.
-  vulkan/util: Handle enums that are in platform-specific headers.
-  vulkan: Update the XML and headers to 1.1.104
-  radv: Implement VK_EXT_host_query_reset.
-  radv: Use correct image view comparison for fast clears.
-  radv: Implement VK_EXT_pipeline_creation_feedback.
-  ac/nir: Return frag_coord as integer.
-  nir: Add access qualifiers on load_ubo intrinsic.
-  radv: Add non-uniform indexing lowering.
-  radv: Add bolist RADV_PERFTEST flag.
-  ac: Move has_local_buffers disable to radeonsi.
-  radv: Use local buffers for the global bo list.
-  radv: Support VK_EXT_inline_uniform_block.
-  radv: Add support for driconf.
-  vulkan/wsi: Add X11 adaptive sync support based on dri options.
-  radv: Add adaptive_sync driconfig option and enable it by default.
-  radv: Add logic for subsampled format descriptions.
-  radv: Add logic for multisample format descriptions.
-  radv: Add multiple planes to images.
-  radv: Add single plane image views & meta operations.
-  radv: Support different source & dest aspects for planar images in
   blit2d.
-  radv: Add ycbcr conversion structs.
-  radv: Add support for image views with multiple planes.
-  radv: Allow mixed src/dst aspects in copies.
-  ac/nir: Add support for planes.
-  radv: Add ycbcr samplers in descriptor set layouts.
-  radv: Update descriptor sets for multiple planes.
-  radv: Add ycbcr lowering pass.
-  radv: Run the new ycbcr lowering pass.
-  radv: Add hashing for the ycbcr samplers.
-  radv: Add ycbcr format features.
-  radv: Add ycbcr subsampled & multiplane formats to csv.
-  radv: Enable YCBCR conversion feature.
-  radv: Expose VK_EXT_ycbcr_image_arrays.
-  radv: Expose Vulkan 1.1 for Android.
-  radv: Fix hang width YCBCR array textures.
-  radv: Set is_array in lowered ycbcr tex instructions.
-  radv: Restrict YUVY formats to 1 layer.
-  radv: Disable subsampled formats.
-  radv: Implement cosited_even sampling.
-  radv: Do not use extra descriptor space for the 3rd plane.
-  nir: Actually propagate progress in nir_opt_move_load_ubo.
-  radv: Prevent out of bound shift on 32-bit builds.

Benjamin Gordon (1):

-  configure.ac/meson.build: Add options for library suffixes

Benjamin Tissoires (1):

-  CI: use wayland ci-templates repo to create the base image

Boyan Ding (3):

-  gk110/ir: Add rcp f64 implementation
-  gk110/ir: Add rsq f64 implementation
-  gk110/ir: Use the new rcp/rsq in library

Boyuan Zhang (1):

-  st/va: reverse qt matrix back to its original order

Brian Paul (51):

-  st/mesa: whitespace/formatting fixes in st_cb_texture.c
-  svga: assorted whitespace and formatting fixes
-  svga: fix dma.pending > 0 test
-  mesa: fix display list corner case assertion
-  st/mesa: whitespace fixes in st_sampler_view.c
-  st/mesa: line wrapping, whitespace fixes in st_cb_texture.c
-  st/mesa: whitespace fixes in st_texture.h
-  svga: init fill variable to avoid compiler warning
-  svga: silence array out of bounds warning
-  st/wgl: init a variable to silence MinGW warning
-  gallium/util: whitespace cleanups in u_bitmask.[ch]
-  gallium/util: add some const qualifiers in u_bitmask.c
-  pipebuffer: use new pb_usage_flags enum type
-  pipebuffer: whitespace fixes in pb_buffer.h
-  winsys/svga: use new pb_usage_flags enum type
-  st/mesa: move, clean-up shader variant key decls/inits
-  st/mesa: whitespace, formatting fixes in st_cb_flush.c
-  svga: refactor draw_vgpu10() function
-  svga: remove SVGA_RELOC_READ flag in SVGA3D_BindGBSurface()
-  pipebuffer: s/PB_ALL_USAGE_FLAGS/PB_USAGE_ALL/
-  st/mesa: init hash keys with memset(), not designated initializers
-  intel/decoders: silence uninitialized variable warnings in
   gen_print_batch()
-  intel/compiler: silence unitialized variable warning in
   opt_vector_float()
-  st/mesa: move utility functions, macros into new st_util.h file
-  st/mesa: move around some code in st_context.c
-  st/mesa: add/improve sampler view comments
-  st/mesa: rename st_texture_release_sampler_view()
-  st/mesa: minor refactoring of texture/sampler delete code
-  docs: try to improve the Meson documentation (v2)
-  drisw: fix incomplete type compilation failure
-  gallium/winsys/kms: fix incomplete type compilation failure
-  nir: silence a couple new compiler warnings
-  docs: separate information for compiler selection and compiler
   options
-  docs: link to the meson_options.txt file gitlab.freedesktop.org
-  st/mesa: implement "zombie" sampler views (v2)
-  st/mesa: implement "zombie" shaders list
-  st/mesa: stop using pipe_sampler_view_release()
-  svga: stop using pipe_sampler_view_release()
-  llvmpipe: stop using pipe_sampler_view_release()
-  swr: remove call to pipe_sampler_view_release()
-  i915g: remove calls to pipe_sampler_view_release()
-  gallium/util: remove pipe_sampler_view_release()
-  nir: fix a few signed/unsigned comparison warnings
-  st/mesa: fix texture deletion context mix-up issues (v2)
-  nir: use {0} initializer instead of {} to fix MSVC build
-  util: no-op \__builtin_types_compatible_p() for non-GCC compilers
-  docs: s/Aptril/April/
-  llvmpipe: init some vars to NULL to silence MinGW compiler warnings
-  glsl: work around MinGW 7.x compiler bug
-  svga: add SVGA_NO_LOGGING env var (v2)
-  glsl: fix typo in #warning message

Caio Marcelo de Oliveira Filho (61):

-  nir: keep the phi order when splitting blocks
-  i965: skip bit6 swizzle detection in Gen8+
-  anv: skip bit6 swizzle detection in Gen8+
-  isl: assert that Gen8+ don't have bit6_swizzling
-  intel/compiler: use 0 as sampler in emit_mcs_fetch
-  nir: fix example in opt_peel_loop_initial_if description
-  iris: Fix uses of gl_TessLevel\*
-  iris: Add support for TCS passthrough
-  iris: always include an extra constbuf0 if using UBOs
-  nir/copy_prop_vars: don't get confused by array_deref of vectors
-  nir/copy_prop_vars: add debug helpers
-  nir/copy_prop_vars: keep track of components in copy_entry
-  nir/copy_prop_vars: change test helper to get intrinsics
-  nir: nir_build_deref_follower accept array derefs of vectors
-  nir/copy_prop_vars: add tests for load/store elements of vectors
-  nir: fix MSVC build
-  st/nir: count num_uniforms for FS bultin shader
-  nir/copy_prop_vars: rename/refactor store_to_entry helper
-  nir/copy_prop_vars: use NIR_MAX_VEC_COMPONENTS
-  nir/copy_prop_vars: handle load/store of vector elements
-  nir/copy_prop_vars: add tests for indirect array deref
-  nir/copy_prop_vars: prefer using entries from equal derefs
-  nir/copy_prop_vars: handle indirect vector elements
-  anv: Implement VK_EXT_external_memory_host
-  nir: Add a pass to combine store_derefs to same vector
-  intel/nir: Combine store_derefs after vectorizing IO
-  intel/nir: Combine store_derefs to improve code from SPIR-V
-  nir: Handle array-deref-of-vector case in loop analysis
-  spirv: Add an execution environment to the options
-  intel/compiler: handle GLSL_TYPE_INTERFACE as GLSL_TYPE_STRUCT
-  spirv: Use interface type for block and buffer block
-  iris: Clean up compiler warnings about unused
-  nir: Take if_uses into account when repairing SSA
-  mesa: Extension boilerplate for NV_compute_shader_derivatives
-  glsl: Remove redundant conditions when asserting in_qualifier
-  glsl: Enable derivative builtins for NV_compute_shader_derivatives
-  glsl: Enable texture builtins for NV_compute_shader_derivatives
-  glsl: Parse and propagate derivative_group to shader_info
-  nir/algebraic: Lower CS derivatives to zero when no group defined
-  nir: Don't set LOD=0 for compute shader that has derivative group
-  intel/fs: Use TEX_LOGICAL whenever implicit lod is supported
-  intel/fs: Add support for CS to group invocations in quads
-  intel/fs: Don't loop when lowering CS intrinsics
-  intel/fs: Use NIR_PASS_V when lowering CS intrinsics
-  i965: Advertise NV_compute_shader_derivatives
-  gallium: Add PIPE_CAP_COMPUTE_SHADER_DERIVATIVES
-  iris: Enable NV_compute_shader_derivatives
-  spirv: Add support for DerivativeGroup capabilities
-  anv: Implement VK_NV_compute_shader_derivatives
-  docs: Add NV_compute_shader_derivatives to 19.1.0 relnotes
-  spirv: Add more to_string helpers
-  spirv: Tell which opcode or value is unhandled when failing
-  spirv: Rename vtn_decoration literals to operands
-  spirv: Handle SpvOpDecorateId
-  nir: Add option to lower tex to txl when shader don't support
   implicit LOD
-  intel/fs: Don't handle texop_tex for shaders without implicit LOD
-  spirv: Properly handle SpvOpAtomicCompareExchangeWeak
-  intel/fs: Assert when brw_fs_nir sees a nir_deref_instr
-  anv: Fix limits when VK_EXT_descriptor_indexing is used
-  nir: Fix nir_opt_idiv_const when negatives are involved
-  nir: Fix clone of nir_variable state slots

Carlos Garnacho (1):

-  wayland/egl: Ensure EGL surface is resized on DRI update_buffers()

Chad Versace (17):

-  turnip: Drop Makefile.am and Android.mk
-  turnip: Fix indentation in function signatures
-  turnip: Fix result of vkEnumerate*LayerProperties
-  turnip: Fix result of vkEnumerate*ExtensionProperties
-  turnip: Use vk_outarray in all relevant public functions
-  turnip: Fix a real -Wmaybe-uninitialized
-  turnip: Fix indentation
-  turnip: Require DRM device version >= 1.3
-  turnip: Add TODO for Android logging
-  turnip: Use vk_errorf() for initialization error messages
-  turnip: Replace fd_bo with tu_bo
-  turnip: Add TODO file
-  turnip: Fix 'unused' warnings
-  turnip: Don't return from tu_stub funcs
-  turnip: Annotate vkGetImageSubresourceLayout with tu_stub
-  turnip: Fix error behavior for
   VkPhysicalDeviceExternalImageFormatInfo
-  turnip: Use Vulkan 1.1 names instead of KHR

Charmaine Lee (5):

-  svga: add svga shader type in the shader variant
-  svga: move host logging to winsys
-  st/mesa: purge framebuffers with current context after unbinding
   winsys buffers
-  mesa: unreference current winsys buffers when unbinding winsys
   buffers
-  svga: Remove unnecessary check for the pre flush bit for setting
   vertex buffers

Chenglei Ren (1):

-  anv/android: fix missing dependencies issue during parallel build

Chia-I Wu (78):

-  egl: fix KHR_partial_update without EXT_buffer_age
-  turnip: add .clang-format
-  turnip: use msm_drm.h from inc_freedreno
-  turnip: remove unnecessary libfreedreno_drm dep
-  turnip: add wrappers around DRM_MSM_GET_PARAM
-  turnip: add wrappers around DRM_MSM_SUBMITQUEUE\_\*
-  turnip: constify tu_device in tu_gem\_\*
-  turnip: preliminary support for tu_QueueWaitIdle
-  turnip: run sed and clang-format on tu_cs
-  turnip: document tu_cs
-  turnip: add tu_cs_add_bo
-  turnip: minor cleanup to tu_cs_end
-  turnip: update cs->start in tu_cs_end
-  turnip: inline tu_cs_check_space
-  turnip: add more tu_cs helpers
-  turnip: build drm_msm_gem_submit_bo array directly
-  turnip: add tu_bo_list_merge
-  turnip: add cmdbuf->bo_list to bo_list in queue submit
-  turnip: preliminary support for tu_BindImageMemory2
-  turnip: preliminary support for tu_image_view_init
-  turnip: preliminary support for tu_CmdBeginRenderPass
-  turnip: add tu_cs_reserve_space(_assert)
-  turnip: emit HW init in tu_BeginCommandBuffer
-  turnip: preliminary support for tu_GetRenderAreaGranularity
-  turnip: add tu_tiling_config
-  turnip: add internal helpers for tu_cs
-  turnip: add tu_cs_{reserve,add}_entry
-  turnip: specify initial size in tu_cs_init
-  turnip: never fail tu_cs_begin/tu_cs_end
-  turnip: add tu_cs_sanity_check
-  turnip: provide both emit_ib and emit_call
-  turnip: add tu_cs_mode
-  turnip: add TU_CS_MODE_SUB_STREAM
-  turnip: preliminary support for loadOp and storeOp
-  turnip: add a more complete format table
-  turnip: add functions to import/export prime fd
-  turnip: advertise VK_KHR_external_memory_capabilities
-  turnip: advertise VK_KHR_external_memory
-  turnip: add support for VK_KHR_external_memory_{fd,dma_buf}
-  turnip: fix VkClearValue packing
-  turnip: preliminary support for fences
-  turnip: respect color attachment formats
-  turnip: mark IBs for dumping
-  turnip: use 32-bit offset in tu_cs_entry
-  turnip: more/better asserts for tu_cs
-  turnip: add tu_cs_discard_entries
-  turnip: tu_cs_emit_array
-  turnip: fix tu_cs sub-streams
-  turnip: simplify tu_cs sub-streams usage
-  turnip: create a less dummy pipeline
-  turnip: parse VkPipelineDynamicStateCreateInfo
-  turnip: parse VkPipelineInputAssemblyStateCreateInfo
-  turnip: parse VkPipelineViewportStateCreateInfo
-  turnip: parse VkPipelineRasterizationStateCreateInfo
-  turnip: parse VkPipelineDepthStencilStateCreateInfo
-  turnip: parse VkPipeline{Multisample,ColorBlend}StateCreateInfo
-  turnip: preliminary support for shader modules
-  turnip: compile VkPipelineShaderStageCreateInfo
-  turnip: parse VkPipelineShaderStageCreateInfo
-  turnip: parse VkPipelineVertexInputStateCreateInfo
-  turnip: add draw_cs to tu_cmd_buffer
-  turnip: preliminary support for draw state binding
-  turnip: preliminary support for tu_CmdDraw
-  turnip: guard -Dvulkan-driver=freedreno
-  turnip: preliminary support for tu_GetImageSubresourceLayout
-  turnip: preliminary support for Wayland WSI
-  vulkan/wsi: move modifier array into wsi_wl_swapchain
-  vulkan/wsi: create wl_drm wrapper as needed
-  vulkan/wsi: refactor drm_handle_format
-  vulkan/wsi: add wsi_wl_display_drm
-  vulkan/wsi: add wsi_wl_display_dmabuf
-  vulkan/wsi: make wl_drm optional
-  virgl: handle fence_server_sync in winsys
-  virgl: hide fence internals from the driver
-  virgl: introduce virgl_drm_fence
-  virgl: fix fence fd version check
-  virgl: clear vertex_array_dirty
-  virgl: skip empty cmdbufs

Chris Forbes (3):

-  glsl: add scaffolding for EXT_gpu_shader4
-  glsl: enable noperspective|flat|centroid for EXT_gpu_shader4
-  glsl: enable types for EXT_gpu_shader4

Chris Wilson (19):

-  i965: Assert the execobject handles match for this device
-  iris: fix import from dri2/3
-  iris: IndexFormat = size/2
-  iris: Set resource modifier on handle
-  iris: Wrap userptr for creating bo
-  iris: AMD_pinned_memory
-  iris: Record reusability of bo on construction
-  iris: fix memzone_for_address since multibinder changes
-  iris: Tidy exporting the flink handle
-  iris: Fix assigning the output handle for exporting for KMS
-  iris: Merge two walks of the exec_bos list
-  iris: Tag each submitted batch with a syncobj
-  iris: Add fence support using drm_syncobj
-  iris: Wire up EGL_IMG_context_priority
-  iris: Use PIPE_BUFFER_STAGING for the query objects
-  iris: Use coherent allocation for PIPE_RESOURCE_STAGING
-  iris: Use streaming loads to read from tiled surfaces
-  iris: Push heavy memchecker code to DEBUG
-  iris: Adapt to variable ppGTT size

Christian Gmeiner (12):

-  etnaviv: rs: mark used src resource as read from
-  etnaviv: blt: mark used src resource as read from
-  etnaviv: implement ETC2 block patching for HALTI0
-  etnaviv: keep track of mapped bo address
-  etnaviv: hook-up etc2 patching
-  etnaviv: enable ETC2 texture compression support for HALTI0 GPUs
-  etnaviv: fix resource usage tracking across different pipe_context's
-  etnaviv: fix compile warnings
-  st/dri: allow direct UYVY import
-  etnaviv: shrink struct etna_3d_state
-  nir: add lower_ftrunc
-  etnaviv: use the correct uniform dirty bits

Chuck Atkins (1):

-  meson: Fix missing glproto dependency for gallium-glx

Connor Abbott (6):

-  nir/serialize: Prevent writing uninitialized state_slot data
-  nir: Add a stripping pass for improved cacheability
-  radeonsi/nir: Use nir stripping pass
-  nir/search: Add automaton-based pre-searching
-  nir/search: Add debugging code to dump the pattern matched
-  nir/algebraic: Don't emit empty initializers for MSVC

Daniel Schürmann (2):

-  nir: Define shifts according to SM5 specification.
-  nir: Use SM5 properties to optimize shift(a@32, iand(31, b))

Daniel Stone (2):

-  panfrost: Properly align stride
-  vulkan/wsi/wayland: Respect non-blocking AcquireNextImage

Danylo Piliaiev (13):

-  anv: Handle VK_ATTACHMENT_UNUSED in colorAttachment
-  radv: Handle VK_ATTACHMENT_UNUSED in CmdClearAttachment
-  anv: Fix VK_EXT_transform_feedback working with varyings packed in
   PSIZ
-  anv: Fix destroying descriptor sets when pool gets reset
-  anv: Treat zero size XFB buffer as disabled
-  glsl: Cross validate variable's invariance by explicit invariance
   only
-  i965,iris,anv: Make alpha to coverage work with sample mask
-  intel/fs: Make alpha test work with MRT and sample mask
-  st/mesa: Fix GL_MAP_COLOR with glDrawPixels GL_COLOR_INDEX
-  iris: Fix assert when using vertex attrib without buffer binding
-  intel/compiler: Do not reswizzle dst if instruction writes to flag
   register
-  drirc: Add workaround for Epic Games Launcher
-  anv: Do not emulate texture swizzle for INPUT_ATTACHMENT,
   STORAGE_IMAGE

Dave Airlie (63):

-  virgl: enable elapsed time queries
-  virgl: ARB_query_buffer_object support
-  docs: update qbo support for virgl
-  glsl: glsl to nir fix uninit class member.
-  radv/llvm: initialise passes member.
-  radv: remove alloc parameter from pipeline init
-  iris: fix some hangs around null framebuffers
-  iris: fix crash in sparse vertex array
-  iris: add initial transform feedback overflow query paths (V3)
-  iris: fix cube texture view
-  iris: execute compute related query on compute batch.
-  iris: iris add load register reg32/64
-  iris: add conditional render support
-  iris: fix gpu calcs for timestamp queries
-  iris/WIP: add broadwell support
-  iris: limit gen8 to 8 samples
-  iris: setup gen8 caps
-  iris: add fs invocations query workaround for broadwell
-  iris: handle qbo fragment shader invocation workaround
-  st/mesa: add support for lowering fp64/int64 for nir drivers
-  softpipe: fix texture view crashes
-  nir/spirv: don't use bare types, remove assert in split vars for
   testing
-  nir/deref: remove casts of casts which are likely redundant (v3)
-  softpipe: fix 32-bit bitfield extract
-  softpipe: handle 32-bit bitfield inserts
-  softpipe: remove shadow_ref assert.
-  softpipe: fix integer texture swizzling for 1 vs 1.0f
-  nir/split_vars: fixup some more explicit_stride related issues.
-  draw: bail instead of assert on instance count (v2)
-  draw/gs: fix point size outputs from geometry shader.
-  draw/vs: partly fix basevertex/vertex id
-  softpipe: fix clears to only clear specified color buffers.
-  softpipe/draw: fix vertex id in soft paths.
-  softpipe: add indirect store buffer/image unit
-  nir/deref: fix struct wrapper casts. (v3)
-  nir: use proper array sizing define for vectors
-  intel/compiler: use defined size for vector components
-  iris: avoid use after free in shader destruction
-  ddebug: add compute functions to help hang detection
-  draw: add stream member to stats callback
-  tgsi: add support for geometry shader streams.
-  softpipe: add support for indexed queries.
-  draw: add support to tgsi paths for geometry streams. (v2)
-  softpipe: add support for vertex streams (v2)
-  virgl: add support for missing command buffer binding.
-  virgl: add support for ARB_multi_draw_indirect
-  virgl: add support for ARB_indirect_parameters
-  draw: fix undefined shift of (1 << 31)
-  swrast: fix undefined shift of 1 << 31
-  llvmpipe: fix undefined shift 1 << 31.
-  virgl/drm: cleanup buffer from handle creation (v2)
-  virgl/drm: handle flink name better.
-  virgl/drm: insert correct handles into the table. (v3)
-  intel/compiler: fix uninit non-static variable. (v2)
-  nir: fix bit_size in lower indirect derefs.
-  r600: reset tex array override even when no view bound
-  spirv: fix SpvOpBitSize return value.
-  nir: fix lower vars to ssa for larger vector sizes.
-  util/tests: add basic unit tests for bitset
-  util/bitset: fix bitset range mask calculations.
-  kmsro: add \_dri.so to two of the kmsro drivers.
-  glsl: init packed in more constructors.
-  Revert "mesa: unreference current winsys buffers when unbinding
   winsys buffers"

David Riley (3):

-  virgl: Store mapped hw resource with transfer object.
-  virgl: Allow transfer queue entries to be found and extended.
-  virgl: Re-use and extend queue transfers for intersecting buffer
   subdatas.

David Shao (1):

-  meson: ensure that xmlpool_options.h is generated for gallium targets
   that need it

Deepak Rawat (2):

-  winsys/drm: Fix out of scope variable usage
-  winsys/svga/drm: Fix 32-bit RPCI send message

Dominik Drees (1):

-  Add no_aos_sampling GALLIVM_PERF option

Drew Davenport (1):

-  util: Don't block SIGSYS for new threads

Dylan Baker (40):

-  bump version for 19.0 branch
-  docs: Add relnotes stub for 19.1
-  gallium: wrap u_screen in extern "C" for c++
-  automake: Add --enable-autotools to distcheck flags
-  android,autotools,i965: Fix location of float64_glsl.h
-  meson: remove build_by_default : true
-  meson: fix style in intel/tools
-  meson: remove -std=c++11 from intel/tools
-  get-pick-list: Add --pretty=medium to the arguments for Cc patches
-  meson: Add dependency on genxml to anvil
-  meson/iris: Use current coding style
-  docs: Add release notes for 19.0.0
-  docs: Add SHA256 sums for 19.0.0
-  docs: update calendar, add news item, and link release notes for
   19.0.0
-  bin/install_megadrivers.py: Correctly handle DESTDIR=''
-  bin/install_megadrivers.py: Fix regression for set DESTDIR
-  docs: Add release notes for 19.0.1
-  docs: Add SHA256 sums for mesa 19.0.1
-  docs: update calendar, add news item and link release notes for
   19.0.1
-  meson: Error if LLVM doesn't have rtti when building clover
-  meson: Error if LLVM is turned off but clover it turned on
-  docs: Add release notes for 19.0.2
-  docs: Add sha256 sums for 19.0.2
-  docs: update calendar, and news item and link release notes for
   19.0.2
-  Delete autotools
-  docs: drop most autoconf references
-  ci: Delete autotools build jobs
-  docs: add relnotes for 19.0.3
-  docs: Add SHA256 sums for mesa 19.0.3
-  docs: update calendar, and news item and link release notes for
   19.0.3
-  meson: always define libglapi
-  glsl: fix general_ir_test with mingw
-  meson: switch gles1 and gles2 to auto options
-  meson: Make shader-cache a trillean instead of boolean
-  meson: make nm binary optional
-  util/tests: Use define instead of VLA
-  glsl/tests: define ssize_t on windows
-  tests/vma: fix build with MSVC
-  meson: Don't build glsl cache_test when shader cache is disabled
-  meson: Force the use of config-tool for llvm

Eduardo Lima Mitev (5):

-  freedreno/a6xx: Silence compiler warnings
-  nir: Add ir3-specific version of most SSBO intrinsics
-  ir3/nir: Add a new pass 'ir3_nir_lower_io_offsets'
-  ir3/compiler: Enable lower_io_offsets pass and handle new SSBO
   intrinsics
-  ir3/lower_io_offsets: Try propagate SSBO's SHR into a previous shift
   instruction

El Christianito (1):

-  drirc: add Budgie WM to adaptive-sync blacklist

Eleni Maria Stea (6):

-  i965: Faking the ETC2 compression on Gen < 8 GPUs using two miptrees.
-  i965: Fixed the CopyImageSubData for ETC2 on Gen < 8
-  i965: Enabled the OES_copy_image extension on Gen 7 GPUs
-  i965: Removed the field etc_format from the struct intel_mipmap_tree
-  i965: fixed clamping in set_scissor_bits when the y is flipped
-  radv: consider MESA_VK_VERSION_OVERRIDE when setting the api version

Elie Tournier (3):

-  virgl: Add a caps to advertise GLES backend
-  virgl: Set PIPE_CAP_DOUBLES when running on GLES This is a lie but no
   known app use fp64.
-  virgl: Return an error if we use fp64 on top of GLES

Emil Velikov (30):

-  vc4: Declare the last cpu pointer as being modified in NEON asm.
-  docs: add release notes for 18.3.3
-  docs: add sha256 checksums for 18.3.3
-  docs: update calendar, add news item and link release notes for
   18.3.3
-  anv: wire up the state_pool_padding test
-  docs: add release notes for 18.3.4
-  docs: add sha256 checksums for 18.3.4
-  docs: update calendar, add news item and link release notes for
   18.3.4
-  egl/dri: de-duplicate dri2_load_driver\*
-  meson: egl: correctly manage loader/xmlconfig
-  loader: use loader_open_device() to handle O_CLOEXEC
-  egl/android: bump the number of drmDevices to 64
-  docs: mention "Allow commits from members who can merge..."
-  egl/sl: split out swrast probe into separate function
-  egl/sl: use drmDevice API to enumerate available devices
-  egl/sl: use kms_swrast with vgem instead of a random GPU
-  docs: add release notes for 18.3.5
-  docs: add sha256 checksums for 18.3.5
-  docs: update calendar, add news item and link release notes for
   18.3.5
-  docs: add release notes for 18.3.6
-  docs: add sha256 checksums for 18.3.6
-  docs: update calendar, add news item and link release notes for
   18.3.6
-  turnip: drop dead close(master_fd)
-  vulkan/wsi: check if the display_fd given is master
-  vulkan/wsi: don't use DUMB_CLOSE for normal GEM handles
-  llvmpipe: add lp_fence_timedwait() helper
-  llvmpipe: correctly handle waiting in llvmpipe_fence_finish
-  egl/dri: flesh out and use dri2_create_drawable()
-  mapi: add static_date offset to MaxShaderCompilerThreadsKHR
-  mapi: correctly handle the full offset table

Emmanuel Gil Peyrot (1):

-  docs: make bugs.html easier to find

Eric Anholt (121):

-  v3d: Always enable the NEON utile load/store code.
-  v3d: Fix a release build set-but-unused compiler warning.
-  mesa: Skip partial InvalidateFramebuffer of packed depth/stencil.
-  v3d: Fix image_load_store clamping of signed integer stores.
-  nir: Move V3D's "the shader was TGSI, ignore FS output types" flag to
   NIR.
-  v3d: Fix precompile of FRAG_RESULT_DATA1 and higher outputs.
-  v3d: Store the actual mask of color buffers present in the key.
-  v3d: Fix dumping of shaders with alpha test.
-  v3d: Fix pack/unpack of VFPACK operand unpacks.
-  v3d: Fix input packing of .l for rounding/fdx/fdy.
-  v3d: Fix copy-propagation of input unpacks.
-  v3d: Whitespace consistency fix.
-  nir: Move panfrost's isign lowering to nir_opt_algebraic.
-  v3d: Use the NIR lowering for isign instead of rolling our own.
-  intel: Use the NIR lowering for isign.
-  freedreno: Use the NIR lowering for isign.
-  v3d: Clear the GMP on initialization of the simulator.
-  v3d: Sync indirect draws on the last rendering.
-  v3d: Use the early_fragment_tests flag for the shader's disable-EZ
   field.
-  v3d: Fix incorrect flagging of ldtmu as writing r4 on v3d 4.x.
-  v3d: Drop a perf note about merging unpack_half_*, which has been
   implemented.
-  v3d: Drop our hand-lowered nir_op_ffract.
-  v3d: Add a helper function for getting a nop register.
-  v3d: Refactor bcsel and if condition handling.
-  v3d: Do bool-to-cond for discard_if as well.
-  v3d: Kill off vir_PF(), which is hard to use right.
-  v3d: Fix f2b32 behavior.
-  v3d: Fix the check for "is the last thrsw inside control flow"
-  v3d: Add a function to describe what the c->execute.file check means.
-  v3d: Stop tracking num_inputs for VPM loads.
-  v3d: Delay emitting ldvpm on V3D 4.x until it's actually used.
-  v3d: Emit a simpler negate for the iabs implementation.
-  v3d: Move i2b and f2b support into emit_comparison.
-  kmsro: Add the rest of the current set of tinydrm drivers.
-  nir: Just return when asked to rewrite uses of an SSA def to itself.
-  v3d: Fix vir_is_raw_mov() for input unpacks.
-  v3d: Dump the VIR after register spilling if we were forced to.
-  v3d: Rematerialize MOVs of uniforms instead of spilling them.
-  v3d: Fix build of NEON code with Mesa's cflags not targeting NEON.
-  v3d: Restrict live intervals to the blocks reachable from any def.
-  v3d: Stop treating exec masking specially.
-  nir: Improve printing of load_input/store_output variable names.
-  v3d: Translate f2i(fround_even) as FTOIN.
-  v3d: Move the stores for fixed function VS output reads into NIR.
-  v3d: Fix temporary leaks of temp_registers and when spilling.
-  v3d: Do uniform rematerialization spilling before dropping
   threadcount
-  v3d: Switch implicit uniforms over to being any qinst->uniform != ~0.
-  v3d: Add support for vir-to-qpu of ldunif instructions to a temp.
-  v3d: Drop the old class bits splitting up the accumulators.
-  v3d: Add support for register-allocating a ldunif to a QFILE_TEMP.
-  v3d: Use ldunif instructions for uniforms.
-  v3d: Eliminate the TLB and TLBU files.
-  v3d: Drop the V3D 3.x vpm read dead code elimination.
-  v3d: Include a count of register pressure in the RA failure dumps.
-  st/dri: Set the PIPE_BIND_SHARED flag on create_image_with_modifiers.
-  util: Add a DAG datastructure.
-  vc4: Switch over to using the DAG datastructure for QIR scheduling.
-  v3d: Reuse list_for_each_entry_rev().
-  vc4: Reuse list_for_each_entry_rev().
-  v3d: Use the DAG datastructure for QPU instruction scheduling.
-  vc4: Switch the post-RA scheduler over to the DAG datastructure.
-  v3d: Disable PIPE_CAP_BLIT_BASED_TEXTURE_TRANSFER.
-  v3d: Fix leak of the mem_ctx after the DAG refactor.
-  v3d: Fix leak of the renderonly struct on screen destruction.
-  mesa/st: Make sure that prog_to_nir NIR gets freed.
-  mesa/st: Fix leaks of TGSI tokens in VP variants.
-  v3d: Always lay out shared tiled buffers with UIF_TOP set.
-  v3d: Allow the UIF modifier with renderonly.
-  v3d: Expose the dma-buf modifiers query.
-  v3d: Rename v3d_tmu_config_data to v3d_unit_data.
-  v3d: Move constant offsets to UBO addresses into the main uniform
   stream.
-  v3d: Upload all of UBO[0] if any indirect load occurs.
-  v3d: Remove some dead members of struct v3d_compile.
-  egl: Add a 565 pbuffer-only EGL config under X11.
-  dri3: Return the current swap interval from glXGetSwapIntervalMESA().
-  v3d: Add support for handling OOM signals from the simulator.
-  v3d: Bump the maximum texture size to 4k for V3D 4.x.
-  v3d: Don't try to use the TFU blit path if a scissor is enabled.
-  v3d: Add some more new packets for V3D 4.x.
-  st: Lower uniforms in st in the !PIPE_CAP_PACKED_UNIFORMS case as
   well.
-  vc4: Don't forget to set the range when scalarizing our uniforms.
-  vc4: Split UBO0 and UBO1 address uniform handling.
-  vc4: Upload CS/VS UBO uniforms together.
-  v3d: Add an optimization pass for redundant flags updates.
-  nir: Drop comments about the constant_index slots for load/stores.
-  nir: Drop remaining references to const_index in favor of the call to
   use.
-  nir: Add a comment about how intrinsic definitions work.
-  v3d: Add and use a define for the number of channels in a QPU
   invocation.
-  v3d: Drop a note for the future about PIPE_CAP_PACKED_UNIFORMS.
-  v3d: Include the number of max temps used in the shader-db output.
-  v3d: Replace the old shader-db env var output with the
   ARB_debug_output.
-  v3d: Add Compute Shader compilation support.
-  v3d: Add missing base offset to CS shared memory accesses.
-  v3d: Add missing dumping for the spill offset/size uniforms.
-  v3d: Detect the correct number of QPUs and use it to fix the spill
   size.
-  v3d: Use the new lower_to_scratch implementation for indirects on
   temps.
-  v3d: Only look up the 3rd texture gather offset for non-arrays.
-  v3d: Always set up the qregs for CSD payload.
-  v3d: Fix an invalid reuse of flags generation from before a thrsw.
-  v3d: Fix atomic cmpxchg in shaders on hardware.
-  nir: Fix deref offset calculation for structs.
-  nir: Use the nir_builder \_imm helpers in setting up deref offsets.
-  gallium: Remove the pool pipebuffer manager.
-  gallium: Remove the ondemand pipebuffer manager.
-  gallium: Remove the "alt" pipebuffer manager interface.
-  gallium: Remove the malloc pipebuffer manager.
-  st/mesa: Don't set atomic counter size != 0 if MAX_SHADER_BUFFERS ==
   0.
-  v3d: Disable SSBOs and atomic counters on vertex shaders.
-  v3d: Fill in the ignored segment size fields to appease new
   simulator.
-  v3d: Apply the GFXH-930 workaround to the case where the VS loads
   attrs.
-  v3d: Assert that we do request the normal texturing return data.
-  v3d: Use \_mesa_hash_table_remove_key() where appropriate.
-  vc4: Use \_mesa_hash_table_remove_key() where appropriate.
-  v3d: Add a note about i/o indirection for future performance work.
-  v3d: Don't try to update the shadow texture for separate stencil.
-  Revert "v3d: Disable PIPE_CAP_BLIT_BASED_TEXTURE_TRANSFER."
-  v3d: Re-add support for memory_barrier_shared.
-  v3d: Fix detection of the last ldtmu before a new TMU op.
-  v3d: Fix detection of TMU write sequences in register spilling.
-  kmsro: Add support for V3D.
-  vc4: Fall back to renderonly if the vc4 driver doesn't have v3d.

Eric Engestrom (142):

-  wsi/display: add comment
-  egl: use coherent variable names
-  gitlab-ci: add ubuntu container
-  gitlab-ci: add a meson vulkan build
-  gitlab-ci: add a make vulkan build
-  gitlab-ci: add a scons no-llvm build
-  gitlab-ci: add scons llvm 3.5 build
-  gitlab-ci: add scons SWR build
-  gitlab-ci: add meson loader/classic DRI build
-  gitlab-ci: add meson gallium SWR build
-  gitlab-ci: add meson gallium RadeonSI build
-  gitlab-ci: add meson gallium "other drivers" build
-  gitlab-ci: add meson gallium ST Clover (LLVM 5.0) build
-  gitlab-ci: add meson gallium ST Clover (LLVM 6.0) build
-  gitlab-ci: add meson gallium ST Clover (LLVM 7.0) build
-  gitlab-ci: add meson gallium ST "Other" build
-  gitlab-ci: add make loaders/classic DRI build
-  gitlab-ci: add make Gallium Drivers SWR build
-  gitlab-ci: add make Gallium Drivers RadeonSI build
-  gitlab-ci: add make Gallium Drivers "Other" build
-  gitlab-ci: add make Gallium ST Clover LLVM-3.9 build
-  gitlab-ci: add make Gallium ST Clover LLVM-4.0 build
-  gitlab-ci: add make Gallium ST Clover LLVM-5.0 build
-  gitlab-ci: add make Gallium ST Clover LLVM-6.0 build
-  gitlab-ci: add make Gallium ST Clover LLVM-7 build
-  gitlab-ci: add make Gallium ST Other build
-  travis: remove unused linux code path
-  travis: remove unused scons code path
-  gitlab-ci: add meson glvnd build
-  xvmc: fix string comparison
-  xvmc: fix string comparison
-  meson: add script to print the options before configuring a builddir
-  driconf: drop unused macro
-  travis: fix osx make build
-  gitlab-ci: workaround docker bug for users with uppercase characters
-  wsi: query the ICD's max dimensions instead of hard-coding them
-  gitlab-ci: limit ninja to 4 threads max
-  drm-uapi/README: remove explicit list of driver names
-  drm-uapi: use local files, not system libdrm
-  gbm: drop duplicate #defines
-  st/dri: drop duplicate #define
-  etnaviv: drop duplicate #define
-  anv/tests: compile to something sensible in release builds
-  util/tests: compile to something sensible in release builds
-  gitlab-ci: use ccache to speed up builds
-  tegra/meson: add missing dep_libdrm
-  tegra/autotools: add missing libdrm cflags
-  gitlab-ci: limit the automatic CI to master and MRs
-  gitlab-ci: automatically run the CI on pushes to \`ci/\*\` branches
-  anv: sort extensions alphabetically
-  anv: sort vendors extensions after KHR and EXT
-  anv: make sure the extensions stay sorted
-  anv: drop unused imports
-  anv: use anv_shader_bin_write_to_blob()'s return value
-  gitlab-ci: always run the containers build
-  dri_interface: add missing #include
-  driinfo: add DTD to allow the xml to be validated
-  meson/swr: replace hard-coded path with current_build_dir()
-  egl/android: replace magic 0=CbCr,1=CrCb with simple enum
-  vulkan: use VkBase{In,Out}Structure instead of a custom struct
-  driconf: add DTD to allow the drirc xml (00-mesa-defaults.conf) to be
   validated
-  gitlab-ci: install xmllint to validate 00-mesa-defaults.conf
-  anv: simplify chained comparison
-  anv: drop unused parameter
-  anv: remove spaces around kwargs assignment
-  anv: fix typo
-  Revert "swr/rast: Archrast codegen updates"
-  meson: avoid going back up the tree with include_directories()
-  anv: use the platform defines in vk.xml instead of hard-coding them
-  radv: use the platform defines in vk.xml instead of hard-coding them
-  util: #define PATH_MAX when undefined (eg. Hurd)
-  vulkan: import missing file from Khronos
-  egl: fix libdrm-less builds
-  vulkan: import vk_layer.h from Khronos
-  gitlab-ci: drop job prefixes
-  meson: fix with_dri2 definition for GNU Hurd
-  meson: remove unused include_directories(vulkan)
-  vulkan/util: use the platform defines in vk.xml instead of
   hard-coding them
-  vulkan/overlay: fix missing var rename in previous commit
-  meson: don't build libGLES*.so with GLVND
-  autotools: don't build libGLES*.so with GLVND
-  travis: fix meson build by letting \`auto\` do its job
-  travis: drop unused vars
-  travis: clean up
-  gitlab-ci: only build the default (=latest) and oldest llvm versions
-  gitlab-ci: autotools needs to be told which llvm version to use
-  r600: cast pointer to expected type
-  build: make passing an incorrect pointer type a hard error
-  gitlab-ci: fix llvm version (7 doesn't have a ".0")
-  hgl/meson: drop unused include directory
-  glx/meson: use full include path for dri_interface.h
-  android: fix missing backspace for line continuation
-  panfrost: fix tgsi_to_nir() call
-  panfrost: move #include to fix compilation
-  gitlab-ci: add panfrost to the gallium drivers build
-  wsi: deduplicate get_current_time() functions between display and x11
-  wsi/display: s/#if/#ifdef/ to fix -Wundef
-  wsi/wayland: fix pointer casting warning on 32bit
-  wsi/x11: use WSI_FROM_HANDLE() instead of pointer casts
-  turnip: use the platform defines in vk.xml instead of hard-coding
   them
-  travis: fix osx meson build
-  nir: const \`nir_call_instr::callee\`
-  gitlab-ci: add clang build
-  gitlab-ci: drop most autotools builds
-  util/disk_cache: close fd in the fallback path
-  egl: hide entrypoints that shouldn't be exported when using glvnd
-  meson: strip rpath from megadrivers
-  gallium/hud: fix memory leaks
-  gallium/hud: prevent buffer overflow
-  gallium/hud: fix rounding error in nic bps computation
-  simplify LLVM version string printing
-  util/process: document memory leak
-  vk/util: remove unneeded array index
-  bin: drop unused import from install_megadrivers.py
-  meson: remove meson-created megadrivers symlinks
-  gitlab-ci: build gallium extra hud
-  gitlab-ci: add lima to the build
-  delete autotools .gitignore files
-  delete autotools input files
-  docs: remove unsupported GL function name mangling
-  docs: drop autotools python information
-  docs: replace autotools intructions with meson equivalent
-  docs: use past tense when talking about autotools
-  docs: haiku can be built using meson
-  egl: fixup autotools-specific wording
-  util: add os_read_file() helper
-  anv: add support for VK_EXT_memory_budget
-  radv: update to use the new features struct names
-  turnip: update to use the new features struct names
-  gitlab-ci: build vulkan drivers in clang build
-  util: move #include out of #if linux
-  wsi/wayland: document lack of vkAcquireNextImageKHR timeout support
-  egl: hard-code destroy function instead of passing it around as a
   pointer
-  gitlab-ci: add scons windows build using mingw
-  gitlab-ci: merge several meson jobs
-  gitlab-ci: meson-gallium-radeonsi was a subset of
   meson-gallium-clover-llvm
-  gitlab-ci: simplify meson job names
-  gitlab-ci: merge meson-glvnd into meson-swr
-  travis: fix syntax, and drop unused stuff
-  util/os_file: always use the 'grow' mechanism
-  meson: expose glapi through osmesa
-  util/os_file: actually return the error read() gave us

Erico Nunes (5):

-  lima/ppir: support ppir_op_ceil
-  nir/algebraic: add lowering for fsign
-  lima: enable nir fsign lowering in ppir
-  lima/gpir: add limit of max 512 instructions
-  lima/ppir: support nir_op_ftrunc

Erik Faye-Lund (79):

-  mesa: expose NV_conditional_render on GLES
-  st/mesa: remove unused header-file
-  swr/codegen: fix autotools build
-  virgl: remove unused variables
-  virgl: remove unused variable
-  virgl: remove unused variable
-  virgl: remove unused variable
-  virgl: do not allow compressed formats for buffers
-  virgl: stricter usage of compressed 3d textures
-  virgl: also destroy all read-transfers
-  virgl: use debug_printf instead of fprintf
-  virgl: unsigned int -> unsigned
-  virgl: only warn about unchecked flags
-  virgl: do not warn about display-target binding
-  virgl: use debug_printf instead of fprintf
-  virgl: remove pointless transfer-counter
-  virgl: tmp_resource -> templ
-  virgl: track full virgl_resource instead of just virgl_hw_res
-  virgl: simplify virgl_texture_transfer_unmap logic
-  virgl: make unmap queuing a bit more straight-forward
-  virgl: check for readback on correct resource
-  virgl: wait for the right resource
-  virgl: return error if allocating resolve_tmp fails
-  virgl: rewrite core of virgl_texture_transfer_map
-  virgl: use pipe_box for blit dst-rect
-  virgl: support write-back with staged transfers
-  virgl: make sure bind is set for non-buffers
-  gallium/util: support translating between uint and sint formats
-  virgl: get readback-formats from host
-  virgl: only blit if resource is read
-  virgl: do color-conversion during when mapping transfer
-  virgl: document potentially failing blit
-  mesa/st: remove impossible error-check
-  gallium/u_vbuf: support NULL-resources
-  i915: support NULL-resources
-  nouveau: support NULL-resources
-  swr: support NULL-resources
-  mesa/st: accept NULL and empty buffer objects
-  mesa/st: remove always-false state
-  softpipe: setup pixel_offset for all primitive types
-  docs: normaize css-indent style
-  docs: remove non-existent css attribute
-  docs: remove long commented out css
-  docs: add missing semicolon
-  docs: avoid repeating the font
-  docs: avoid repeating the color
-  docs: remove spurious newline
-  docs: use multiple background-images for header
-  docs: simplify css-centering
-  docs: do not hard-code header-height
-  docs: properly escape '>'
-  docs: properly escape ampersand
-  docs: remove stray paragraph-close
-  docs: use h2 instead of b-tag for headings
-  docs: use dl/dd instead of blockquote for freedesktop link
-  docs: open list-item before closing it
-  docs: close paragraphs before lists
-  docs: close lists
-  docs: remove stray paragraph-close
-  docs: close paragraphs before preformatted text
-  docs: start paragraph before closing it
-  docs: drop paragraph around preformatted text
-  docs: fix incorrectly closed paragraph
-  docs: don't pointlessly close and re-start definition lists
-  docs: remove stray list-start
-  docs: fixup bad paragraphing
-  docs: add missing lists
-  docs: fix closing of paragraphs
-  docs: fixup list-item tags
-  docs: fix closing of list-items
-  docs: replace empty list with a none-paragraph
-  docs: turn faq-index into an ordered list
-  docs: drop centered heading for faq
-  docs: reorder heading and notice
-  meson: lift driver-collection out into parent build-file
-  meson: give dri- and gallium-drivers separate vars
-  meson: add build-summary
-  docs: fixup mistake in contents
-  draw: flush when setting stream-out targets

Ernestas Kulik (2):

-  vc4: Fix leak in HW queries error path
-  v3d: Fix leak in resource setup error path

Francisco Jerez (6):

-  intel/dump_gpu: Disambiguate between BOs from different GEM handle
   spaces.
-  intel/fs: Exclude control sources from execution type and region
   alignment calculations.
-  intel/fs: Lower integer multiply correctly when destination stride
   equals 4.
-  intel/fs: Cap dst-aligned region stride to maximum representable
   hstride value.
-  intel/fs: Implement extended strides greater than 4 for IR source
   regions.
-  intel/fs: Rely on undocumented unrestricted regioning for 32x16-bit
   integer multiply.

Fritz Koenig (4):

-  freedreno: pass count to query_dmabuf_modifiers
-  freedreno/a6xx: UBWC support
-  freedreno: UBWC allocator
-  freedreno/a6xx: Enable UBWC modifier

Gert Wollny (35):

-  mesa/core: Enable EXT_texture_sRGB_R8 also for desktop GL
-  radeonsi: release tokens after creating the shader program
-  mesa: release references to image textures when a context is
   destroyed
-  virgl: Enable mixed color FBO attachemnets only when the host
   supports it
-  mesa/core: Enable EXT_depth_clamp for GLES >= 2.0
-  nir: Add posibility to not lower to source mod 'abs' for ops with
   three sources
-  mesa: Expose EXT_texture_query_lod and add support for its use
   shaders
-  softpipe: Enable PIPE_CAP_MIXED_COLORBUFFER_FORMATS    It seems
   softpipe actually supports this. This change enables the following
   piglits as passing without regressions in the gpu test set:
-  virgl: Add a caps feature check version
-  softpipe: Implement ATOMFADD and enable cap TGSI_ATOMFADD
-  virgl: define MAX_VERTEX_STREAMS based on availability of TF3
-  softpipe: Use mag texture filter also for clamped lod == 0
-  softpipe: Don't use mag filter for gather op
-  softpipe: raise number of bits used for X coordinate texture lookup
-  softpipe: Add an extra code path for the buffer texel lookup
-  softpipe: Enable PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENT
-  Gallium: Add new CAP that indicated whether IO array definitions can
   be shriked
-  virgl: Enable passing arrays as input to fragment shaders
-  doc/features: Add a few extensions to the feature matrix
-  softpipe: Factor gradient evaluation out of the lambda evaluation
-  softpipe: Prepare handling explicit gradients
-  softpipe: Pipe gather_comp through from st_tgsi_get_samples
-  softpipe: Move selection of shadow values up and clean parameter list
-  softpipe: tie in new code path for lod evaluation
-  softpipe: keep input lod for explicite derivatives
-  softpipe: evaluate cube the faces on a per sample bases
-  softpipe: Factor out evaluation of the source indices
-  softpipe: Add an per-input array for interpolator correctors to
   machine
-  softpipe: Add (fake) support for TGSI_OPCODE_INTERP_SAMPLE
-  softpipe: Add support for TGSI_OPCODE_INTERP_OFFSET
-  softpipe: Add support for TGSI_OPCODE_INTERP_CENTROID
-  softpipe: Increase the GLSL feature level
-  doc: Update feature matrix
-  softpipe/buffer: load only as many components as the the buffer
   resource type provides
-  Revert "softpipe/buffer: load only as many components as the the
   buffer resource type provides"

Greg V (3):

-  util: emulate futex on FreeBSD using umtx
-  gallium/hud: add CPU usage support for FreeBSD
-  gallium: enable dmabuf on BSD as well

Grigori Goronzy (1):

-  glx: add support for GLX_ARB_create_context_no_error (v3)

Guido Günther (4):

-  docs: Fix 19.0.x version numbers
-  gallium: ddebug: Add missing fence related wrappers
-  gallium/u_dump: util_dump_sampler_view: Dump u.tex.first_level
-  gallium: trace: Add missing fence related wrappers

Gurchetan Singh (44):

-  mesa/main: Expose EXT_texture_compression_s3tc_srgb
-  i965: Set flag for EXT_texture_compression_s3tc_srgb
-  st/mesa: expose EXT_texture_compression_s3tc_srgb
-  docs: add GL_EXT_texture_compression_s3tc_srgb to release notes
-  virgl: add ability to do finer grain dirty tracking
-  virgl: use virgl_resource_dirty helper
-  virgl: don't mark unclean after a flush
-  virgl: track level cleanliness rather than resource cleanliness
-  virgl: make alignment smaller when uploading index user buffers
-  virgl: unmap uploader at flush time
-  virgl: when creating / freeing transfers, pass slab pool directly
-  virgl: add protocol for resource transfers
-  virgl: use virgl_transfer in inline write
-  virgl: limit command length to 16 bits
-  virgl: keep track of number of computations
-  virgl: pass virgl transfer to virgl_res_needs_flush_wait
-  virgl: add extra checks in virgl_res_needs_flush_wait
-  virgl: make winsys modifications for encoded transfers
-  virgl: add encoder functions for new protocol
-  virgl: introduce transfer queue
-  virgl: use transfer queue
-  virgl: use virgl_transfer_inline_write even less
-  virgl/vtest: deprecate protocol version 1
-  egl/sl: also allow virtgpu to fallback to kms_swrast
-  virgl: use uint16_t mask instead of separate booleans
-  configure.ac / meson: depend on libnativewindow when appropriate
-  anv: move anv_GetMemoryAndroidHardwareBufferANDROID up a bit
-  anv: fix build on Nougat
-  egl/android: move droid_image_loader_extension down a bit
-  egl/android: move droid_open_device_drm_gralloc down a bit
-  egl/android: droid_open_device_drm_gralloc --> droid_open_device
-  egl/android: refactor droid_load_driver a bit
-  egl/android: plumb swrast option
-  egl/android: use swrast option in droid_load_driver
-  egl/android: use software rendering when appropriate
-  egl/android: chose node type based on swrast and preprocessor flags
-  virgl: wait after a flush
-  virgl/vtest: execute a transfer_get when flushing the front buffer
-  virgl/vtest: add utilities for receiving fds
-  virgl/vtest: plumb support for shared memory
-  virgl/vtest: receive and handle shared memory fd
-  virgl/vtest: modify sending and receiving data for shared memory
-  virgl/vtest: wait after issuing a transfer get
-  virgl/vtest: bump up protocol version + support encoded transfers

Guttula, Suresh (1):

-  st/va:Add support for indirect manner by returning
   VA_STATUS_ERROR_OPERATION_FAILED

Hal Gentz (1):

-  glx: Fix synthetic error generation in \__glXSendError

Heinrich (1):

-  gbm: Improve documentation of BO import

Iago Toral Quiroga (39):

-  compiler/nir: add an is_conversion field to nir_op_info
-  compiler/nir: add lowering option for 16-bit fmod
-  compiler/nir: add lowering for 16-bit flrp
-  compiler/nir: add lowering for 16-bit ldexp
-  intel/compiler: add a NIR pass to lower conversions
-  intel/compiler: split float to 64-bit opcodes from int to 64-bit
-  intel/compiler: handle b2i/b2f with other integer conversion opcodes
-  intel/compiler: assert restrictions on conversions to half-float
-  intel/compiler: lower some 16-bit float operations to 32-bit
-  intel/compiler: handle extended math restrictions for half-float
-  intel/compiler: implement 16-bit fsign
-  intel/compiler: drop unnecessary temporary from 32-bit fsign
   implementation
-  intel/compiler: add instruction setters for Src1Type and Src2Type.
-  intel/compiler: add new half-float register type for 3-src
   instructions
-  intel/compiler: don't compact 3-src instructions with Src1Type or
   Src2Type bits
-  intel/compiler: allow half-float on 3-source instructions since gen8
-  intel/compiler: set correct precision fields for 3-source float
   instructions
-  intel/compiler: fix ddx and ddy for 16-bit float
-  intel/compiler: fix ddy for half-float in Broadwell
-  intel/compiler: workaround for SIMD8 half-float MAD in gen8
-  intel/compiler: split is_partial_write() into two variants
-  intel/compiler: activate 16-bit bit-size lowerings also for 8-bit
-  intel/compiler: rework conversion opcodes
-  intel/compiler: ask for an integer type if requesting an 8-bit type
-  intel/eu: force stride of 2 on NULL register for Byte instructions
-  intel/compiler: generalize the combine constants pass
-  intel/compiler: implement is_zero, is_one, is_negative_one for
   8-bit/16-bit
-  intel/compiler: add a brw_reg_type_is_integer helper
-  intel/compiler: fix cmod propagation for non 32-bit types
-  intel/compiler: remove inexact algebraic optimizations from the
   backend
-  intel/compiler: skip MAD algebraic optimization for half-float or
   mixed mode
-  intel/compiler: implement SIMD16 restrictions for mixed-float
   instructions
-  intel/compiler: also set F execution type for mixed float mode in BDW
-  intel/compiler: validate region restrictions for half-float
   conversions
-  intel/compiler: validate conversions between 64-bit and 8-bit types
-  intel/compiler: validate region restrictions for mixed float mode
-  compiler/spirv: move the check for Int8 capability
-  anv/pipeline: support Float16 and Int8 SPIR-V capabilities in gen8+
-  anv/device: expose VK_KHR_shader_float16_int8 in gen8+

Ian Romanick (55):

-  nir: Silence zillions of unused parameter warnings in release builds
-  intel/compiler: Silence warning about value that may be used
   uninitialized
-  nir: Document some fields of nir_loop_terminator
-  nir: Refactor code that checks phi nodes in opt_peel_loop_initial_if
-  nir: Select phi nodes using prev_block instead of continue_block
-  nir: Split ALU instructions in loops that read phis
-  nir: Convert a bcsel with only phi node sources to a phi node
-  spirv: Add missing break
-  nir/algebraic: Convert some f2u to f2i
-  nir/algebraic: Simplify comparison with sequential integers starting
   with 0
-  intel/vec4: Emit constants for some ALU sources as immediate values
-  nir/algebraic: Replace i2b used by bcsel or if-statement with
   comparison
-  intel/fs: Relax type matching rules in cmod propagation from MOV
   instructions
-  intel/fs: Handle OR source modifiers in algebraic optimization
-  intel/fs: Refactor ALU source and destination handling to a separate
   function
-  intel/fs: Emit logical-not of operands on Gen8+
-  intel/fs: Use De Morgan's laws to avoid logical-not of a logic result
   on Gen8+
-  intel/fs: Emit better code for b2f(inot(a)) and b2i(inot(a))
-  nir/algebraic: Replace a bcsel of a b2f sources with a b2f(!(a \|\|
   b))
-  intel/fs: Generate if instructions with inverted conditions
-  nir/algebraic: Replace a-fract(a) with floor(a)
-  intel/fs: Don't assert on b2f with a saturate modifier
-  nir/algebraic: Optimize away an fsat of a b2f
-  intel/compiler: Silence many unused parameter warnings in brw_eu.h
-  intel/compiler: Silence unused parameter warning in
   brw_interpolation_map.c
-  intel/fs: nir_op_extract_i8 extracts a byte, not a word
-  intel/fs: Fix extract_u8 of an odd byte from a 64-bit integer
-  nir/algebraic: Fix up extract_[iu]8 after loop unrolling
-  nir/algebraic: Remove redundant extract_[iu]8 patterns
-  nir/algebraic: Add missing 64-bit extract_[iu]8 patterns
-  nir/algebraic: Add missing 16-bit extract_[iu]8 patterns
-  nir/algebraic: Fix up extract_[iu]8 after loop unrolling
-  nir/algebraic: Remove redundant extract_[iu]8 patterns
-  nir/algebraic: Add missing 64-bit extract_[iu]8 patterns
-  nir/algebraic: Add missing 16-bit extract_[iu]8 patterns
-  nir: Add nir_const_value_negative_equal
-  nir: Add nir_alu_srcs_negative_equal
-  nir: Add partial redundancy elimination for compares
-  intel/compiler: Use partial redundancy elimination for compares
-  intel/fs: Eliminate dead code first
-  intel/fs: Refactor code generation for nir_op_fsign to its own
   function
-  intel/fs: Add a scale factor to emit_fsign
-  intel/fs: Generate better code for fsign multiplied by a value
-  nir/algebraic: Recognize open-coded copysign(1.0, a)
-  nir/algebraic: Replace a pattern where iand with a Boolean is used as
   a bcsel
-  nir/algebraic: Fix some 1-bit Boolean weirdness
-  nir/algebraic: Strength reduce some compares of x and -x
-  intel/fs: Add support for float16 to the fsign optimizations
-  glsl: Silence may unused parameter warnings in glsl/ir.h
-  intel/compiler: Don't have sepearate, per-Gen nir_options
-  intel/compiler: Lower ffma on Gen4 and Gen5
-  intel/fs: Fix D to W conversion in opt_combine_constants
-  mesa: Add missing display list support for GL_FOG_COORDINATE_SOURCE
-  nir: Saturating integer arithmetic is not associative
-  Revert "nir: add late opt to turn inot/b2f combos back to bcsel"

Icenowy Zheng (5):

-  lima: add dummy set_sample_mask function
-  lima: make lima_context_framebuffer subtype of pipe_framebuffer_state
-  lima: implement blit with util_blitter
-  lima: lower bool to float when building shaders
-  lima: add Android build

Ilia Mirkin (14):

-  nv50,nvc0: add explicit settings for recent caps
-  nvc0: add support for handling indirect draws with attrib conversion
-  nvc0/ir: always use CG mode for loads from atomic-only buffers
-  nvc0/ir: fix second tex argument after levelZero optimization
-  nvc0: fix 3d images on kepler
-  nv50,nvc0: use condition for occlusion queries when already complete
-  nvc0: stick zero values for the compute invocation counts
-  nvc0: we have 16k-sized framebuffers, fix default scissors
-  swr: set PIPE_CAP_MAX_VARYINGS correctly
-  mesa: add explicit enable for EXT_float_blend, and error condition
-  st/mesa: enable GL_EXT_float_blend when possible
-  i965: always enable EXT_float_blend
-  nv50: disable compute
-  glsl: fix recording of variables for XFB in TCS shaders

Illia Iorin (1):

-  mesa/main: Fix multisample texture initialize

James Zhu (12):

-  gallium/auxiliary/vl: Move dirty define to header file
-  gallium/auxiliary/vl: Split vl_compositor graphic shaders from
   vl_compositor API
-  gallium/auxiliary/vl: Rename csc_matrix and increase its size.
-  gallium/auxiliary/vl: Add compute shader to support video compositor
   render
-  gallium/auxiliary/vl: Add video compositor compute shader render
-  gallium/auxiliary/vl: Fix transparent issue on compute shader with
   rgba
-  gallium/auxiliary/vl: Increase shader_params size
-  gallium/auxiliary/vl: Change grid setting
-  gallium/auxiliary/vl: Change weave compute shader implementation
-  gallium/auxiliary/vl: Fixed blur issue with weave compute shader
-  gallium/auxiliary/vl: Fixed blank issue with compute shader
-  gallium/auxiliary/vl: Add barrier/unbind after compute shader launch.

Jan Vesely (2):

-  Partially revert "gallium: fix autotools build of pipe_msm.la"
-  gallium/aux: Report error if loading of a pipe driver fails.

Jan Zielinski (1):

-  swr/rast: fix 32-bit compilation on Linux

Faith Ekstrand (212):

-  spirv: Replace vtn_constant_value with vtn_constant_uint
-  spirv: Rework handling of spec constant workgroup size built-ins
-  spirv: Handle constants and types before execution modes
-  spirv: Handle OpExecutionModeId
-  spirv: Support LocalSizeId and LocalSizeHintId execution modes
-  intel/nir: Add global support to lower_mem_access_bit_sizes
-  intel/fs/cse: Split create_copy_instr into three cases
-  intel/fs: Properly handle 64-bit types in LOAD_PAYLOAD
-  intel/fs: Do the grf127 hack on SIMD8 instructions in SIMD16 mode
-  intel/fs: Implement load/store_global with A64 untyped messages
-  intel/fs: Use SENDS for A64 writes on gen9+
-  intel/fs: Implement nir_intrinsic_global_atomic\_\*
-  anv: Implement VK_EXT_buffer_device_address
-  relnotes: Add VK_EXT_buffer_device_address
-  nir/deref: Drop zero ptr_as_array derefs
-  README: Drop the badges from the readme
-  intel/fs: Use enumerated array assignments in fb read TXF setup
-  nir/deref: Rematerialize parents in
   rematerialize_derefs_in_use_blocks
-  nir: Silence a couple of warnings in release builds
-  anv/blorp: Delete a pointless assert
-  anv: Silence some compiler warnings in release builds
-  intel/fs: Silence a compiler warning
-  intel/fs: Bail in optimize_extract_to_float if we have modifiers
-  nir/dead_cf: Inline cf_node_has_side_effects
-  nir/dead_cf: Stop relying on liveness analysis
-  compiler/types: Add a contains_64bit helper
-  nir/xfb: Properly align 64-bit values
-  nir: Rewrite lower_clip_cull_distance_arrays to do a lot less
   lowering
-  nir/xfb: Work in terms of components rather than slots
-  nir/xfb: Handle compact arrays in gather_xfb_info
-  nir: Fix a compile warning
-  nir/lower_clip_cull: Fix an incorrect assert
-  iris: Don't lower image formats for write-only images
-  iris/compute: Don't increment the grid size offset
-  iris/compute: Zero out the last grid size on indirect dispatches
-  iris: Configure the L3$ on the compute context
-  iris: Don't set constant read lengths at upload time
-  iris: Allocate buffer resources separately
-  iris: Copy anv's MI_MATH helpers for multiplication and division
-  nir/split_vars: Don't compact vectors unnecessarily
-  nir/builder: Don't emit no-op swizzles
-  intel/eu: Add an EOT parameter to send_indirect_[split]_message
-  intel/fs: Add an enum type for logical sampler inst sources
-  intel/fs: Re-order logical surface arguments
-  intel/fs: Drop the fs_surface_builder
-  intel/vec4: Drop dead code for handling typed surface messages
-  intel/fs: Get rid of the IMAGE_SIZE opcode
-  intel/compiler: Drop unused surface opcodes
-  intel/schedule_instructions: Move some comments
-  intel/compiler: Re-prefix non-logical surface opcodes with VEC4
-  anv: Count surfaces for non-YCbCr images in
   GetDescriptorSetLayoutSupport
-  spirv: OpImageQueryLod requires a sampler
-  intel,nir: Lower TXD with min_lod when the sampler index is not < 16
-  anv: Use an actual binding for gl_NumWorkgroups
-  anv/pipeline: Drop anv_fill_binding_table
-  anv/descriptor_set: Refactor alloc/free of descriptor sets
-  anv: Rework arguments to anv_descriptor_set_write\_\*
-  anv: Stop allocating buffer views for dynamic buffers
-  anv: Count image param entries rather than images
-  anv: Clean up descriptor set layouts
-  anv: drop add_var_binding from anv_nir_apply_pipeline_layout.c
-  anv: Refactor descriptor pushing a bit
-  anv: Take references to push descriptor set layouts
-  anv: Add a concept of a descriptor buffer
-  spirv: Pull offset/stride from the pointer for OpArrayLength
-  spirv: Use the generic dereference function for OpArrayLength
-  spirv: Use the same types for resource indices as pointers
-  anv: Implement VK_EXT_inline_uniform_block
-  nir: Expose double and int64 op_to_options_mask helpers
-  nir: Teach loop unrolling about 64-bit instruction lowering
-  i965: Compile the fp64 program based on nir options
-  intel/debug: Add a debug flag to force software fp64
-  intel/nir: Drop an unneeded lower_constant_initializers call
-  glsl/nir: Add a shared helper for building float64 shaders
-  glsl/nir: Inline functions in float64_funcs_to_nir
-  nir/inline_functions: Break inlining into a builder helper
-  nir/deref: Expose nir_opt_deref_impl
-  nir/lower_doubles: Inline functions directly in lower_doubles
-  intel/nir: Move 64-bit lowering later
-  st/nir: Move 64-bit lowering later
-  nir/builder: Emit better code for iadd/imul_imm
-  nir/builder: Cast array indices in build_deref_follower
-  nir/builder: Add a build_deref_array_imm helper
-  intel/nir: Move lower_mem_access_bit_sizes to postprocess_nir
-  anv/pipeline: Move lower_explicit_io much later
-  nir: Add a pass for lowering IO back to vector when possible
-  intel/nir: Vectorize all IO
-  anv: Ignore VkRenderPassInputAttachementAspectCreateInfo
-  nir/loop_unroll: Fix out-of-bounds access handling
-  glsl/list: Add a list variant of insert_after
-  glsl/lower_vector_derefs: Don't use a temporary for TCS outputs
-  anv: Stop using VK_TRUE/FALSE
-  anv/pass: Flag the need for a RT flush for resolve attachments
-  anv: Only set 3DSTATE_PS::VectorMaskEnable on gen8+
-  nir/algebraic: Add a couple optimizations for iabs and ishr
-  nir/validate: Only require bare types to match for copy_deref
-  nir/validate: Allow 32-bit boolean load/store intrinsics
-  compiler/types: Add a new is_interface C wrapper
-  compiler/types: Add a C wrapper to get full struct field data
-  compiler/types: Add helpers to get explicit types for standard
   layouts
-  nir/deref: Consider COHERENT decorated var derefs as aliasing
-  nir: Rename nir_address_format_vk_index_offset to not be vk
-  nir/lower_io: Add a new buffer_array_length intrinsic and lowering
-  glsl: Don't lower vector derefs for SSBOs, UBOs, and shared
-  glsl/nir: Set explicit types on UBO/SSBO variables
-  glsl/nir: Handle unlowered SSBO atomic and array_length intrinsics
-  glsl/nir: Add a pass to lower UBO and SSBO access
-  i965: Stop setting LowerBuferInterfaceBlocks
-  st/mesa: Let NIR lower UBO and SSBO access when we have it
-  nir/builder: Add a vector extract helper
-  nir: Add a new pass to lower array dereferences on vectors
-  intel/nir: Lower array-deref-of-vector UBO and SSBO loads
-  anv: Implement VK_EXT_host_query_reset
-  anv,radv: Implement VK_KHR_surface_capability_protected
-  Revert "nir: const \`nir_call_instr::callee`"
-  anv: Bump maxComputeWorkgroupInvocations
-  nir: Constant values are per-column not per-component
-  anv,radv,turnip: Lower TG4 offsets with nir_lower_tex
-  spirv: Drop inline tg4 lowering
-  nir/lower_io: Add a bounds-checked 64-bit global address format
-  nir: Add a lowering pass for non-uniform resource access
-  nir: Add texture sources and intrinsics for bindless
-  nir: Add access flags to deref and SSBO atomics
-  spirv: Handle the NonUniformEXT decoration
-  Revert "anv/radv: release memory allocated by glsl types during
   spirv_to_nir"
-  nir: Lock around validation fail shader dumping
-  nir/algebraic: Drop some @bool specifiers
-  nir/algebraic: Add some logical OR and AND patterns
-  vc4: Prefer nir_src_comp_as_uint over nir_src_as_const_value
-  nir/search: Search for all combinations of commutative ops
-  nir: Get rid of nir_register::is_packed
-  nir: Get rid of global registers
-  intel/common: Add a MI command builder
-  intel/common: Add unit tests for gen_mi_builder
-  anv: Use gen_mi_builder for CmdDrawIndirectByteCount
-  anv: Use gen_mi_builder for computing resolve predicates
-  anv: Use gen_mi_builder for indirect draw parameters
-  anv: Use gen_mi_builder for indirect dispatch
-  anv: Use gen_mi_builder for conditional rendering
-  anv: Use gen_mi_builder for queries
-  anv: Move mi_memcpy and mi_memset to gen_mi_builder
-  anv/cmd_buffer: Use gen_mi_sub instead of gen_mi_add with a negative
-  intel/common: Support bigger right-shifts with mi_builder
-  anv/pipeline: Fix MEDIA_VFE_STATE::PerThreadScratchSpace on gen7
-  nir: Add a pass for selectively lowering variables to scratch space
-  intel/nir: Take a nir_tex_instr and src index in brw_texture_offset
-  nir/builder: Add a nir_imm_zero helper
-  nir/print: Use nir_src_as_int for array indices
-  nir/constant_folding: Get rid of a bit size switch statement
-  spirv: Drop some unneeded bit size switch statements
-  nir/load_const_to_scalar: Get rid of a bit size switch statement
-  nir/validate: Require unused bits of nir_const_value to be zero
-  vulkan: Update the XML and headers to 1.1.106
-  anv: Update to use the new features struct names
-  nir/algebraic: Move the template closer to the render function
-  nir/algebraic: Use a cache to avoid re-emitting structs
-  intel/mi_builder: Re-order an initializer
-  intel/mi_builder: Disable mem_mem tests on IVB
-  nir: Drop "struct" from some nir\_\* declarations
-  nir: Rework nir_src_as_alu_instr to not take a pointer
-  nir: Add a nir_src_as_intrinsic() helper
-  anv: Re-sort the GetPhysicalDeviceFeatures2 switch statement
-  anv: Drop some unneeded ANV_FROM_HANDLE for physical devices
-  intel/fs: Account for live range lengths in spill costs
-  anv: Make all VkDeviceMemory BOs resident permanently
-  anv: Put image params in the descriptor set buffer on gen8 and
   earlier
-  anv: Add a #define for the max binding table size
-  anv/pipeline: Sort bindings by most used first
-  anv/pipeline: Add skeleton support for spilling to bindless
-  nir/lower_io: Expose some explicit I/O lowering helpers
-  intel/nir: Re-run int64 lowering in postprocess_nir
-  anv: Add a has_a64_buffer_access to anv_physical_device
-  anv: Lower some SSBO operations in apply_pipeline_layout
-  anv: Implement SSBOs bindings with GPU addresses in the descriptor BO
-  anv: Implement VK_KHR_shader_atomic_int64
-  intel,nir: Lower TXD with a bindless sampler
-  intel/fs: Add support for bindless texture ops
-  anv: Count the number of planes in each descriptor binding
-  anv: Use write_image_view to initialize immutable samplers
-  anv: Pass the plane into lower_tex_deref
-  anv: Use bindless textures and samplers
-  intel/fs: Add support for bindless image load/store/atomic
-  anv: Use bindless handles for images
-  anv: Put binding flags in descriptor set layouts
-  anv: Implement VK_EXT_descriptor_indexing
-  nir: Add helpers for getting the type of an address format
-  anv/nir: Add a central helper for figuring out SSBO address formats
-  anv: Ignore descriptor binding flags if bindingCount == 0
-  anv: Rework the descriptor set layout create loop
-  anv,radv: Update release notes for newly implemented extensiosn
-  nir: Use the NIR_SRC_AS\_ macro to define nir_src_as_deref
-  anv/descriptor_set: Unlink sets from the pool in set_destroy
-  anv/descriptor_set: Destroy sets before pool finalization
-  anv/descriptor_set: Only vma_heap_finish if we have a descriptor
   buffer
-  anv/descriptor_set: Properly align descriptor buffer to a page
-  anv: Better handle 32-byte alignment of descriptor set buffers
-  anv/descriptor_set: Don't fully destroy sets in pool destroy/reset
-  nir/algebraic: Optimize integer cast-of-cast
-  util/bitset: Return an actual bool from test macros
-  anv: Stop including POS in FS input limits
-  anv,i965: Stop warning about incomplete gen11 support
-  nir: Add a SSA type gathering pass
-  intel/fs/ra: Only add dest interference to sources that exist
-  intel/fs/ra: Stop adding RA interference to too many SENDS nodes
-  anv: Emulate texture swizzle in the shader when needed
-  anv: Stop forcing bindless for images
-  anv: Only consider minSampleShading when sampleShadingEnable is set
-  iris: Don't assume UBO indices are constant
-  intel/fs,vec4: Use g0 as the header for MFENCE
-  intel/fs: Do a stalling MFENCE in endInvocationInterlock()
-  nir/dead_cf: Call instructions aren't dead
-  nir/propagate_invariant: Don't add NULL vars to the hash table

Jian-Hong Pan (1):

-  intel: Fix the description of Coffeelake pci-id 0x3E98

Jiang, Sonny (1):

-  va: use a compute shader for the blit

John Stultz (3):

-  mesa: android: freedreno: Fix build failure due to path change
-  mesa: Makefile.sources: Add
   ir3_nir_lower_load_barycentric_at_sample/offset to Makefile.sources
-  mesa: Makefile.sources: Add nir_lower_fb_read.c to Makefile.sources
   list

Jon Turney (1):

-  meson: Force '.so' extension for DRI drivers

Jonathan Marek (22):

-  nir: add missing vec opcodes in lower_bool_to_float
-  freedreno: a2xx: fix fast clear
-  freedreno: a2xx: don't write 4th vertex in mem2gmem
-  freedreno: a2xx: add use_hw_binning function
-  freedreno: a2xx: fix fast clear for some gmem configurations
-  freedreno: a2xx: fix mipmapping for NPOT textures
-  freedreno: use renderonly path for buffers allocated with modifiers
-  freedreno: catch failing fd_blit and fallback to software blit
-  mesa: add GL_AMD_compressed_ATC_texture support
-  gallium: add ATC format support
-  llvmpipe, softpipe: no support for ATC textures
-  st/mesa: add ATC support
-  freedreno: a3xx: add GL_AMD_compressed_ATC_texture support
-  freedreno: a2xx: add GL_AMD_compressed_ATC_texture support
-  svga: add new ATC formats to the format conversion table
-  freedreno: a2xx: fix builtin blit program compilation
-  freedreno: a2xx: disable PIPE_CAP_PACKED_UNIFORMS
-  freedreno: a2xx: use nir_lower_io for TGSI shaders
-  freedreno: a2xx: enable batch reordering
-  freedreno: a2xx: same gmem2mem sequence for all tiles
-  nir: improve convert_yuv_to_rgb
-  freedreno/ir3: fix input ncomp for vertex shaders

Jordan Justen (22):

-  iris: Set num_uniforms in bytes
-  iris/compute: Set mask bits on PIPELINE_SELECT
-  iris: Add IRIS_DIRTY_CONSTANTS_CS
-  iris: Add iris_restore_compute_saved_bos
-  iris/compute: Add MEDIA_STATE_FLUSH following WALKER
-  iris/compute: Flush compute batches
-  iris/compute: Get group counts from grid->grid
-  iris/program: Don't try to push ubo ranges for compute
-  iris/compute: Wait on compute batch when mapping
-  iris/compute: Provide binding table entry for gl_NumWorkGroups
-  iris/compute: Flush compute batch on memory-barriers
-  iris/compute: Push subgroup-id
-  iris/compute: Support indirect compute dispatch
-  iris: Emit default L3 config for the render pipeline
-  genxml/gen_bits_header.py: Use regex to strip no alphanum chars
-  genxml: Remove extra space in gen4/45/5 field name
-  iris: Add gitlab-ci build testing
-  iris: Always use in-tree i915_drm.h
-  nir: Add int64/doubles options into nir_shader_compiler_options
-  intel/compiler: Move int64/doubles lowering options
-  scons: Generate float64_glsl.h for glsl_to_nir fp64 lowering
-  intel/genxml: Support base-16 in value & start fields in
   gen_sort_tags.py

Jose Maria Casanova Crespo (4):

-  iris: Enable ARB_shader_draw_parameters support
-  glsl: fix typos in comments "transfor" -> "transform"
-  glsl: TCS outputs can not be transform feedback candidates on GLES
-  iris: setup EdgeFlag Vertex Element when needed.

José Fonseca (1):

-  scons: Workaround failures with MSVC when using SCons 3.0.[2-4].

Juan A. Suarez Romero (22):

-  anv/cmd_buffer: check for NULL framebuffer
-  nir: move ALU instruction before the jump instruction
-  nir: remove jump from two merging jump-ending blocks
-  genxml: add missing field values for 3DSTATE_SF
-  anv: advertise 8 subpixel precision bits
-  nir/spirv: return after emitting a branch in block
-  anv: destroy descriptor sets when pool gets reset
-  nir: deref only for OpTypePointer
-  anv: advertise 8 subtexel/mipmap precision bits
-  nir/xfb: do not use bare interface type
-  meson: Add dependency on genxml to anvil genfiles
-  Revert "intel/compiler: split is_partial_write() into two variants"
-  spirv: add missing SPV_EXT_descriptor_indexing capabilities
-  radv: enable descriptor indexing capabilities
-  anv: enable descriptor indexing capabilities
-  Update version to 19.1.0-rc1
-  Update version to 19.1.0-rc2
-  cherry-ignore: radeonsi: update buffer descriptors in all contexts
   after buffer invalidation
-  Update version to 19.1.0-rc3
-  Update version to 19.1.0-rc4
-  Update version to 19.1.0-rc5
-  Update version to 19.1.0

Julien Isorce (5):

-  gallium: add resource_get_info to pipe_screen
-  radeonsi: implement resource_get_info
-  st/va: properly set stride and offset in vlVaDeriveImage
-  r600: implement resource_get_info
-  st/va: check resource_get_info nullity in vlVaDeriveImage

Józef Kucia (3):

-  mesa: Fix GL_NUM_DEVICE_UUIDS_EXT
-  radv: Fix driverUUID
-  radv: clear vertex bindings while resetting command buffer

Karol Herbst (82):

-  nvc0/ir: replace cvt instructions with add to improve shader
   performance
-  gk104/ir: Use the new rcp/rsq in library
-  gm107/ir: add fp64 rcp
-  gm107/ir: add fp64 rsq
-  gallium: add PIPE_CAP_MAX_VARYINGS
-  st/mesa: require RGBA2, RGB4, and RGBA4 to be renderable
-  glsl_type: initialize offset and location to -1 for glsl_struct_field
-  nir/opt_if: don't mark progress if nothing changes
-  clover: update ICD table to support everything up to 2.2
-  nir: replace magic numbers with M_PI
-  nir/spirv: improve parsing of the memory model
-  nir: add support for address bit sized system values
-  nir/vtn: add support for SpvBuiltInGlobalLinearId
-  nir/spirv: initial handling of OpenCL.std extension opcodes
-  prog_to_nir: fix write from vps to FOG
-  nvc0: print the shader type when dumping headers
-  nv50/ir: move common converter code in base class
-  nv50/ir: add lowering helper
-  nouveau: add support for nir
-  nouveau: fix nir and TGSI shader cache collision
-  nv50/ir/nir: run some passes to make the conversion easier
-  nv50/ir/nir: track defs and provide easy access functions
-  nv50/ir/nir: add nir type helper functions
-  nv50/ir/nir: run assignSlots
-  nv50/ir/nir: add loadFrom and storeTo helpler
-  nv50/ir/nir: parse NIR shader info
-  nv50/ir/nir: implement nir_load_const_instr
-  nv50/ir/nir: add skeleton for nir_intrinsic_instr
-  nv50/ir/nir: implement nir_alu_instr handling
-  nv50/ir/nir: implement nir_intrinsic_load_uniform
-  nv50/ir/nir: implement nir_intrinsic_store_(per_vertex\_)output
-  nv50/ir/nir: implement load_(interpolated\_)input/output
-  nv50/ir/nir: implement intrinsic_discard(_if)
-  nv50/ir/nir: implement loading system values
-  nv50/ir/nir: implement nir_ssa_undef_instr
-  nv50/ir/nir: implement nir_instr_type_tex
-  nv50/ir/nir: add skeleton getOperation for intrinsics
-  nv50/ir/nir: implement vote and ballot
-  nv50/ir/nir: implement variable indexing
-  nv50/ir/nir: implement geometry shader nir_intrinsics
-  nv50/ir/nir: implement nir_intrinsic_load_ubo
-  nv50/ir/nir: implement ssbo intrinsics
-  nv50/ir/nir: implement images
-  nv50/ir/nir: add memory barriers
-  nv50/ir/nir: implement load_per_vertex_output
-  nv50/ir/nir: implement intrinsic shader_clock
-  nv50/ir/nir: handle user clip planes for each emitted vertex
-  nv50ir/nir: move immediates before use
-  glsl: add packed for struct types
-  glsl: add cl_size and cl_alignment
-  nir/lower_locals_to_regs: cast array index to 32 bit
-  nir/spirv: handle kernel function parameters
-  nir/spirv: support physical pointers
-  nir: add support for gather offsets
-  nv50/ir/nir: support gather offsets
-  nir/lower_tex: Add support for tg4 offsets lowering
-  nir/print: fix printing the image_array intrinsic index
-  nir/validate: validate that tex deref sources are actually derefs
-  v3d: prefer using nir_src_comp_as_int over nir_src_as_const_value
-  panfrost/midgard: use nir_src_is_const and nir_src_as_uint
-  glsl/standalone: add GLES3.1 and GLES3.2 compatibility
-  nir: move brw_nir_rewrite_image_intrinsic into common code
-  glsl_to_nir: handle bindless textures
-  glsl/nir: fetch the type for images from the deref instruction
-  glsl/nir: add support for lowering bindless images_derefs
-  nv50/ir/nir: handle bindless texture
-  nv50/ir/nir: add support for bindless images
-  nvc0/nir: enable bindless texture
-  lima: add bool parameter to type_size function
-  amd/nir: some cleanups
-  radv: use nir constant helpers
-  intel/nir: use nir_src_is_const and nir_src_as_uint
-  freedreno/ir3: use nir_src_as_uint in a few places
-  lima: use nir_src_as_float
-  nir/builder: Move nir_imm_vec2 from blorp into the builder
-  nir/loop_analyze: use nir_const_value.b for boolean results, not u32
-  spirv: reduce array size in vtn_handle_constant
-  nir: make nir_const_value scalar
-  vtn: handle bitcast with pointer src/dest
-  nir: Add a nir_builder_alu variant which takes an array of components
-  nir: Add nir_op_vec helper
-  spirv/cl: support vload/vstore

Kasireddy, Vivek (3):

-  nir/lower_tex: Add support for XYUV lowering
-  dri: Add XYUV8888 format
-  i965: Add support for sampling from XYUV images

Kenneth Graunke (872):

-  st/mesa: Set pipe_image_view::shader_access in PBO readpixels.
-  st/nir: Move varying setup code to a helper function.
-  st/nir: Make new helpers for constructing built-in NIR shaders.
-  st/mesa: Add a NIR version of the drawpixels/bitmap VS copy shader.
-  st/mesa: Add NIR versions of the drawpixels Z/stencil fragment
   shaders.
-  st/mesa: Add NIR versions of the clear shaders.
-  st/mesa: Add a NIR version of the OES_draw_texture built-in shaders.
-  st/mesa: Add NIR versions of the PBO upload/download shaders.
-  program: Use u_bit_scan64 in prog_to_nir.
-  program: Extend prog_to_nir handle system values.
-  nir: Record info->fs.pixel_center_integer in lower_system_values
-  compiler: Mark clip/cull distance arrays as compact before lowering.
-  nir: Bail on clip/cull distance lowering if GLSL IR already did it.
-  nir: Avoid clip/cull distance lowering multiple times.
-  nir: Avoid splitting compact arrays into per-element variables.
-  st/nir: Call nir_lower_clip_cull_distance_arrays().
-  gallium: Add a PIPE_CAP_NIR_COMPACT_ARRAYS capability bit.
-  nouveau: Silence unhandled cap warnings
-  st/mesa: Limit GL_MAX_[NATIVE\_]PROGRAM_PARAMETERS_ARB to 2048
-  glsl: Allow gl_nir_lower_samplers*() without a gl_shader_program
-  glsl: Don't look at sampler uniform storage for internal vars
-  i965: Call nir_lower_samplers for ARB programs.
-  st/nir: Pull sampler lowering into a helper function.
-  st/nir: Lower sampler derefs for builtin shaders.
-  st/nir: Use sampler derefs in built-in shaders.
-  program: Make prog_to_nir create texture/sampler derefs.
-  nir: Use sampler derefs in drawpixels and bitmap lowering.
-  nir: Gather texture bitmasks in gl_nir_lower_samplers_as_deref.
-  i965: Drop unnecessary 'and' with prog->SamplerUnits
-  i965: Use info->textures_used instead of prog->SamplersUsed.
-  mesa: Advertise EXT_float_blend in ES 3.0+ contexts.
-  anv: Put MOCS in the correct location
-  spirv: Eliminate dead input/output variables after translation.
-  nir: Don't reassociate add/mul chains containing only constants
-  compiler: Make is_64bit(GL_*) helper more broadly available
-  mesa: Align doubles to a 64-bit starting boundary, even if packing.
-  radeonsi: Go back to using llvm.pow intrinsic for nir_op_fpow
-  st/mesa: Copy VP TGSI tokens if they exist, even for NIR shaders.
-  nir: Don't forget if-uses in new nir_opt_dead_cf liveness check
-  iris: Initial commit of a new 'iris' driver for Intel Gen8+ GPUs.
-  iris: viewport state, sort of
-  iris: port over batchbuffer updates
-  iris: initial render state upload
-  iris: packing with valgrind.
-  iris: merge pack
-  iris: initial gpu state, merges
-  iris: RASTER + SF + some CLIP, fix DIRTY vs. NEW
-  iris: scissors
-  iris: SF_CLIP_VIEWPORT
-  iris: Surfaces!
-  iris: sampler views
-  iris: stipples and vertex elements
-  iris: framebuffers
-  iris: don't segfault on !old_cso
-  iris: fix SF_CL length
-  iris: a bit of depth
-  iris: some draw info, vbs, sample mask
-  iris: fix crash - CSO binding can be NULL (when destroying context)
-  iris: COLOR_CALC_STATE
-  iris: sampler states
-  iris: emit 3DSTATE_SAMPLER_STATE_POINTERS
-  iris: basic push constant alloc
-  iris: some program code
-  iris: linear resources
-  iris: maps
-  iris: shader debug log
-  iris: drop unused field
-  iris: make an ice->render_batch field
-  iris: disable execbuf for now
-  iris: delete iris_pipe.c, shuffle code around
-  iris: init the batch!
-  iris: fix/rework line stipple
-  iris: actually save VBs
-  iris: msaa sample count packing problems
-  iris: fix prim type
-  iris: fix bogus index buffer reference
-  iris: draw->restart_index is uninitialized if PR is not enabled
-  iris: parse INTEL_DEBUG
-  iris: reworks, FS compile pieces
-  iris: import program cache code
-  iris: do the FS...asserts because we don't lower uniforms yet
-  iris: lower io
-  iris: make iris_batch target a particular ring
-  iris: kill iris_new_batch
-  iris: move MAX defines to iris_batch.h
-  iris: bit of SBA code
-  iris: flag SBA updates when instruction BO changes
-  iris: try and have an iris address
-  iris: so, sba then.
-  iris: reference VB BOs
-  iris: VB addresses
-  iris: DEBUG=bat
-  iris: VB fixes
-  iris: actually APPEND commands, not stomp over the top and never incr
-  iris: actually flush the commands
-  iris: actually advance forward when emitting commands
-  iris: initialize dirty bits to ~0ull
-  iris: hack to stop crashing on samplers for now
-  iris: fix indentation
-  iris: fix assert
-  iris: fix VBs
-  iris: vertex packet fixes
-  iris: fix VF instancing length so we don't get garbage in batch
-  iris: 3DPRIMITIVE fields
-  iris: bind_state -> compute state
-  iris: scissor slots
-  iris: some shader bits
-  iris: promote iris_program_cache_item to iris_compiled_shader
-  iris: actually save derived state
-  iris: emit shader packets
-  iris: convert IRIS_DIRTY\_\* to #defines
-  iris: don't forget about TE
-  iris: reorganize commands to match brw
-  iris: initial gpu state
-  iris: WM.
-  iris: index buffer BO
-  iris: more comes from bits filled in
-  iris: drop const from prog data parameters
-  iris: softpin some things
-  iris: use vtbl to avoid multiple symbols, fix state base address
-  iris: fix SBA
-  iris: move key pop to state module
-  iris: bits of WM key
-  iris: shuffle comments
-  iris: no NEW_SBA
-  iris: rewrite program cache to use u_upload_mgr
-  iris: actually destroy the cache
-  iris: actually softpin at an address
-  iris: actually set KSP offsets
-  iris: URB configs.
-  iris: dummy constants
-  iris: blend state
-  iris: alpha testing in PSB
-  iris: basic SBE code
-  iris: warning fixes
-  iris: fix silly unused batch with addr macro
-  iris: render targets!
-  iris: don't do samplers for disabled stages
-  iris: smaller blend state
-  iris: actually pin the instruction cache buffers
-  iris: compctrl
-  iris: more sketchy SBE
-  iris: fix dmabuf retval comparisons
-  iris: more SF CL VPs
-  iris: catastrophic state pointer mistake
-  iris: fix extents
-  iris: write DISABLES are not write ENABLES...whoops
-  iris: sample mask...not 0.
-  iris: uniform bits...badly
-  iris: warn if execbuf fails
-  iris: NOOP pad batches correctly
-  iris: decode batches if they fail to submit
-  iris: enable a few more formats
-  iris: set strides on transfers
-  iris: stop adding 9 to our varyings
-  iris: bufmgr updates.
-  iris: some thinking about binding tables
-  iris: Soft-pin the universe
-  iris: fix icache memzone
-  iris: dump gtt offset in dump_validation_list
-  iris: Also set SUPPORTS_48B? Not sure if necessary.
-  iris: more uploaders
-  iris: rewrite to use memzones and not relocs
-  iris: set EXEC_OBJECT_WRITE
-  iris: include p_defines.h in iris_bufmgr.h
-  iris: binders
-  iris: hook up batch decoder
-  iris: binder fixes
-  iris: decoder fixes
-  iris: update vb BO handling now that we have softpin
-  iris: validation dumping improvements
-  iris: canonicalize addresses.
-  iris: delete more trash
-  iris: allocate SURFACE_STATEs up front and stop streaming them
-  iris: same treatment for sampler views
-  iris: assemble SAMPLER_STATE table at bind time
-  iris: fix a scissor bug
-  iris: SBA once at context creation, not per batch
-  iris: TES stash
-  iris: isv freeing fixes
-  iris: set sampler views
-  iris: decoder fixes
-  iris: better BT asserts
-  iris: increase allocator alignment
-  iris: fix index
-  iris: port bug fix from i965
-  iris: fixes from i965
-  iris: fixes
-  iris: crazy pipe control code
-  iris: bo reuse
-  iris: vma fixes - don't free binder address
-  iris: vma - fix assert
-  iris: better SBE
-  iris: fix texturing!
-  iris: Move get_command_space to iris_batch.c
-  iris: Defines for base addresses rather than numbers everywhere
-  iris: pull in newer comments
-  iris: copy over i965's cache tracking
-  iris: move bo_offset_from_sba
-  iris: bits of blorp code
-  iris: more blitting code to make readpixels work
-  iris: drop bogus binder free
-  iris: fix sampler view crashes
-  iris: more blorp
-  iris: fix blorp prog data crashes
-  iris: add INTEL_DEBUG=reemit
-  iris: drop the 48b printout, we never use anything else
-  iris: hacky flushing for now
-  iris: linear staging buffers - fast CPU access...
-  iris: make blorp pin the binder
-  iris: blorp URB
-  iris: no more drawing rectangle in blorp
-  iris: assert surf init
-  iris: some depth stuff :(
-  iris: bump GL version to 4.2
-  iris: uniforms for VS
-  iris: proper length for VE packet?
-  iris: proper # of uniforms
-  iris: properly reject formats, fixes RGB32 rendering with texture
   float
-  iris: blorp bug fixes
-  iris: delete growing code and just die for now
-  iris: just turn batch reset_and_clear_caches into reset
-  iris: chaining not growing
-  iris: caps
-  iris: fix batch chaining...
-  iris: fix decoding and undo testing code
-  iris: Lower the max number of decoded VBO lines
-  iris: fix whitespace
-  iris: fix 3DSTATE_VERTEX_ELEMENTS length
-  iris: more depth stuffs...
-  iris: fix VF INSTANCING length
-  iris: util_copy_framebuffer_state (ported from Rob's v3d patches)
-  iris: transfers
-  iris: flush always
-  iris: maybe slightly less boats uniforms
-  iris: fix constant packet length to match i965
-  iris: better ubo handling
-  iris: completely rewrite binder
-  iris: have more than one const_offset
-  iris: make surface states for cbufs
-  iris: fill out pull constant buffers
-  iris: fix pull bufs that aren't the first user upload
-  iris: use u_transfer helpers for now
-  iris: better VFI
-  iris: fix release builds
-  iris: drop assert for now
-  iris: disable \__gen_validate_value in release mode
-  iris: allow mapped buffers during execution (faster)
-  iris: comment about reemitting and flushing
-  iris: state cleaning
-  iris: untested index buffer upload
-  iris: delete some pointless STATIC_ASSERTS
-  iris: untested SAMPLER_STATE pin BO fix
-  iris: put back the always flush - fixes some things :(
-  iris: save pointers to streamed state resources
-  iris: fix the validation list on new batches
-  iris: flag DIRTY_WM properly
-  iris: bindings dirty tracking
-  iris: some dirty fixes
-  iris: clear dirty
-  iris: plug leaks
-  iris: more leak fixes
-  iris: pc fixes
-  iris: remove 4 bytes of padding in iris_compiled_shader
-  iris: rzalloc iris_compiled_shader so memcmp works even if padding
   creeps in
-  iris: don't leak sampler state table resources
-  iris: don't leak keyboxes when searching for an existing program
-  iris: indentation
-  iris: use pipe resources not direct BOs
-  iris: clean up some warnings so I can see through the noise
-  iris: print binder utilization in INTEL_DEBUG=submit
-  iris: redo VB CSO a bit
-  iris: print refcounts in INTEL_DEBUG=submit
-  iris: support signed vertex buffer offsets
-  iris: fix major refcounting bug with resources
-  iris: fix caps so tests run again
-  iris: avoid crashing on unbound constant resources
-  iris: emit 3DSTATE_SBE_SWIZ
-  iris: max VP index
-  iris: fix viewport counts and settings
-  iris: fix num viewports to be based on programs
-  iris: fix VP iteration
-  iris: scissor count fixes
-  iris: actually init num_viewports
-  iris: print second batch size separately
-  iris: don't always flush
-  iris: Handle batch submission failure "better"
-  iris: bad inherited comments
-  iris: colorize batchbuffer failures to make them stand out
-  iris: iris - fix QWord aligned endings after batch chaining rework
-  iris: tidy comments about mirroring modes
-  iris: Disable unsupported mirror clamp modes
-  iris: fix fragcoord ytransform
-  iris: better boxing on maps
-  iris: clears
-  iris: rework DEBUG_REEMIT
-  iris: shader dirty bits
-  iris: clear fix
-  iris: fall back to u_generate_mipmap
-  iris: implement copy image
-  iris: lightmodel flat
-  iris: maybe-flush before blorp operations
-  iris: fix provoking vertex ordering
-  iris: larger polygon offset
-  iris: TES uniform fixes
-  iris: geometry shader support
-  iris: don't emit garbage 3DSTATE_VERTEX_BUFFERS when there aren't any
-  iris: fix 3DSTATE_VERTEX_ELEMENTS / VF_INSTANCING for 0 elements
-  iris: fix GS dispatch mode
-  iris: depth clears
-  iris: null surface for unbound textures
-  iris: state ref tuple
-  iris: don't include binder in surface VMA range
-  iris: border color memory zone :(
-  iris: implement border color, fix other sampler nonsense
-  iris: dead pointer
-  iris: just malloc one iris_genx_state instead of a bunch of oddball
   pieces
-  iris: SBE change stash
-  iris: fix zoffset asserts with 2DArray/Cube
-  iris: rename map->stride
-  iris: actually set cube bit properly
-  iris: keep DISCARD_RANGE
-  iris: actually handle array layers in blits
-  iris: comment out l/a/i/la
-  iris: fix clip flagging on fb changes
-  iris: fix depth bounds clamp enables
-  iris: don't crash on shader perf logs
-  iris: slab allocate transfers
-  iris: rearrange iris_resource.h
-  iris: Implement 3DSTATE_SO_DECL_LIST
-  iris: SO buffers
-  iris: streamout
-  iris: set even if no outputs
-  iris: bother setting program_string_id...
-  iris: fix SO_DECL_LIST
-  iris: actually pin the buffers
-  iris: fix sample mask for MSAA-off
-  iris: disable 6x MSAA support
-  iris: multislice transfer maps
-  iris: fix CC_VIEWPORT
-  iris: draw indirect support?
-  iris: save query type
-  iris: bits of multisample program key
-  iris: s/hwcso/state/g
-  iris: bind state helper function
-  iris: NOS mechanics
-  iris: record FS NOS
-  iris: fix crash
-  iris: fix sampler views of TBOs
-  iris: fix texture buffer stride
-  iris: TES program key inputs
-  iris: compile a TCS...don't bother with passthrough yet
-  iris: don't emit SO_BUFFERS and SO_DECL_LIST unless streamout is
   enabled
-  iris: vertex ID, instance ID
-  iris: fix SGVS when there are no valid vertex elements
-  iris: fill out MAX_PATCH_VERTICES
-  iris: assert about passthrough shaders to make this easier to detect
-  iris: fix EmitNoIndirect
-  iris: fix Z24
-  iris: reemit blend state for alpha test function changes
-  iris: point sprite enables
-  iris: hack around samples confusion
-  iris: fix blorp filters
-  iris: expose more things that we already support
-  iris: fix msaa flipping filters
-  iris: export get_shader_info
-  iris: implement set_shader_buffers
-  iris: emit binding table for atomic counters and SSBOs
-  iris: shorten loop
-  iris: unbind compiled shaders if none are present
-  iris: fix TBO alignment to match 965
-  iris: enable SSBOs
-  iris: fix SSBO indexing
-  iris: fix for disabling ssbos
-  iris: update bindings when changing programs
-  iris: drop unused bo parameter
-  iris: implement texture/memory barriers
-  iris: Don't reserve new binding table section unless things are dirty
-  iris: update a todo comment
-  iris: BIG OL' HACK for UBO updates
-  iris: enable texture gather
-  iris: Avoid croaking when trying to create FBO surfaces with bad
   formats
-  iris: fix GS output component limit
-  iris: drop pipe_shader_state
-  iris: fix sample mask
-  iris: cube arrays are cubes too
-  iris: we don't support textureGatherOffsets, need it lowered
-  iris: add minor comments
-  iris: comment everything
-  iris: sync bugfixes from brw_bufmgr
-  iris: remember to set bo->userptr
-  iris: rename ring to engine
-  iris: simplify batch len qword alignment
-  iris: get angry about execbuf failures
-  iris: fill out more caps
-  iris: depth or stencil fixes
-  iris: clear stencil
-  iris: actually emit stencil packets
-  iris: allow S8 as a stencil format
-  iris: WTF transfers
-  iris: use u_transfer_helper for depth stencil packing/unpacking
-  iris: drop stencil handling now that u_transfer_helper does it
-  iris: refcounting, who needs it?
-  iris: actually do stencil blits
-  iris: say no to more formats
-  iris: deal with Marek's new MSAA caps
-  iris: we can do multisample Z resolves
-  iris: Convert RGBX to RGBA for rendering.
-  iris: disallow RGB32 formats too
-  iris: Fix tiled memcpy for cubes...and for array slices
-  iris: blorp blit multiple slices
-  iris: assert depth is 1 in resource_copy_region
-  iris: call maybe_flush for each blorp operation
-  iris: implement ARB_clear_texture
-  iris: last VUE map NOS, handle > 16 FS inputs
-  iris: drop dead assignments
-  iris: drop pwrite
-  iris: port non-bucket alignment bugfix
-  iris: don't emit SBE all the time
-  iris: rename pipe to base
-  iris: Drop bogus sampler state saving
-  iris: move iris_shader_state from ice->shaders.state to
   ice->state.shaders
-  iris: Move things to iris_shader_state
-  iris: Move iris_sampler_view declaration to iris_resource.h
-  iris: track depth/stencil writes enabled
-  iris: use consistent copyright formatting
-  iris: Move cache tracking to iris_resolve.c
-  iris: proper cache tracking
-  iris: precompute hashes for cache tracking
-  iris: Reduce binder alignment from 64 to 32
-  iris: reenable R32G32B32 texture buffers
-  iris: z_res -> s_res
-  iris: implement get_sample_position
-  iris: fix line-aa-width
-  iris: try to hack around binder issue
-  iris: fix sampler state setting
-  iris: big old hack for tex-miplevel-selection
-  iris: use linear for 1D textures
-  iris: handle level/layer in direct maps
-  iris: fix crash when binding optional shader for the first time
-  iris: Skip primitive ID overrides if the shader wrote a custom value
-  iris: fix blend state memcpy
-  iris: new caps
-  iris: use Eric's new caps helper
-  iris: Allow inlining of require/get_command_space
-  iris: skip over whole function if dirty == 0
-  iris: don't unconditionally emit 3DSTATE_VF / 3DSTATE_VF_TOPOLOGY
-  iris: fix constant buffer 0 to be absolute
-  iris: set EXEC_OBJECT_CAPTURE on all driver internal buffers
-  iris: fix null FB and unbound tex surface state addresses
-  iris: Support multiple binder BOs, update Surface State Base Address
-  iris: fix SO offset writes for multiple streams
-  iris: update comments for multibinder
-  iris: move binder pinning outside the dirty == 0 check
-  iris: re-pin binding table contents if we didn't re-emit them
-  iris: enable ARB_enhanced_layouts
-  iris: refactor LRIs in context setup
-  iris: initialize "don't suck" bits, as Ben likes to call them
-  iris: totally untested icelake support
-  iris: refactor program CSO stuff
-  iris: silence const warning
-  iris: fix context restore of 3DSTATE_CONSTANT ranges
-  iris: properly re-pin stencil buffers
-  iris: delete bogus comment
-  iris: inherit the index buffer properly
-  iris: use 0 for TCS passthrough program string ID
-  iris: rw_bo for pipe controls
-  iris: LRM/SRM/SDI hooks
-  iris: initial query code
-  iris: gen10+ workarounds and break fix
-  iris: results write
-  iris: flush batch when asking for result via QBO
-  iris: fix random failures via CS stall...but why?
-  iris: gpr0 to bool
-  iris: play chicken with timer queries for now
-  iris: pipeline stats
-  iris: primitives generated query support
-  iris: drop explicit pinning
-  iris: timestamps
-  iris: ...and SO prims emitted queries
-  iris: glGet timestamps, more correct timestamps
-  iris: Need to \| 1 when asking for timestamps
-  iris: 36-bit overflow fixes
-  iris: early return properly
-  iris: better query file comment
-  iris: magic number 36 -> #define
-  iris: Enable ARB_shader_vote
-  iris: just mark snapshots_landed from the CPU
-  iris: drop a bunch of pipe_sampler_state stuff we don't need
-  iris: vma_free bo->size, not bo_size
-  iris: don't mark contains_draw = false when chaining batches
-  iris: fix Z32_S8 depth sampling
-  iris: stencil texturing
-  iris: force persample interp cap
-  iris: pipe to scs -> iris_pipe.h
-  iris: inline stage_from_pipe to avoid unused warnings
-  iris: add gen11 to genX_call
-  iris: Allow PIPE_CONTROL with Stall at Scoreboard and RT flush
-  iris: rework format translation apis
-  iris: Use R/RG instead of I/L/A when sampling
-  iris: enable I/L formats
-  iris: X32_S8X24 :/
-  iris: set the binding table size
-  iris: lower storage image derefs
-  iris: implement set_shader_images hook
-  iris: bother with BTIs
-  iris: set image access correctly
-  iris: actually set image access
-  iris: null for non-existent cbufs
-  iris: move images next to textures in binding table
-  iris: advertise GL_ARB_shader_texture_image_samples
-  iris: Enable fb fetch
-  iris: initial compute caps
-  iris: yes
-  iris: drop dead format //'s
-  iris: drop XXX's about swizzling
-  iris: little bits of compute basics
-  iris: drop XXX that Jordan handled
-  iris: drop unnecessary #ifdefs
-  iris: leave XXX about unnecessary binding table uploads
-  iris: bail if SLM is needed
-  iris: fix whitespace
-  iris: XXX for compute state tracking :/
-  iris: rewrite grid surface handling
-  iris: better dirty checking
-  iris: don't let render/compute contexts stomp each other's dirty bits
-  iris: hack to avoid memorybarriers out the wazoo
-  iris: do PIPELINE_SELECT for render engine, add flushes, GLK hacks
-  iris: fix SBA flushing by refactoring code
-  iris: try and avoid pointless compute submissions
-  iris: fix UBOs with bindings that have an offset
-  iris: flag CC_VIEWPORT when changing num viewports
-  iris: fix SF_CLIP_VIEWPORT array indexing with multiple VPs
-  iris: Fix texture buffer / image buffer sizes.
-  iris: Clamp UBO and SSBO access to the actual BO size, for safety
-  iris: Move snapshots_landed to the front.
-  iris: Fix off by one in scissoring, empty scissors, default scissors
-  iris: Fall back to 1x1x1 null surface if no framebuffer supplied
-  iris: SO_DECL_LIST fix
-  iris: Fix refcounting of grid surface
-  iris: delete dead code
-  iris: fix overhead regression from "don't stomp each other's dirty
   bits"
-  iris: allow binding a null vertex buffer
-  iris: Flag constants dirty on program changes
-  iris: Disable a PIPE_CONTROL workaround on Icelake
-  iris: Enable ARB_shader_stencil_export
-  iris: Enable A8/A16_UNORM in an inefficient manner
-  iris: Drop B5G5R5X1 support
-  iris: Use at least 1x1 size for null FB surface state.
-  iris: Cross-link iris_batches so they can potentially flush each
   other
-  iris: cross batch flushing
-  iris: Don't leak the compute batch
-  iris: Actually create/destroy HW contexts
-  iris: Enable msaa_map transfer helpers
-  iris: tidy more warnings
-  iris: implement scratch space!
-  iris: Fix MSAA smooth points
-  iris: Fix TextureBarrier
-  iris: Fix multiple RTs with non-independent blending
-  iris: partial set_query_active_state
-  iris: Print the batch name when decoding
-  iris: Clone the NIR
-  iris: Defer cbuf0 upload to draw time
-  iris: drop unnecessary param[] setup from iris_setup_uniforms
-  iris: add param domain defines
-  iris: fill out params array with built-ins, like clip planes
-  iris: only bother with params if there are any...
-  iris: lower user clip planes
-  iris: hook up key stuff for clip plane lowering
-  iris: fix system value remapping
-  iris: dodge backend UCP lowering
-  iris: bypass params and do it ourselves
-  iris: actually upload clip planes.
-  iris: fix num clip plane consts
-  iris: fix more uniform setup
-  iris: drop iris_setup_push_uniform_range
-  iris: enable push constants if we have sysvals but no uniforms
-  iris: regather info so we get CLIP_DIST slots, not CLIP_VERTEX
-  iris: don't support pull constants.
-  iris: don't trip on param asserts
-  iris: drop param stuffs
-  iris: don't forget to upload CS consts
-  iris: fix sysval only binding tables
-  iris: only clip lower if there's something to clip against
-  iris: leave another TODO
-  iris: Fix SourceAlphaBlendFactor
-  iris: "Fix" transfer maps of buffers
-  iris: Fix independent alpha blending.
-  iris: more TODO
-  iris: scissored and mirrored blits
-  iris: more todo notes
-  iris: Fix TCS/TES slot unification
-  iris: properly pin stencil buffers
-  iris: Fix SLM
-  iris: Use iris_use_pinned_bo rather than add_exec_bo directly
-  iris: Combine iris_use_pinned_bo and add_exec_bo
-  iris: Avoid cross-batch synchronization on read/reads
-  iris: Avoid synchronizing due to the workaround BO
-  iris: replace vestiges of fence fds with newer exec_fence API
-  iris: Drop vestiges of throttling code
-  iris: Hang on to the last batch's sync-point, so we can wait on it
-  iris: Add wait fences to properly sync between render/compute
-  iris: leave a TODO
-  iris: flush the compute batch too if border pool is redone
-  iris: put render batch first in fence code
-  iris: Put batches in an array
-  iris: PIPE_CONTROL workarounds for GPGPU mode
-  iris: RT flush for memorybarrier with texture bit
-  iris: update comment
-  iris: Enable ctx->Const.UseSTD430AsDefaultPacking
-  iris: Lie about indirects
-  iris: Fix buffer -> buffer copy_region
-  iris: Fix VIEWPORT/LAYER in stream output info
-  iris: Do the 48-bit vertex buffer address invalidation workaround
-  iris: drop long dead XXX comment
-  iris: Track a binding history for buffer resources
-  iris: add iris_flush_and_dirty_for_history
-  iris: Flush for history at various moments
-  iris: Re-pin even if nothing is dirty
-  iris: fix prototype warning
-  iris: export iris_upload_shader
-  iris: fix comment location
-  iris: Use wrappers for create_xs_state rather than a switch statement
-  iris: rework program cache interface
-  iris: Enable precompiles
-  iris: Use program's num textures not the state tracker's bound
-  iris: drop pull constant binding table entry
-  iris: add assertions about binding table starts
-  iris: add an extra BT assert from Chris Wilson
-  iris: actually flush for storage images
-  iris: fix some SO overflow query bugs and tidy the code a bit
-  iris: drop key_size_for_cache
-  iris: for BLORP, only use the predicate enable bit when USE_BIT
-  iris: check query first
-  iris: fix conditional compute, don't stomp predicate for pipelined
   queries
-  iris: Rework tiling/modifiers handling
-  iris: Fix failed to compile TCS message
-  iris: Destroy transfer helper on screen teardown
-  iris: Destroy the border color pool
-  iris: Unref unbound_tex resource
-  iris: Fix IRIS_MEMZONE_COUNT to exclude the border color pool
-  iris: Destroy the bufmgr
-  iris: Stop leaking iris_uncompiled_shaders like mad
-  iris: move some non-buffer case code in a bit
-  iris: Don't bother considering if the underlying surface is a cube
-  iris: fix alpha channel for RGB BC1 formats
-  iris: fix dma buf import strides
-  iris: CS stall for stream out -> VB
-  iris: make clipper statistics dynamic
-  iris: reject all clipping when we can't use streamout render disabled
-  iris: omask can kill
-  iris: reemit SBE when sprite coord origin changes
-  iris: re-pin inherited streamout buffers
-  iris: Fix NOS mechanism
-  iris: fix overhead regression from flushing for storage images
-  iris: fix set_sampler_views to not unbind, be better about bounds
-  iris: Fix set_sampler_views with start > 0
-  iris: Replace num_textures etc with a bitmask we can scan
-  iris: Drop continues in resolve
-  iris: Fix clear dimensions
-  iris: Clamp viewport extents to the framebuffer dimensions
-  iris: Enable guardband clipping
-  iris: Fix primitive generated query active flag
-  iris: Always do rasterizer discard in clipper
-  iris: override alpha to one src1 blend factors
-  iris: handle PatchVerticesIn as a system value.
-  iris: rewrite set_vertex_buffer and VB handling
-  iris: Reorder LRR parameters to have dst first.
-  iris: Add \_MI_ALU helpers that don't paste
-  iris: Don't bother packing 3DSTATE_SO_BUFFER at create time
-  iris: Move iris_stream_output_target def to iris_context.h
-  iris: only get space for one offset in stream output targets
-  iris: Implement DrawTransformFeedback()
-  iris: drop unnecessary genx->streamout field
-  iris: Fix for PIPE_CAP_SIGNED_VERTEX_BUFFER_OFFSET
-  iris: Fix the prototype for iris_bo_alloc_tiled
-  iris: don't print the pointer in INTEL_DEBUG=submit
-  iris: Use a surface state fill helper
-  iris: Make a alloc_surface_state helper
-  iris: whitespace fixes
-  iris: Track blend enables, save outbound for resolve code
-  iris: always pin the binder...in the compute context, too.
-  iris: delete finished comments
-  iris: pin and re-pin the scratch BO
-  iris: more dead comments
-  iris: only mark depth/stencil as writable if writes are actually
   enabled
-  iris: better MOCS
-  iris: Fix scratch space allocation on Icelake.
-  iris: Only resolve inputs for actual shader stages
-  iris: Add a more long term TODO about timebase scaling
-  iris: Fix compute scratch pinning
-  iris: Delete bogus comment about cube array counting.
-  iris: Fix framebuffer layer count
-  iris: Don't enable push constants just because there are system
   values
-  iris: Don't make duplicate system values
-  iris: Fill out brw_image_params for storage images on Broadwell
-  iris: Fix surface states for Gen8 lowered-to-untype images
-  iris: Leave a comment about why Broadwell images are broken
-  iris: Implement multi-slice copy_region
-  iris: Flush the render cache in flush_and_dirty_for_history
-  iris: Handle PIPE_TRANSFER_DISCARD_WHOLE_RESOURCE somewhat
-  iris: Don't check other batches for our batch BO
-  iris: Drop a dead comment
-  iris: Delete genx->bound_vertex_buffers
-  iris: Fix Broadwell WaDividePSInvocationCountBy4
-  iris: Use new PIPE_STAT_QUERY enums rather than hardcoded numbers.
-  iris: Switch to the new PIPELINE_STATISTICS_QUERY_SINGLE capability
-  iris: fail to create screen for older unsupported HW
-  iris: Allow sample mask of 0
-  iris: Don't enable smooth points when point sprites are enabled
-  iris: Assert about blits with color masking
-  iris: Pay attention to blit masks
-  iris: CS stall on VF cache invalidate workarounds
-  iris: Fix SO issue with INTEL_DEBUG=reemit, set fewer bits
-  iris: Don't whack SO dirty bits when finishing a BLORP op
-  iris: Fix memzone_for_address for the surface and binder zones
-  iris: Do binder address allocations per-context, not globally.
-  iris: Zero the compute predicate when changing the render condition
-  iris: Remap stream output indexes back to VARYING_SLOT_*.
-  iris: Enable PIPE_CAP_COMPACT_ARRAYS
-  iris: Drop comment about ISP_DIS
-  iris: Drop dead state_size hash table
-  iris: Unreference some more things on state module teardown
-  iris: minor tidying
-  iris: Fix bug in bound vertex buffer tracking
-  iris: Implement ALT mode for ARB_{vertex,fragment}_shader
-  iris: Add a timeout_nsec parameter, rename check_syncpt to
   wait_syncpt
-  iris: Fix accidental busy-looping in query waits
-  iris: Use READ_ONCE and WRITE_ONCE for snapshots_landed
-  iris: Make a iris_batch_reference_signal_syncpt helper function.
-  iris: Add PIPE_CAP_MAX_VARYINGS
-  iris: rework num textures to util_lastbit
-  iris: Stop chopping off the first nine characters of the renderer
   string
-  iris: Drop XXX about alpha testing
-  iris: Set 3DSTATE_WM::ForceThreadDispatchEnable
-  iris: Set HasWriteableRT correctly
-  iris: Drop XXX about checking for swizzling
-  iris: Move create and bind driver hooks to the end of iris_program.c
-  iris: Make an IRIS_MAX_MIPLEVELS define
-  iris: Simplify iris_get_depth_stencil_resources
-  iris: Add missing depth cache flushes
-  iris: Always emit at least one BLEND_STATE
-  iris: Add iris_resource fields for aux surfaces
-  iris: Fill out res->aux.possible_usages
-  iris: Fill out SURFACE_STATE entries for each possible aux usage
-  iris: create aux surface if needed
-  iris: Initial import of resolve code
-  iris: blorp using resolve hooks
-  iris: add some draw resolve hooks
-  iris: actually use the multiple surf states for aux modes
-  iris: try to fix copyimage vs copybuffers
-  iris: be sure to skip buffers in resolve code
-  iris: resolve before transfer maps
-  iris: pin the buffers
-  iris: store modifier info in res
-  iris: Make blit code use actual aux usages
-  iris: consider framebuffer parameter for aux usages
-  iris: Resolves for compute
-  iris: disable aux for external things
-  iris: some initial HiZ bits
-  iris: don't use hiz for MSAA buffers
-  iris: Set program key fields for MCS
-  iris: make surface states for CCS_D too
-  iris: do flush for buffers still
-  iris: Allow disabling aux via INTEL_DEBUG options
-  iris: Fix aux usage in render resolve code
-  iris: Only resolve compute resources for compute shaders
-  iris: Enable auxiliary buffer support
-  iris: Enable -msse2 and -mstackrealign
-  Revert "iris: Enable auxiliary buffer support"
-  vulkan: Fix 32-bit build for the new overlay layer
-  mesa: Fix RGBBuffers for renderbuffers with sized internal formats
-  iris: Drop RGBX -> RGBA for storage image usages
-  iris: Properly allow rendering to RGBX formats.
-  i965: Implement threaded GL support.
-  tgsi_to_nir: use sampler variables and derefs
-  iris: Fix MOCS for blits and clears
-  isl: Add a swizzle parameter to isl_buffer_fill_state()
-  iris: Plumb through ISL_SWIZZLE_IDENTITY in buffer surface emitters
-  iris: Defer uploading sampler state tables until draw time
-  iris: Properly support alpha and luminance-alpha formats
-  iris: Drop PIPE_CAP_BUFFER_SAMPLER_VIEW_RGBA_ONLY
-  iris: Spruce up "are we using this engine?" checks for flushing
-  iris: Export a copy_region helper that doesn't flush
-  iris: Use copy_region and staging resources to avoid transfer stalls
-  Revert MR 369 (Fix extract_i8 and extract_u8 for 64-bit integers)
-  iris: Fix backface stencil write condition
-  iris: Rework default tessellation level uploads
-  iris: Fix TES gl_PatchVerticesIn handling.
-  iris: Move depth/stencil flushes so they actually do something
-  iris: Refactor depth/stencil buffer pinning into a helper.
-  iris: Fix write enable in pinning of depth/stencil resources
-  i965: Move some genX infrastructure to genX_boilerplate.h.
-  i965: Rename ISP_DIS to INDIRECT_STATE_POINTERS_DISABLE.
-  i965: Use genxml for emitting PIPE_CONTROL.
-  i965: Reimplement all the PIPE_CONTROL rules.
-  intel/fs: Fix opt_peephole_csel to not throw away saturates.
-  iris: Don't mutate box in transfer map code
-  iris: Don't flush the batch for unsynchronized mappings
-  iris: Slightly better bounds on buffer sizes
-  gallium: Add PIPE_BARRIER_UPDATE_BUFFER and UPDATE_TEXTURE bits.
-  nvc0: Skip new update barrier bits
-  nir: Record non-vector/scalar varyings as unmovable when compacting
-  iris: Fix util_vma_heap_init size for IRIS_MEMZONE_SHADER
-  iris: Skip input resolve handling if bindings haven't changed
-  iris: Skip framebuffer resolve tracking if framebuffer isn't dirty
-  iris: Skip resolves and flushes altogether if unnecessary
-  iris: Fix batch chaining map_next increment.
-  iris: Actually advertise some modifiers
-  st/nir: Free the GLSL IR after linking.
-  st/mesa: Fix blitting from GL_DEPTH_STENCIL to GL_STENCIL_INDEX
-  iris: Fix blits with S8_UINT destination
-  iris: Print the memzone name when allocating BOs with INTEL_DEBUG=buf
-  iris: Save/restore MI_PREDICATE_RESULT, not MI_PREDICATE_DATA.
-  iris: Silence unused variable warnings in release mode
-  gallium/util: Add const to u_range_intersect
-  iris: Actually pin the scratch BO.
-  glsl: Set location on structure-split sampler uniform variables
-  intel: Emit 3DSTATE_VF_STATISTICS dynamically
-  iris: Actually mark blorp_copy_buffer destinations as written.
-  iris: Preserve all PIPE_TRANSFER flags in xfer->usage
-  iris: Fix FLUSH_EXPLICIT handling with staging buffers.
-  iris: Make shader_perf_log print to stderr if INTEL_DEBUG=perf is set
-  i965: Move program key debugging to the compiler.
-  iris: Print the reason for shader recompiles.
-  iris: Move iris_debug_recompile calls before uploading.
-  iris: Change vendor and renderer strings
-  iris: Add texture cache flushing hacks for blit and
   resource_copy_region
-  iris: Be less aggressive at postdraw work skipping
-  iris: Add mechanism for iris-specific driconf options
-  iris: Enable the dual_color_blend_by_location driconf option.
-  iris: Track bound and writable SSBOs
-  Revert "glsl: Set location on structure-split sampler uniform
   variables"
-  i965: Ignore uniform storage for samplers or images, use binding info
-  i965: Tidy bogus indentation left by previous commit
-  iris: Mark constants dirty on transfer unmap even if no flushes occur
-  iris: Track bound constant buffers
-  iris: Rework UBOs and SSBOs to use pipe_shader_buffer
-  iris: Rework image views to store pipe_image_view.
-  iris: Make a gl_shader_stage -> pipe_shader_stage helper function
-  iris: Make memzone_for_address non-static
-  iris: Replace buffer backing storage and rebind to update addresses.
-  iris: Make a resource_is_busy() helper
-  iris: Track valid data range and infer unsynchronized mappings.
-  iris: Make some offset math helpers take a const isl_surf pointer
-  iris: Fix DrawTransformFeedback math when there's a buffer offset
-  iris: Prefer staging blits when destination supports CCS_E.
-  iris: Actually put Mesa in GL_RENDERER string
-  iris: Split iris_flush_and_dirty_for_history into two helpers.
-  iris: Enable GL_AMD_depth_clamp_separate
-  iris: Advertise EXT_texture_sRGB_R8 support
-  iris: Some tidying for preemption support
-  iris: Silence unused function warning
-  iris: Fix zeroing of transform feedback offsets in strange cases.
-  glsl/list: Add an exec_list_is_singular() helper.
-  nir: Add a new nir_cf_list_is_empty_block() helper.
-  intel/fs: Don't emit empty ELSE blocks.
-  iris: Set XY Clipping correctly.
-  iris: Only enable GL_AMD_depth_clamp_separate on Gen9+
-  iris: Fix imageBuffer and PBO download.
-  iris: Disable dual source blending when shader doesn't handle it
-  iris: Resolve textures used by the program, not merely bound textures
-  iris: Fix 4GB memory zone heap sizes.
-  iris: leave the top 4Gb of the high heap VMA unused
-  iris: Force VMA alignment to be a multiple of the page size.
-  iris: Delete bucketing allocators
-  i965: Fix BRW_MEMZONE_LOW_4G heap size.
-  i965: Force VMA alignment to be a multiple of the page size.
-  i965: leave the top 4Gb of the high heap VMA unused
-  i965: Fix memory leaks in brw_upload_cs_work_groups_surface().
-  iris: Use full ways for L3 cache setup on Icelake.
-  egl/x11: calloc dri2_surf so it's properly zeroed

Kevin Strasser (1):

-  egl/dri: Avoid out of bounds array access

Khaled Emara (1):

-  freedreno: PIPE_CAP_SHADER_BUFFER_OFFSET_ALIGNMENT unreachable
   statement

Khem Raj (1):

-  winsys/svga/drm: Include sys/types.h

Kishore Kadiyala (1):

-  android: static link with libexpat with Android O+

Konstantin Kharlamov (1):

-  mapi: work around GCC LTO dropping assembly-defined functions

Kristian Høgsberg (49):

-  st/nir: Use src/ relative include path for autotools
-  freedreno/a6xx: Emit blitter dst with OUT_RELOCW
-  freedreno/a6xx: Use tiling for all resources
-  freedreno/a6xx: regen headers
-  freedreno/a6xx: Drop render condition check in blitter
-  freedreno: Log number of draw for sysmem passes
-  freedreno/a6xx: Use the right resource for separate stencil stride
-  freedreno/a6xx: Combine emit_blit and fd6_blit
-  freedreno: Consolidate u_blitter functions in freedreno_blitter.c
-  freedreno: Don't tell the blitter what it can't do
-  freedreno/a6xx: Move blit check so as to restore comment
-  freedreno/a6xx: Support some depth/stencil blits on blitter
-  freedreno/a6xx: Support y-inverted blits
-  freedreno/a6xx: Add format argument to fd6_tex_swiz()
-  freedreno/a6xx: Fall back to masked RGBA blits for depth/stencil
-  freedreno/a6xx: Clean up mixed use of swap and swizzle for texture
   state
-  freedreno/a6xx: Update headers
-  freedreno/a6xx: Front facing needs UNK3 bit
-  freedreno/a6xx: Fix point coord
-  .mailmap: Add a few more alises for myself
-  freedreno: Update headers
-  freedreno/a6xx: Copy stencil as R8_UINT
-  freedreno/a6xx: Support MSAA resolve blits on blitter
-  freedreno/a6xx: Only output MRT control for used framebuffers
-  freedreno/a6xx: Don't zero SO buffer addresses
-  freedreno: Fix a couple of warnings
-  turnip: Only get bo offset when we need to mmap
-  freedreno: Use c_vis_args and no_override_init_args
-  freedreno/a6xx: Remove extra parens
-  freedreno/ir3: Track whether shader needs derivatives
-  freedreno/ir3: Fix operand order for DSX/DSY
-  st/glsl_to_nir: Calculate num_uniforms from NumParameterValues
-  freedreno/ir3: Enable PIPE_CAP_PACKED_UNIFORMS
-  freedreno/ir3: Push UBOs to constant file
-  freedreno/ir3: Don't access beyond available regs
-  freedreno/ir3: Add workaround for VS samgq
-  freedreno/ir3: Mark ir3_context_error() as NORETURN
-  freedreno/a2xx: Fix redundant if statement
-  freedreno: Use enum values from matching enum
-  freedreno/a6xx: Add helper for incrementing regid
-  freedreno: Fix format string warning
-  .gitignore: Remove autotool artifacts
-  tgsi: Mark tgsi_strings_check() unused
-  glsl_to_nir: Initialize debug variable
-  nir_opcodes.py: Saturate to expression that doesn't overflow
-  ralloc: Fully qualify non-virtual destructor call
-  egl/dri2: Mark potentially unused 'display' variable with
   MAYBE_UNUSED
-  gallium/auxiliary/vl: Fix a couple of warnings
-  freedreno/drm: Quiet pointer to u64 conversion warning

Leo Liu (6):

-  st/va: fix the incorrect max profiles report
-  st/va/vp9: set max reference as default of VP9 reference number
-  vl/dri3: remove the wait before getting back buffer
-  radeon/vcn: add H.264 constrained baseline support
-  radeon/vcn/vp9: search the render target from the whole list
-  winsys/amdgpu: add VCN JPEG to no user fence group

Lepton Wu (2):

-  virgl: close drm fd when destroying virgl screen.
-  virgl: Set bind when creating temp resource.

Lionel Landwerlin (127):

-  anv: assert that color attachment are valid
-  radv: assert that colorAttachment is valid for CmdClearAttachment
-  i965: scale factor changes should trigger recompile
-  vulkan: Update the XML and headers to 1.1.101
-  anv: implement VK_EXT_depth_clip_enable
-  build: move imgui out of src/intel/tools to be reused
-  imgui: bump copy
-  imgui: make sure our copy of imgui doesn't clash with others in the
   same process
-  vulkan: add an overlay layer
-  intel: fix urb size for CFL GT1
-  anv: add support for INTEL_DEBUG=bat
-  Revert "anv: add support for INTEL_DEBUG=bat"
-  intel/aub_viewer: printout 48bits addresses
-  intel/aub_viewer: silence compiler warning
-  intel/aub_viewer: silence more compiler warnings
-  vulkan/overlay: fix missing installation of layer
-  vulkan/overlay: fix includes
-  imgui: update commit
-  imgui: update memory editor
-  vulkan/overlay: install layer binary in libdir
-  intel/compiler: use correct swizzle for replacement
-  vulkan/overlay: fix min/max computations
-  vulkan/overlay: rework option parsing
-  vulkan/overlay: add support for fps output in file
-  anv: add support for INTEL_DEBUG=bat
-  vulkan: update headers/registry to 1.1.102
-  anv: update supported patch version
-  radv: set num_components on vulkan_resource_index intrinsic
-  vulkan/util: make header available from c++
-  vulkan/util: generate instance/device dispatch tables
-  vulkan/overlay: drop dependency on validation layer headers
-  intel/decoders: add address space indicator to get BOs
-  intel/decoders: handle decoding MI_BBS from ring
-  intel/decoders: limit number of decoded batchbuffers
-  intel/aub_read: reuse defines from gen_context
-  intel/aub_write: split comment section from HW setup
-  intel/aub_write: write header in init
-  intel/aub_write: break execlist write in 2
-  intel/aub_write: switch to use i915_drm engine classes
-  intel/aub_write: log mmio writes
-  intel/aub_write: store the physical page allocator in struct
-  intel/aub_write: turn context images arrays into functions
-  intel/aub_write: factorize context image/pphwsp/ring creation
-  iris: fix decoder call
-  iris: fix decode_get_bo callback
-  intel/error2aub: build a list of BOs before writing them
-  intel/error2aub: identify buffers by engine
-  intel/error2aub: strenghten batchbuffer identifier marker
-  intel/error2aub: parse other buffer types
-  intel/error2aub: annotate buffer with their address space
-  intel/error2aub: store engine last ring buffer head/tail pointers
-  intel/error2aub: write GGTT buffers into the aub file
-  intel/error2aub: add a verbose option
-  intel/error2aub: deal with GuC log buffer
-  intel/error2aub: support older style engine names
-  vulkan: factor out wsi dependencies
-  anv: implement VK_EXT_pipeline_creation_feedback
-  vulkan/overlay: properly register layer object with loader
-  vulkan/overlay: silence validation layer warnings
-  vulkan/overlay: check return value of swapchain get images
-  vulkan/overlay: improve error reporting
-  i965: perf: sklgt2: update a priority for register programming
-  i965: perf: sklgt2: update compute metrics config
-  i965: perf: sklgt2: update memory write config
-  i965: perf: add PMA stall metrics
-  i965: perf: chv: fixup counters names
-  i965: perf: hsw: drop register programming not needed on HSW
-  i965: perf: sklgt2: drop programming of an unused NOA register
-  i965: perf: add Icelake metrics
-  i965: perf: enable Icelake metrics
-  i965: perf: add ring busyness metric for cfl gt2
-  i965: perf: update render basic configs for big core gen9/gen10
-  anv: implement VK_KHR_swapchain revision 70
-  intel: add dependency on genxml generated files
-  genxml: add a sorting script
-  genxml: sort xml files using new script
-  anv: don't use default pipeline cache for hits for
   VK_EXT_pipeline_creation_feedback
-  anv: store heap address bounds when initializing physical device
-  anv: leave the top 4Gb of the high heap VMA unused
-  i965: store device revision in gen_device_info
-  i965: extract performance query metrics
-  i965: move mdapi data structure to intel/perf
-  i965: move OA accumulation code to intel/perf
-  i965: move brw_timebase_scale to device info
-  i965: move mdapi result data format to intel/perf
-  i965: move mdapi guid into intel/perf
-  intel/perf: stub gen10/11 missing definitions
-  i965: perf: add mdapi pipeline statistics queries on gen10/11
-  intel/perf: drop counter size field
-  intel/perf: constify accumlator parameter
-  iris: implement WaEnableStateCacheRedirectToCS
-  i965: implement WaEnableStateCacheRedirectToCS
-  anv: implement WaEnableStateCacheRedirectToCS
-  anv: fix uninitialized pthread cond clock domain
-  intel/devinfo: fix missing num_thread_per_eu on ICL
-  intel/devinfo: add basic sanity tests on device database
-  anv: limit URB reconfigurations when using blorp
-  intel: workaround VS fixed function issue on Gen9 GT1 parts
-  anv: fix argument name for vkCmdEndQuery
-  i965: fix icelake performance query enabling
-  Revert "anv: limit URB reconfigurations when using blorp"
-  vulkan/util: generate a helper function to return pNext struct sizes
-  vulkan/overlay: update help printout
-  vulkan/overlay: record stats in command buffers and accumulate on
   exec/submit
-  vulkan/overlay: add pipeline statistic & timestamps support
-  vulkan/overlay: add no display option
-  vulkan/overlay: add a margin to the size of the window
-  vulkan/overlay: record all select metrics into output file
-  vulkan/overlay: add a frame counter option
-  vulkan/overlay: make overlay size configurable
-  vulkan/overlay: make overriden functions static
-  vulkan/overlay: add TODO list
-  anv: fix crash when application does not provide push constants
-  anv: rework queries writes to ensure ordering memory writes
-  anv: fix use after free
-  anv: Use corresponding type from the vector allocation
-  vulkan/overlay: keep allocating draw data until it can be reused
-  nir: fix lower_non_uniform_access pass
-  vulkan/overlay-layer: fix cast errors
-  vulkan/overlay: fix truncating error on 32bit platforms
-  nir: lower_non_uniform_access: iterate over instructions safely
-  vulkan/overlay: fix timestamp query emission with no pipeline stats
-  vulkan: fix build dependency issue with generated files
-  anv: fix apply_pipeline_layout pass for arrays of YCbCr descriptors
-  nir/lower_non_uniform: safely iterate over blocks
-  intel/perf: fix EuThreadsCount value in performance equations
-  intel/perf: improve dynamic loading config detection

Lubomir Rintel (3):

-  kmsro: Extend to include armada-drm
-  gallivm: guess CPU features also on ARM
-  gallivm: disable NEON instructions if they are not supported

Lucas Stach (3):

-  etnaviv: don't flush own context when updating resource use
-  etnaviv: flush all pending contexts when accessing a resource with
   the CPU
-  etnaviv: only try to construct scanout resource when on KMS winsys

Marek Olšák (121):

-  radeonsi: enable dithered alpha-to-coverage for better quality
-  radeonsi: merge & rename texture BO metadata functions
-  radeonsi: unify error paths in si_texture_create_object
-  winsys/amdgpu: remove amdgpu_drm.h definitions
-  r600: add -Wstrict-overflow=0 to meson to silence the warning
-  radeonsi: fix a comment typo in si_fine_fence_set
-  gallium: allow more PIPE_RESOURCE\_ driver flags
-  meson: drop the xcb-xrandr version requirement
-  radeonsi: handle render_condition_enable in
   si_compute_clear_render_target
-  radeonsi: fix crashing performance counters (division by zero)
-  radeonsi: initialize textures using DCC to black when possible
-  radeonsi: clear allocator_zeroed_memory with SDMA
-  radeonsi: make allocator_zeroed_memory unmappable and use bigger
   buffers
-  radeonsi: don't leak an index buffer if draw_vbo fails
-  radeonsi: use local ws variable in si_need_dma_space
-  gallium/u_threaded: fix EXPLICIT_FLUSH for flush offsets > 0
-  radeonsi: fix EXPLICIT_FLUSH for flush offsets > 0
-  winsys/amdgpu: don't drop manually added fence dependencies
-  winsys/amdgpu: unify fence list code
-  winsys/amdgpu: use a separate fence list for syncobjs
-  winsys/amdgpu: remove occurence of INDIRECT_BUFFER_CONST
-  winsys/amdgpu: clean up IB buffer size computation
-  winsys/amdgpu: cs_check_space sets the minimum IB size for future IBs
-  radeonsi: add AMD_DEBUG env var as an alternative to R600_DEBUG
-  radeonsi: use MEM instead of MEM_GRBM in COPY_DATA.DST_SEL
-  radeonsi: add driconf option radeonsi_enable_nir
-  radeonsi: always enable NIR for Civilization 6 to fix corruption
-  driconf: add Civ6Sub executable for Civilization 6
-  st/mesa: always unmap the uploader in st_atom_array.c
-  gallium/u_threaded: always unmap const_uploader
-  gallium/u_upload_mgr: allow use of FLUSH_EXPLICIT with persistent
   mappings
-  radeonsi: use SDMA for uploading data through const_uploader
-  tgsi: don't set tgsi_info::uses_bindless_images for constbufs and hw
   atomics
-  radeonsi: always use compute rings for clover on CI and newer (v2)
-  gallium/u_tests: use a compute-only context to test GCN compute ring
-  gallium: add pipe_grid_info::last_block
-  omx: clean up enc_LoadImage_common
-  omx: add a compute path in enc_LoadImage_common
-  radeonsi: fix assertion failure by using the correct type
-  mesa: implement ARB/KHR_parallel_shader_compile
-  gallium: implement ARB/KHR_parallel_shader_compile
-  util/queue: move thread creation into a separate function
-  util/queue: add ability to kill a subset of threads
-  util/queue: hold a lock when reading num_threads in util_queue_finish
-  util/queue: add util_queue_adjust_num_threads
-  radeonsi: implement ARB/KHR_parallel_shader_compile callbacks
-  radeonsi: don't use PFP_SYNC_ME with compute-only contexts
-  docs/relnotes: document parallel_shader_compile changes in 19.1.0,
   not 19.0.0
-  amd/addrlib: fix uninitialized values for
   Addr2ComputeDccAddrFromCoord
-  radeonsi/gfx9: add support for PIPE_ALIGNED=0
-  radeonsi: add ability to bind images as image buffers
-  radeonsi: add support for displayable DCC for 1 RB chips
-  radeonsi: add support for displayable DCC for multi-RB chips
-  radeonsi: enable displayable DCC on Ravens
-  gallium: add writable_bitmask parameter into set_shader_buffers
-  glsl: remember which SSBOs are not read-only and pass it to gallium
-  radeonsi: set exact shader buffer read/write usage in CS
-  tegra: fix the build after the set_shader_buffers change
-  radeonsi: fix a crash when unbinding sampler states
-  glsl: fix shader_storage_blocks_write_access for SSBO block arrays
-  Revert "glsl: fix shader_storage_blocks_write_access for SSBO block
   arrays"
-  glsl: allow the #extension directive within code blocks for the dri
   option
-  mesa: don't overwrite existing shader files with
   MESA_SHADER_CAPTURE_PATH
-  radeonsi: set AC_FUNC_ATTR_READNONE for image opcodes where it was
   missing
-  ac: use the common helper ac_apply_fmask_to_sample
-  ac: fix incorrect bindless atomic code in visit_image_atomic
-  radeonsi: enable GL_EXT_shader_image_load_formatted
-  nir: optimize gl_SampleMaskIn to gl_HelperInvocation for radeonsi
   when possible
-  winsys/amdgpu: don't set GTT with GDS & OA placements on APUs
-  radeonsi/gfx9: use the correct condition for the DPBB + QUANT_MODE
   workaround
-  radeonsi: use CP DMA for the null const buffer clear on CIK
-  tgsi/scan: add uses_drawid
-  ac: add radeon_info::marketing_name, replacing the winsys callback
-  ac: add radeon_info::is_pro_graphics
-  ac: add ac_get_i1_sgpr_mask
-  ac: add REWIND and GDS registers to register headers
-  winsys/amdgpu: make IBs writable and expose their address
-  winsys/amdgpu: reorder chunks, make BO_HANDLES first, IB and FENCE
   last
-  winsys/amdgpu: enable chaining for compute IBs
-  winsys/amdgpu: clean up and remove nonsensical assertion
-  radeonsi: add si_cp_copy_data
-  radeonsi: add helper si_get_minimum_num_gfx_cs_dwords
-  radeonsi: delay adding BOs at the beginning of IBs until the first
   draw
-  gallium: document conservative rasterization flags
-  st/dri: simplify throttling code
-  gallium: replace DRM_CONF_THROTTLE with PIPE_CAP_MAX_FRAMES_IN_FLIGHT
-  gallium: replace DRM_CONF_SHARE_FD with PIPE_CAP_DMABUF
-  gallium: replace drm_driver_descriptor::configuration with
   driconf_xml
-  gallium: set PIPE_CAP_MAX_FRAMES_IN_FLIGHT to 2 for all drivers
-  gallium: add PIPE_CAP_PREFER_COMPUTE_BLIT_FOR_MULTIMEDIA
-  util: fix a compile failure in u_compute.c on windows
-  mesa: enable glGet for EXT_gpu_shader4
-  glsl: add \`unsigned int\` type for EXT_GPU_shader4
-  glsl: apply some 1.30 and other rules to EXT_gpu_shader4 as well
-  glsl: add builtin variables for EXT_gpu_shader4
-  glsl: add arithmetic builtin functions for EXT_gpu_shader4
-  glsl: add texture builtin functions for EXT_gpu_shader4
-  glsl: allow "varying out" for fragment shader outputs with
   EXT_gpu_shader4
-  mesa: expose EXT_texture_buffer_object
-  mesa: only allow EXT_gpu_shader4 in the compatibility profile
-  st/mesa: expose EXT_gpu_shader4 if GLSL 1.40 is supported
-  glsl: handle interactions between EXT_gpu_shader4 and texture
   extensions
-  radeonsi: add BOs after need_cs_space
-  radeonsi/gfx9: set that window_rectangles always roll the context
-  radeonsi/gfx9: rework the gfx9 scissor bug workaround (v2)
-  radeonsi: remove dirty slot masks from scissor and viewport states
-  glsl: fix shader_storage_blocks_write_access for SSBO block arrays
   (v2)
-  radeonsi: don't ignore PIPE_FLUSH_ASYNC
-  mesa: rework error handling in glDrawBuffers
-  mesa: fix pbuffers because internally they are front buffers
-  st/mesa: don't flush the front buffer if it's a pbuffer
-  radeonsi: use new atomic LLVM helpers
-  radeonsi: set sampler state and view functions for compute-only
   contexts
-  st/dri: decrease input lag by syncing sooner in SwapBuffers
-  glsl: fix and clean up NV_compute_shader_derivatives support
-  st/mesa: fix 2 crashes in st_tgsi_lower_yuv
-  radeonsi: remove old_va parameter from si_rebind_buffer by
   remembering offsets
-  radeonsi: update buffer descriptors in all contexts after buffer
   invalidation
-  radeonsi: fix a regression in si_rebind_buffer
-  u_blitter: don't fail mipmap generation for depth formats containing
   stencil
-  ac: fix a typo in ac_build_wg_scan_bottom

Mario Kleiner (1):

-  drirc: Add sddm-greeter to adaptive_sync blacklist.

Mark Janes (5):

-  mesa: properly report the length of truncated log messages
-  mesa: rename logging functions to reflect that they format strings
-  mesa: add logging function for formatted string
-  intel/common: move gen_debug to intel/dev
-  intel/tools: Remove redundant definitions of INTEL_DEBUG

Mateusz Krzak (2):

-  panfrost: cast bo_handles pointer to uintptr_t first
-  panfrost: use os_mmap and os_munmap

Mathias Fröhlich (22):

-  st/mesa: Reduce array updates due to current changes.
-  mesa: Track buffer object use also for VAO usage.
-  st/mesa: Invalidate the gallium array atom only if needed.
-  mesa: Implement helper functions to map and unmap a VAO.
-  mesa: Factor out \_mesa_array_element.
-  mesa: Use \_mesa_array_element in dlist save.
-  mesa: Replace \_ae_{,un}map_vbos with \_mesa_vao_{,un}map_arrays
-  mesa: Remove \_ae_{,un}map_vbos and dependencies.
-  mesa: Use mapping tools in debug prints.
-  vbo: Fix basevertex handling in display list compiles.
-  vbo: Fix GL_PRIMITIVE_RESTART_FIXED_INDEX in display list compiles.
-  mesa: Add assert to \_mesa_primitive_restart_index.
-  mesa: Factor out index function that will have multiple use.
-  mesa: Use glVertexAttrib*NV functions for fixed function attribs.
-  mesa: Implement \_mesa_array_element by walking enabled arrays.
-  mesa: Rip out now unused gl_context::aelt_context.
-  mesa: Remove the now unused \_NEW_ARRAY state change flag.
-  mesa: Constify static const array in api_arrayelt.c
-  mesa: Remove the \_glapi_table argument from \_mesa_array_element.
-  mesa: Set CurrentSavePrimitive in vbo_save_NotifyBegin.
-  mesa: Correct the is_vertex_position decision for dlists.
-  mesa: Leave aliasing of vertex and generic0 attribute to the dlist
   code.

Matt Turner (7):

-  intel/compiler/test: Set devinfo->gen = 7
-  intel/compiler: Avoid propagating inequality cmods if types are
   different
-  intel/compiler/test: Add unit test for mismatched signedness
   comparison
-  intel/compiler: Add commas on final values of compaction table arrays
-  intel/compiler: Use SIMD16 instructions in fs saturate prop unit test
-  intel/compiler: Add unit tests for sat prop for different exec sizes
-  intel/compiler: Improve fix_3src_operand()

Matthias Lorenz (1):

-  vulkan/overlay: Add fps counter

Mauro Rossi (6):

-  android: intel/isl: remove redundant building rules
-  android: anv: fix generated files depedencies (v2)
-  android: anv: fix libexpat shared dependency
-  android: nouveau: add support for nir
-  android: fix LLVM version string related building errors
-  draw: fix building error in draw_gs_init()

Maya Rashish (1):

-  configure: fix test portability

Michel Dänzer (19):

-  loader/dri3: Use strlen instead of sizeof for creating VRR property
   atom
-  gitlab-ci: Re-use docker image from the main repo in forked repos
-  gitlab-ci: List some longer-running jobs before others of the same
   stage
-  gitlab-ci: Use 8 CPU cores in autotools job
-  gitlab-ci: Make sure clang job actually uses ccache
-  gitlab-ci: Only pull/push cache contents in build+test stage jobs
-  gitlab-ci: Automatically retry jobs after runner system failure
-  gitlab-ci: Run CI pipeline for all branches in the main repository
-  gitlab-ci: Use Debian stretch instead of Ubuntu bionic
-  gitlab-ci: Use HTTPS for APT repositories
-  gitlab-ci: Use Debian packages instead of pip ones for meson and
   scons
-  gitlab-ci: Install most packages from Debian buster
-  gitlab-ci: Remove unneded (stuff from) APT command lines
-  gitlab-ci: Remove unused Debian packages from Docker image
-  gitlab-ci: Use clang 8 instead of 7
-  gitlab-ci: Drop unused clang 5/6 packages
-  gitlab-ci: Do not use subshells for compiling dependencies
-  gitlab-ci: Use LLVM 3.4 from Debian jessie for scons-llvm job
-  gitlab-ci: Use meson buildtype debug instead of default
   debugoptimized

Mike Blumenkrantz (6):

-  iris: support INTEL_NO_HW environment variable
-  gallium: add pipe cap for inner_coverage conservative raster mode
-  st/mesa: indicate intel extension support for inner_coverage based on
   cap
-  iris: add support for INTEL_conservative_rasterization
-  iris: add preemption support on gen9
-  iris: enable preemption support for gen10

Nanley Chery (3):

-  i965: Rename intel_mipmap_tree::r8stencil\_\* -> ::shadow\_\*
-  anv: Fix some depth buffer sampling cases on ICL+
-  anv/cmd_buffer: Initalize the clear color struct for CNL+

Nataraj Deshpande (1):

-  anv: Fix check for isl_fmt in assert

Neha Bhende (2):

-  st/mesa: Fix topogun-1.06-orc-84k-resize.trace crash
-  draw: fix memory leak introduced 7720ce32a

Nicolai Hähnle (9):

-  amd/surface: provide firstMipIdInTail for metadata surface
   calculations
-  radeonsi: add si_debug_options for convenient adding/removing of
   options
-  util/u_log: flush auto loggers before starting a new page
-  ddebug: set thread name
-  ddebug: log calls to pipe->flush
-  ddebug: dump driver state into a separate file
-  ddebug: expose some helper functions as non-inline
-  radeonsi: add radeonsi_aux_debug option for aux context debug dumps
-  radeonsi: add radeonsi_sync_compile option

Oscar Blumberg (3):

-  intel/fs: Fix memory corruption when compiling a CS
-  radeonsi: Fix guardband computation for large render targets
-  glsl: Fix function return typechecking

Patrick Lerda (1):

-  lima/ppir: fix pointer referenced after a free

Patrick Rudolph (1):

-  d3dadapter9: Support software renderer on any DRI device

Philipp Zabel (1):

-  etnaviv: fill missing offset in etna_resource_get_handle

Pierre Moreau (12):

-  include/CL: Update to the latest OpenCL 2.2 headers
-  clover: Avoid warnings from new OpenCL headers
-  clover: Remove the TGSI backend as unused
-  clover: Add an helper for checking if an IR is supported
-  clover/api: Rework the validation of devices for building
-  clover/api: Fail if trying to build a non-executable binary
-  clover: Disallow creating libraries from other libraries
-  clover: Validate program and library linking options
-  clover: Move device extensions definitions to core/device.cpp
-  clover: Move platform extensions definitions to clover/platform.cpp
-  clover: Only use devices supporting IR_NATIVE
-  clover: Fix indentation issues

Pierre-Eric Pelloux-Prayer (1):

-  radeonsi: init sctx->dma_copy before using it

Plamena Manolova (3):

-  i965: Disable ARB_fragment_shader_interlock for platforms prior to
   GEN9
-  isl: Set ClearColorConversionEnable.
-  i965: Re-enable fast color clears for GEN11.

Qiang Yu (9):

-  u_math: add ushort_to_float/float_to_ushort
-  u_dynarray: add util_dynarray_grow_cap
-  gallium/u_vbuf: export u_vbuf_get_minmax_index
-  drm-uapi: add lima_drm.h
-  gallium: add lima driver
-  lima/gpir: fix compile fail when two slot node
-  lima/gpir: fix alu check miss last store slot
-  lima: fix lima_blit with non-zero level source resource
-  lima: fix render to non-zero level texture

Rafael Antognolli (45):

-  iris: Store internal_format when getting resource from handle.
-  iris: Skip msaa16 on gen < 9.
-  iris: Flush before hiz_exec.
-  iris: Pin HiZ buffers when rendering.
-  iris: Avoid leaking if we fail to allocate the aux buffer.
-  iris/clear: Pass on render_condition_enabled.
-  iris: Skip resolve if there's no context.
-  iris: Flag ALL_DIRTY_BINDINGS on aux state change.
-  iris: Add resolve on iris_flush_resource.
-  iris: Convert RGBX to RGBA always.
-  iris: Enable auxiliary buffer support again
-  iris: Enable HiZ for multisampled depth surfaces.
-  iris: Make intel_hiz_exec public.
-  iris: Allocate buffer space for the fast clear color.
-  iris: Use the clear depth when emitting 3DSTATE_CLEAR_PARAMS.
-  iris: Fast clear depth buffers.
-  iris: Add helper to convert fast clear color.
-  iris: Add function to update clear color in surface state.
-  iris: Bring back check for srgb and fast clear color.
-  intel/isl: Add isl_format_has_color_component() function.
-  intel/blorp: Make swizzle_color_value public.
-  iris: Implement fast clear color.
-  iris: Add iris_resolve_conditional_render().
-  iris: Stall on the CPU and resolve predication during fast clears.
-  iris: Track fast clear color.
-  iris: Let blorp update the clear color for us.
-  i965/blorp: Remove unused parameter from blorp_surf_for_miptree.
-  iris: Only update clear color for gens 8 and 9.
-  iris/gen8: Re-emit the SURFACE_STATE if the clear color changed.
-  iris: Manually apply fast clear color channel overrides.
-  iris: Do not allocate clear_color_bo for gen8.
-  iris: Add aux.sampler_usages.
-  iris: Enable fast clears on gen8.
-  intel/fs: Only propagate saturation if exec_size is the same.
-  intel/fs: Move the scalar-region conversion to the generator.
-  intel/fs: Add a lowering pass for linear interpolation.
-  intel/fs: Remove fs_generator::generate_linterp from gen11+.
-  intel/isl: Resize clear color buffer to full cacheline
-  intel/genxml: Update MI_ATOMIC genxml definition.
-  intel/blorp: Make blorp update the clear color in gen11.
-  iris: Do not advertise multisampled image load/store.
-  iris: Support sRGB fast clears even if the colorspaces differ.
-  iris: Use the linear version of the surface format during fast
   clears.
-  iris: Update the surface state clear color address when available.
-  iris: Enable fast clear colors on gen11.

Ray Zhang (1):

-  glx: fix shared memory leak in X11

Rhys Kidd (1):

-  iris: Fix assertion in iris_resource_from_handle() tiling usage

Rhys Perry (28):

-  nvc0: add compute invocation counter
-  radv: bitcast 16-bit outputs to integers
-  radv: ensure export arguments are always float
-  ac/nir: implement 8-bit nir_load_const_instr
-  ac/nir: fix 64-bit nir_op_f2f16_rtz
-  ac/nir: make ac_build_clamp work on all bit sizes
-  ac/nir: make ac_build_isign work on all bit sizes
-  ac/nir: make ac_build_fdiv support 16-bit floats
-  ac/nir: implement half-float nir_op_frcp
-  ac/nir: implement half-float nir_op_frsq
-  ac/nir: implement half-float nir_op_ldexp
-  ac/nir: fix 16-bit ssbo stores
-  ac/nir: implement 8-bit push constant, ssbo and ubo loads
-  ac/nir: implement 8-bit ssbo stores
-  ac/nir: add 8-bit types to glsl_base_to_llvm_type
-  ac/nir: implement 8-bit conversions
-  radv: enable VK_KHR_8bit_storage
-  ac/nir: implement 16-bit pack/unpack opcodes
-  radv: lower 16-bit flrp
-  ac: add 16-bit support to ac_build_ddxy()
-  nir,ac/nir: fix cube_face_coord
-  gallium: add support for formatted image loads
-  mesa, glsl: add support for EXT_shader_image_load_formatted
-  st/mesa: add support for EXT_shader_image_load_formatted
-  vc4: fix build
-  ac,ac/nir: use a better sync scope for shared atomics
-  radv: fix set_output_usage_mask() with composite and 64-bit types
-  ac/nir: mark some texture intrinsics as convergent

Rob Clark (135):

-  freedreno: fix release tarball
-  freedreno: more fixing release tarball
-  freedreno/a6xx: small compiler warning fix
-  freedreno/ir3: fix varying packing vs. tex sharp edge
-  freedreno/a6xx: move stream-out emit to helper
-  freedreno/a6xx: clean up some open-coded bits
-  freedreno/ir3: split out image helpers
-  freedreno/ir3: split out a4xx+ instructions
-  freedreno/ir3: fix ncomp for \_store_image() src
-  freedreno/ir3: add image/ssbo <-> ibo/tex mapping
-  freedreno/ir3: add a6xx instruction encoding
-  freedreno/ir3: add a6xx+ SSBO/image support
-  freedreno/ir3: HIGH reg w/a for a6xx
-  freedreno/a6xx: border-color offset helper
-  freedreno/a6xx: image/ssbo state emit
-  freedreno/a6xx: compute support
-  freedreno/a6xx: cache flush harder
-  freedreno/a6xx: fix helper_invocation (sampler mask/id)
-  freedreno/ir3: handle quirky atomic dst for a6xx
-  freedreno/ir3: fix legalize for vecN inputs
-  freedreno/ir3: fix crash in compile fail case
-  freedreno/a6xx: 3d and cube image fixes
-  freedreno: fix crash w/ masked non-SSA dst
-  freedreno/ir3: rename put_dst()
-  freedreno/ir3/a6xx: fix load_ssbo barrier type.
-  freedreno/ir3: sync instr/disasm and add ldib encoding
-  freedreno/ir3/a6xx: use ldib for ssbo reads
-  freedreno/a6xx: samplerBuffer fixes
-  freedreno/a6xx: enable tiled images
-  freedreno: fix race condition
-  freedreno/ir3: don't hardcode wrmask
-  freedreno/a6xx: fix border-color offset
-  freedreno/a6xx: cube image fix
-  freedreno/a6xx: fix hangs with large shaders
-  freedreno/ir3: use nopN encoding when possible
-  freedreno/a6xx: fix ssbo alignment
-  freedreno/ir3/a6xx: fix non-ssa atomic dst
-  freedreno/a6xx: fix DRAW_IDX_INDIRECT max_indicies
-  freedreno/a6xx: vertex_id is not \_zero_based
-  freedreno/ir3/a6xx: fix atomic shader outputs
-  freedreno/ir3: gsampler2DMSArray fixes
-  freedreno/ir3: include nopN in expanded instruction count
-  freedreno/ir3: add Sethi–Ullman numbering pass
-  freedreno/ir3: track register pressure in sched
-  freedreno: fix ir3_cmdline build
-  freedreno/a6xx: remove astc_srgb workaround
-  freedreno/a6xx: refactor fd6_tex_swiz()
-  freedreno/a6xx: fix border-color swizzles
-  freedreno/a6xx: perfcntrs
-  freedreno/ir3: fix ir3_cmdline harder
-  freedreno/ir3: turn on [iu]mul_high
-  freedreno/a6xx: more bcolor fixes
-  freedreno/ir3/cp: fix ldib bug
-  freedreno/ir3/a6xx: fix ssbo comp_swap
-  freedreno/ir3 better cat6 encoding detection
-  freedreno/ir3/ra: fix half-class conflicts
-  freedreno/ir3: fix sam.s2en decoding
-  freedreno/ir3: fix sam.s2en encoding
-  freedreno/ir3: fix regmask for merged regs
-  nir: move gls_type_get_{sampler,image}_count()
-  freedreno/ir3: find # of samplers from uniform vars
-  freedreno/ir3: enable indirect tex/samp (sam.s2en)
-  freedreno/ir3: optimize sam.s2en to sam
-  freedreno/ir3: additional lowering
-  freedreno/ir3: fix bit_count
-  freedreno/ir3: dynamic UBO indexing vs 64b pointers
-  freedreno/ir3: rename has_kill to no_earlyz
-  freedreno/ir3: disable early-z for SSBO/image writes
-  gallium: add PIPE_CAP_ESSL_FEATURE_LEVEL
-  mesa/st: use ESSL cap top enable gpu_shader5
-  freedreno: add ESSL cap
-  docs: update freedreno status
-  freedreno/a6xx: small cleanup
-  freedreno/ir3: sched fix
-  freedreno/ir3: reads/writes to unrelated arrays are not dependent
-  freedreno/ir3: align const size to vec4
-  nir: print var name for load_interpolated_input too
-  nir: add lower_all_io_to_elements
-  freedreno/ir3: re-indent comment
-  freedreno/ir3: rework varying packing
-  freedreno/ir3: add pass to move varying loads
-  freedreno/ir3: convert to "new style" frag inputs
-  gallium/docs: clarify set_sampler_views (v2)
-  iris: fix set_sampler_view
-  freedreno/ir3: fix const assert
-  freedreno/drm: update for robustness
-  freedreno: add robustness support
-  compiler: rename SYSTEM_VALUE_VARYING_COORD
-  freedreno/ir3: fix rgetpos decoding
-  freedreno/ir3: more emit-cat5 fixes
-  freedreno/ir3: cleanup instruction builder macros
-  freedreno: update generated headers
-  freedreno/ir3: lower load_barycentric_at_sample
-  freedreno/ir3: lower load_barycentric_at_offset
-  freedreno/ir3: remove bogus assert
-  freedreno/ir3: rename frag_vcoord -> ij_pixel
-  freedreno/a6xx: add VALIDREG/CONDREG helper macros
-  freedreno/ir3: fix load_interpolated_input slot
-  freedreno: wire up core sample-shading support
-  freedreno/ir3: sample-shading support
-  freedreno/a6xx: sample-shading support
-  docs/features: update GL too
-  freedreno/ir3: switch fragcoord to sysval
-  freedreno/a6xx: small texture emit cleanup
-  freedreno/a6xx: pre-bake UBWC flags in texture-view
-  freedreno/ir3: fixes for half reg in/out
-  freedreno/ir3: fix shader variants vs UBO analysis
-  freedreno/ir3: fix lowered ubo region alignment
-  freedreno/ir3: add IR3_SHADER_DEBUG flag to disable ubo lowering
-  freedreno/ir3: add some ubo range related asserts
-  nir: rework tex instruction printing
-  nir: fix lower_wpos_ytransform in load_frag_coord case
-  nir: add pass to lower fb reads
-  freedreno/drm: expose GMEM_BASE address
-  freedreno/ir3: fb read support
-  freedreno/a6xx: KHR_blend_equation_advanced support
-  freedreno/a6xx: smaller hammer for fb barrier
-  docs: mark KHR_blend_equation_advanced done on a6xx
-  nir: fix nir tex print harder
-  freedreno/ir3: remove assert
-  freedreno/a6xx: OUT_RELOC vs OUT_RELOCW fixes
-  freedreno: update generated headers
-  freedreno/a6xx: UBWC fixes
-  freedreno/a6xx: UBWC support for images
-  freedreno: mark imported resources as valid
-  freedreno/a6xx: buffer resources cannot be compressed
-  freedreno: move UBWC color offset to fd_resource_offset()
-  freedreno: add ubwc_enabled helper
-  freedreno/a6xx: deduplicate a few lines
-  freedreno: remove unused forward struct declaration
-  freedreno/ir3: fix rasterflat/glxgears
-  freedreno/ir3: set more barrier bits
-  freedreno/a6xx: fix GPU crash on small render targets
-  freedreno/a6xx: fix issues with gallium HUD
-  freedreno/a6xx: fix hangs with newer sqe fw

Rob Herring (2):

-  kmsro: Add lima renderonly support
-  kmsro: Add platform support for exynos and sun4i

Rodrigo Vivi (1):

-  intel: Add more PCI Device IDs for Coffee Lake and Ice Lake.

Roland Scheidegger (2):

-  gallivm: fix bogus assert in get_indirect_index
-  gallivm: fix saturated signed add / sub with llvm 9

Romain Failliot (1):

-  docs: changed "Done" to "DONE" in features.txt

Ross Burton (1):

-  Revert "meson: drop GLESv1 .so version back to 1.0.0"

Ryan Houdek (1):

-  panfrost: Adds Bifrost shader disassembler utility

Sagar Ghuge (10):

-  iris: Don't allocate a BO per query object
-  nir/glsl: Add another way of doing lower_imul64 for gen8+
-  glsl: [u/i]mulExtended optimization for GLSL
-  nir/algebraic: Optimize low 32 bit extraction
-  spirv: Allow [i/u]mulExtended to use new nir opcode
-  iris: Refactor code to share 3DSTATE_URB\_\* packet
-  iris: Track last VS URB entry size
-  iris: Flag fewer dirty bits in BLORP
-  intel/fs: Remove unused condition from opt_algebraic case
-  intel/compiler: Fix assertions in brw_alu3

Samuel Iglesias Gonsálvez (4):

-  isl: remove the cache line size alignment requirement
-  isl: the display engine requires 64B alignment for linear surfaces
-  radv: don't overwrite results in VkGetQueryPoolResults() when queries
   are not available
-  radv: write availability status vkGetQueryPoolResults() when the data
   is not available

Samuel Pitoiset (147):

-  radv/winsys: fix hash when adding internal buffers
-  radv: fix build
-  radv: bail out when no image transitions will be performed
-  radv: remove unused radv_render_pass_attachment::view_mask
-  radv: remove useless MAYBE_UNUSED in CmdBeginRenderPass()
-  radv: add radv_cmd_buffer_begin_subpass() helper
-  radv: move subpass image transitions to
   radv_cmd_buffer_begin_subpass()
-  radv: store the list of attachments for every subpass
-  radv: use the new attachments array when starting subpasses
-  radv: determine the last subpass id for every attachments
-  radv: handle final layouts at end of every subpass and render pass
-  radv: move some render pass things to radv_render_pass_compile()
-  radv: add radv_render_pass_add_subpass_dep() helper
-  radv: track if subpasses have color attachments
-  radv: handle subpass dependencies correctly
-  radv: accumulate all ingoing external dependencies to the first
   subpass
-  radv: execute external subpass barriers after ending subpasses
-  radv: drop useless checks when resolving subpass color attachments
-  radv: do not set preserveAttachments for internal render passes
-  radv: don't flush src stages when dstStageMask == BOTTOM_OF_PIPE
-  radv: fix compiler issues with GCC 9
-  radv: gather more info about push constants
-  radv: gather if shaders load dynamic offsets separately
-  radv: keep track of the number of remaining user SGPRs
-  radv: add support for push constants inlining when possible
-  radv: fix using LOAD_CONTEXT_REG with old GFX ME firmwares on GFX8
-  radv/winsys: fix BO list creation when RADV_DEBUG=allbos is set
-  radv: always export gl_SampleMask when the fragment shader uses it
-  ac: make use of ac_build_expand_to_vec4() in visit_image_store()
-  radv: use MAX_{VBS,VERTEX_ATTRIBS} when defining max vertex input
   limits
-  radv: store vertex attribute formats as pipeline keys
-  radv: reduce the number of loaded channels for vertex input fetches
-  radv: fix radv_fixup_vertex_input_fetches()
-  radv: fix invalid element type when filling vertex input default
   values
-  ac: add ac_build_llvm8_tbuffer_load() helper
-  ac: use new LLVM 8 intrinsic when loading 16-bit values
-  radv: write the alpha channel of MRT0 when alpha coverage is enabled
-  radv: remove unused variable in gather_push_constant_info()
-  radv: fix writing the alpha channel of MRT0 when alpha coverage is
   enabled
-  radv: fix clearing attachments in secondary command buffers
-  radv: fix out-of-bounds access when copying descriptors BO list
-  radv: don't copy buffer descriptors list for samplers
-  rav: use 32_AR instead of 32_ABGR when alpha coverage is required
-  radv: allocate enough space in cmdbuf when starting a subpass
-  radv: properly align the fence and EOP bug VA on GFX9
-  radv: enable lower_mul_2x32_64
-  Revert "radv: execute external subpass barriers after ending
   subpasses"
-  radv: fix pointSizeRange limits
-  radv: set the maximum number of IBs per submit to 192
-  ac: rework typed buffers loads for LLVM 7
-  radv: store more vertex attribute infos as pipeline keys
-  radv: use typed buffer loads for vertex input fetches
-  ac: add ac_build_{struct,raw}_tbuffer_load() helpers
-  ac: use the raw tbuffer version for 16-bit SSBO loads
-  radv: always initialize HTILE when the src layout is UNDEFINED
-  radv: always load 3 channels for formats that need to be shuffled
-  ac: use llvm.amdgcn.fract intrinsic for nir_op_ffract
-  radv: fix binding transform feedback buffers
-  ac: make use of ac_get_store_intr_attribs() where possible
-  ac/nir: set attrib flags for SSBO and image store operations
-  ac: add ac_build_buffer_store_format() helper
-  ac/nir: remove one useless check in visit_store_ssbo()
-  ac/nir: use new LLVM 8 intrinsics for SSBO atomic operations
-  ac/nir: use ac_build_buffer_load() for SSBO load operations
-  ac/nir: use ac_build_buffer_store_dword() for SSBO store operations
-  ac: use new LLVM 8 intrinsics in ac_build_buffer_load()
-  ac: add ac_build_{struct,raw}_tbuffer_store() helpers
-  ac: use new LLVM 8 intrinsic when storing 16-bit values
-  ac: use new LLVM 8 intrinsics in ac_build_buffer_store_dword()
-  ac: add various int8 definitions
-  ac: add ac_build_tbuffer_load_byte() helper
-  ac: add ac_build_tbuffer_store_byte() helper
-  radv: add missing initializations since
   VK_EXT_pipeline_creation_feedback
-  ac: add f16_0 and f16_1 constants
-  ac: add 16-bit support fo fsign
-  ac: add 16-bit support to fract
-  ac: fix 16-bit shifts
-  ac: fix incorrect argument type for tbuffer.{load,store} with LLVM 7
-  nir: use generic float types for frexp_exp and frexp_sig
-  spirv,nir: lower frexp_exp/frexp_sig inside a new NIR pass
-  nir: add nir_{load,store}_deref_with_access() helpers
-  spirv: propagate the access flag for store and load derefs
-  ac: use llvm.amdgcn.fmed3 intrinsic for nir_op_fmed3
-  ac: add ac_build_frexp_mant() helper and 16-bit/32-bit support
-  ac: add ac_build_frex_exp() helper ans 16-bit/32-bit support
-  radv: do not lower frexp_exp and frexp_sig
-  radv: enable VK_AMD_gpu_shader_int16
-  radv: skip updating depth/color metadata for conditional rendering
-  radv: do not always initialize HTILE in compressed state
-  ac: fix return type for llvm.amdgcn.frexp.exp.i32.64
-  ac/nir: fix nir_op_b2i16
-  ac: fix ac_build_bit_count() for 16-bit integer type
-  ac: fix ac_build_bitfield_reverse() for 16-bit integer type
-  ac: fix ac_find_lsb() for 16-bit integer type
-  ac: fix ac_build_umsb() for 16-bit integer type
-  ac/nir: add support for nir_op_b2i8
-  ac: add 8-bit support to ac_build_bit_count()
-  ac: add 8-bit support to ac_find_lsb()
-  ac: add 8-bit support to ac_build_umsb()
-  ac: add 8-bit and 64-bit support to ac_build_bitfield_reverse()
-  radv: partially enable VK_KHR_shader_float16_int8
-  nir: do not pack varying with different types
-  ac/nir: fix intrinsic names for atomic operations with LLVM 9+
-  radv: fix getting the vertex strides if the bindings aren't
   contiguous
-  ac/nir: fix nir_op_b2f16
-  radv: enable VK_AMD_gpu_shader_half_float
-  wsi: allow to override the present mode with MESA_VK_WSI_PRESENT_MODE
-  ac/nir: make use of ac_build_imax() where possible
-  ac/nir: make use of ac_build_imin() where possible
-  ac/nir: make use of ac_build_umin() where possible
-  ac: add ac_build_umax() and use it where possible
-  ac: add ac_build_ddxy_interp() helper
-  ac: add ac_build_load_helper_invocation() helper
-  ac/nir: remove useles LLVMGetUndef for nir_op_pack_64_2x32_split
-  ac/nir: remove useless integer cast in
   adjust_sample_index_using_fmask()
-  ac/nir: remove useless integer cast in visit_image_load()
-  ac/nir: remove some useless integer casts for ALU operations
-  spirv: add SpvCapabilityFloat16 support
-  radv: enable VK_KHR_shader_float16_int8
-  radv: set ACCESS_NON_READABLE on stores for copy/fill/clear meta
   shaders
-  radv: enable shaderInt8 on SI and CIK
-  radv: sort the shader capabilities alphabetically
-  ac/nir: use new LLVM 8 intrinsics for SSBO atomics except cmpswap
-  ac/nir: add 64-bit SSBO atomic operations support
-  radv: add VK_KHR_shader_atomic_int64 but disable it for now
-  ac: add support for more types with struct/raw LLVM intrinsics
-  ac: use struct/raw load intrinsics for 8-bit/16-bit int with LLVM 9+
-  ac: use struct/raw store intrinsics for 8-bit/16-bit int with LLVM 9+
-  ac/nir: only use the new raw/struct image atomic intrinsics with LLVM
   9+
-  ac/nir: only use the new raw/struct SSBO atomic intrinsics with LLVM
   9+
-  ac/nir: use the new raw/struct SSBO atomic intrisics for comp_swap
-  radv: add VK_NV_compute_shader_derivates support
-  radv: add missing VEGA20 chip in radv_get_device_name()
-  radv: do not need to force emit the TCS regs on Vega20
-  radv: fix color conversions for normalized uint/sint formats
-  radv: implement a workaround for VK_EXT_conditional_rendering
-  ac: tidy up ac_build_llvm8_tbuffer_{load,store}
-  radv: set WD_SWITCH_ON_EOP=1 when drawing primitives from a stream
   output buffer
-  radv: only need to force emit the TCS regs on Vega10 and Raven1
-  radv: fix radv_get_aspect_format() for D+S formats
-  radv: apply the indexing workaround for atomic buffer operations on
   GFX9
-  radv: fix setting the number of rectangles when it's dyanmic
-  radv: add a workaround for Monster Hunter World and LLVM 7&8
-  radv: allocate more space in the CS when emitting events
-  radv: do not use gfx fast depth clears for layered depth/stencil
   images
-  radv: fix alpha-to-coverage when there is unused color attachments
-  radv: fix setting CB_SHADER_MASK for dual source blending

Sergii Romantsov (4):

-  dri: meson: do not prefix user provided dri-drivers-path
-  d3d: meson: do not prefix user provided d3d-drivers-path
-  i965,iris/blorp: do not blit 0-sizes
-  glsl: Fix input/output structure matching across shader stages

Sonny Jiang (1):

-  radeonsi: use compute for clear_render_target when possible

Tapani Pälli (42):

-  nir: add option to use scaling factor when sampling planes YUV
   lowering
-  dri: add P010, P012, P016 for 10bit/12bit/16bit YUV420 formats
-  intel/compiler: add scale_factors to sampler_prog_key_data
-  i965: add P0x formats and propagate required scaling factors
-  drirc/i965: add option to disable 565 configs and visuals
-  mesa: return NULL if we exceed MaxColorAttachments in
   get_fb_attachment
-  anv: anv: refactor error handling in anv_shader_bin_write_to_blob()
-  iris: add Android build
-  nir: initialize value in copy_prop_vars_block
-  nir: use nir_variable_create instead of open-coding the logic
-  android: add liblog to libmesa_intel_common build
-  android: make libbacktrace optional on USE_LIBBACKTRACE
-  iris: add libmesa_iris_gen8 library to the build
-  util: fix a warning when building against clang7 headers
-  anv: retain the is_array state in create_plane_tex_instr_implicit
-  anv: toggle on support for VK_EXT_ycbcr_image_arrays
-  anv: use anv_gem_munmap in block pool cleanup
-  anv: call blob_finish when done with it
-  nir: free dead_ctx in case of no progress
-  anv: destroy descriptor sets when pool gets destroyed
-  anv: release memory allocated by bo_heap when descriptor pool is
   destroyed
-  anv: release memory allocated by glsl types during spirv_to_nir
-  anv: revert "anv: release memory allocated by glsl types during
   spirv_to_nir"
-  i965: remove scaling factors from P010, P012
-  isl: fix automake build when sse41 is not supported
-  android: Build fixes for OMR1
-  iris: initialize num_cbufs
-  iris: mark switch case fallthrough
-  anv/radv: release memory allocated by glsl types during spirv_to_nir
-  st/mesa: fix compilation warning on storage_flags_to_buffer_flags
-  st/mesa: fix warnings about implicit conversion on enumeration type
-  spirv: fix a compiler warning
-  st/nir: run st_nir_opts after 64bit ops lowering
-  iris: move variable to the scope where it is being used
-  iris: move iris_flush_resource so we can call it from get_handle
-  iris: handle aux properly in iris_resource_get_handle
-  egl: setup fds array correctly when exporting dmabuf
-  compiler/glsl: handle case where we have multiple users for types
-  android/iris: fix driinfo header filename
-  nir: use braces around subobject in initializer
-  glsl: use empty brace initializer
-  anv: expose VK_EXT_queue_family_foreign on Android

Thomas Hellstrom (5):

-  winsys/svga: Add an environment variable to force host-backed
   operation
-  winsys/svga: Enable the transfer_from_buffer GPU command for vgpu10
-  svga: Avoid bouncing buffer data in malloced buffers
-  winsys/svga: Update the drm interface file
-  winsys/svga: Don't abort on EBUSY errors from execbuffer

Timo Aaltonen (1):

-  util/os_misc: Add check for PIPE_OS_HURD

Timothy Arceri (72):

-  st/glsl_to_nir: remove dead local variables
-  ac/radv/radeonsi: add ac_get_num_physical_sgprs() helper
-  radv: take LDS into account for compute shader occupancy stats
-  util: move BITFIELD macros to util/macros.h
-  st/glsl_to_nir: call nir_remove_dead_variables() after lowing local
   indirects
-  nir: add support for marking used patches when packing varyings
-  nir: add glsl_type_is_32bit() helper
-  nir: add is_packing_supported_for_type() helper
-  nir: rewrite varying component packing
-  nir: prehash instruction in nir_instr_set_add_or_rewrite()
-  nir: turn ssa check into an assert
-  nir: turn an ssa check in nir_search into an assert
-  nir: remove simple dead if detection from nir_opt_dead_cf()
-  radeonsi/nir: set input_usage_mask properly
-  radeonsi/nir: set colors_read properly
-  radeonsi/nir: set shader_buffers_declared properly
-  st/nir: use NIR for asm programs
-  nir: remove non-ssa support from nir_copy_prop()
-  nir: clone instruction set rather than removing individual entries
-  nir: allow nir_lower_phis_to_scalar() on more src types
-  radeonsi: fix query buffer allocation
-  glsl: fix shader cache for packed param list
-  radeonsi/nir: move si_lower_nir() call into compiler thread
-  glsl: rename is_record() -> is_struct()
-  glsl: rename get_record_instance() -> get_struct_instance()
-  glsl: rename record_location_offset() -> struct_location_offset()
-  glsl: rename record_types -> struct_types
-  nir: rename glsl_type_is_struct() -> glsl_type_is_struct_or_ifc()
-  glsl/freedreno/panfrost: pass gl_context to the standalone compiler
-  glsl: use NIR function inlining for drivers that use glsl_to_nir()
-  i965: stop calling nir_lower_returns()
-  radeonsi/nir: stop calling nir_lower_returns()
-  st/glsl: start spilling out common st glsl conversion code
-  anv: add support for dumping shader info via VK_EXT_debug_report
-  nir: add guess trip count support to loop analysis
-  nir: add new partially_unrolled bool to nir_loop
-  nir: add partial loop unrolling support
-  nir: calculate trip count for more loops
-  nir: unroll some loops with a variable limit
-  nir: simplify the loop analysis trip count code a little
-  nir: add helper to return inversion op of a comparison
-  nir: add get_induction_and_limit_vars() helper to loop analysis
-  nir: pass nir_op to calculate_iterations()
-  nir: find induction/limit vars in iand instructions
-  st/glsl_to_nir: fix incorrect arrary access
-  radeonsi/nir: call some more var optimisation passes
-  ac/nir_to_llvm: add assert to emit_bcsel()
-  nir: only override previous alu during loop analysis if supported
-  nir: fix opt_if_loop_last_continue()
-  nir: add support for user defined loop control
-  spirv: make use of the loop control support in nir
-  nir: add support for user defined select control
-  spirv: make use of the select control support in nir
-  Revert "ac/nir: use new LLVM 8 intrinsics for SSBO atomic operations"
-  nir: propagate known constant values into the if-then branch
-  Revert "nir: propagate known constant values into the if-then branch"
-  nir/radv: remove restrictions on opt_if_loop_last_continue()
-  nir: initialise some variables in opt_if_loop_last_continue()
-  nir/i965/freedreno/vc4: add a bindless bool to type size functions
-  ac/nir_to_llvm: make get_sampler_desc() more generic and pass it the
   image intrinsic
-  ac/nir_to_llvm: add image bindless support
-  nir: fix packing components with arrays
-  radeonsi/nir: fix scanning of bindless images
-  st/mesa/radeonsi: fix race between destruction of types and shader
   compilation
-  nir: fix nir_remove_unused_varyings()
-  radeonsi/nir: create si_nir_opts() helper
-  radeonsi/nir: call radeonsi nir opts before the scan pass
-  util/drirc: add workarounds for bugs in Doom 3: BFG
-  radeonsi: add config entry for Counter-Strike Global Offensive
-  Revert "glx: Fix synthetic error generation in \__glXSendError"
-  Revert "st/mesa: expose 0 shader binary formats for compat profiles
   for Qt"
-  st/glsl: make sure to propagate initialisers to driver storage

Timur Kristóf (19):

-  radeonsi/nir: Use uniform location when calculating const_file_max.
-  iris: implement clearing render target and depth stencil
-  nir: Add ability for shaders to use window space coordinates.
-  tgsi_to_nir: Fix the TGSI ARR translation by converting the result to
   int.
-  tgsi_to_nir: Fix TGSI LIT translation by using flt.
-  tgsi_to_nir: Make the TGSI IF translation code more readable.
-  tgsi_to_nir: Split to smaller functions.
-  nir: Move nir_lower_uniforms_to_ubo to compiler/nir.
-  nir: Add multiplier argument to nir_lower_uniforms_to_ubo.
-  freedreno: Plumb pipe_screen through to irX_tgsi_to_nir.
-  tgsi_to_nir: Produce optimized NIR for a given pipe_screen.
-  tgsi_to_nir: Restructure system value loads.
-  tgsi_to_nir: Extract ttn_emulate_tgsi_front_face into its own
   function.
-  tgsi_to_nir: Support FACE and POSITION properly.
-  tgsi_to_nir: Improve interpolation modes.
-  tgsi_to_nir: Set correct location for uniforms.
-  radeonsi/nir: Only set window_space_position for vertex shaders.
-  iris: Face should be a system value.
-  gallium: fix autotools build of pipe_msm.la

Tobias Klausmann (1):

-  vulkan/util: meson build - add wayland client include

Tomasz Figa (1):

-  llvmpipe: Always return some fence in flush (v2)

Tomeu Vizoso (19):

-  panfrost: Add gem_handle to panfrost_memory and panfrost_bo
-  panfrost: Add backend targeting the DRM driver
-  panfrost/midgard: Add support for MIDGARD_MESA_DEBUG
-  panfrost: Add support for PAN_MESA_DEBUG
-  panfrost: Set bo->size[0] in the DRM backend
-  panfrost: Set bo->gem_handle when creating a linear BO
-  panfrost: Adapt to uapi changes
-  panfrost: Fix sscanf format options
-  panfrost: Set the GEM handle for AFBC buffers
-  panfrost: Also tell the kernel about the checksum_slab
-  panfrost: Pass the context BOs to the kernel so they aren't unmapped
   while in use
-  panfrost: Wait for last job to finish in force_flush_fragment
-  panfrost: split asserts in pandecode
-  panfrost: Guard against reading past end of buffer
-  panfrost/ci: Initial commit
-  panfrost/midgard: Skip register allocation if there's no work to do
-  panfrost/midgard: Skip liveness analysis for instructions without
   dest
-  panfrost: Fix two uninitialized accesses in compiler
-  panfrost: Only take the fast paths on buffers aligned to block size

Toni Lönnberg (8):

-  intel/genxml: Only handle instructions meant for render engine when
   generating headers
-  intel/genxml: Media instructions and structures for gen6
-  intel/genxml: Media instructions and structures for gen7
-  intel/genxml: Media instructions and structures for gen7.5
-  intel/genxml: Media instructions and structures for gen8
-  intel/genxml: Media instructions and structures for gen9
-  intel/genxml: Media instructions and structures for gen10
-  intel/genxml: Media instructions and structures for gen11

Topi Pohjolainen (2):

-  intel/compiler/icl: Use tcs barrier id bits 24:30 instead of 24:27
-  intel/compiler/fs/icl: Use dummy masked urb write for tess eval

Vasily Khoruzhick (2):

-  lima: use individual tile heap for each GP job.
-  lima: add support for depth/stencil fbo attachments and textures

Vinson Lee (5):

-  gallium/auxiliary/vl: Fix duplicate symbol build errors.
-  nir: Fix anonymous union initialization with older GCC.
-  swr: Fix build with llvm-9.0.
-  gallium: Fix autotools build with libxatracker.la.
-  freedreno: Fix GCC build error.

Vivek Kasireddy (1):

-  drm-uapi: Update headers from drm-next

Xavier Bouchoux (1):

-  nir/spirv: Fix assert when unsampled OpTypeImage has unknown 'Depth'

Yevhenii Kolesnikov (1):

-  i965: Fix allow_higher_compat_version workaround limited by OpenGL
   3.0

coypu (1):

-  gbm: don't return void

davidbepo (1):

-  drirc: add Waterfox to adaptive-sync blacklist

grmat (1):

-  drirc: add Spectacle, Falkon to a-sync blacklist

pal1000 (1):

-  scons: Compatibility with Scons development version string

suresh guttula (3):

-  vl: Add cropping flags for H264
-  radeon/vce:Add support for frame_cropping_flag of
   VAEncSequenceParameterBufferH264
-  st/va/enc: Add support for frame_cropping_flag of
   VAEncSequenceParameterBufferH264
