# Contributing to Zstandard
We want to make contributing to this project as easy and transparent as
possible.

## Our Development Process
New versions are being developed in the "dev" branch,
or in their own feature branch.
When they are deemed ready for a release, they are merged into "release".

As a consequence, all contributions must stage first through "dev"
or their own feature branch.

## Pull Requests
We actively welcome your pull requests.

1. Fork the repo and create your branch from `dev`.
2. If you've added code that should be tested, add tests.
3. If you've changed APIs, update the documentation.
4. Ensure the test suite passes.
5. Make sure your code lints.
6. If you haven't already, complete the Contributor License Agreement ("CLA").

## Contributor License Agreement ("CLA")
In order to accept your pull request, we need you to submit a CLA. You only need
to do this once to work on any of Facebook's open source projects.

Complete your CLA here: <https://code.facebook.com/cla>

## Workflow
Zstd uses a branch-based workflow for making changes to the codebase. Typically, zstd
will use a new branch per sizable topic. For smaller changes, it is okay to lump multiple
related changes into a branch.

Our contribution process works in three main stages:
1. Local development
    * Update:
        * Checkout your fork of zstd if you have not already
        ```
        git checkout https://github.com/<username>/zstd
        cd zstd
        ```
        * Update your local dev branch
        ```
        git pull https://github.com/facebook/zstd dev
        git push origin dev
        ```
    * Topic and development:
        * Make a new branch on your fork about the topic you're developing for
        ```
        # branch names should be concise but sufficiently informative
        git checkout -b <branch-name>
        git push origin <branch-name>
        ```
        * Make commits and push
        ```
        # make some changes =
        git add -u && git commit -m <message>
        git push origin <branch-name>
        ```
        * Note: run local tests to ensure that your changes didn't break existing functionality
            * Quick check
            ```
            make check
            ```
            * Longer check
            ```
            make test
            ```
2. Code Review and CI tests
    * Ensure CI tests pass:
        * Before sharing anything to the community, create a pull request in your own fork against the dev branch
        and make sure that all GitHub Actions CI tests pass. See the Continuous Integration section below for more information.
        * Ensure that static analysis passes on your development machine. See the Static Analysis section
        below to see how to do this.
    * Create a pull request:
        * When you are ready to share you changes to the community, create a pull request from your branch
        to facebook:dev. You can do this very easily by clicking 'Create Pull Request' on your fork's home
        page.
        * From there, select the branch where you made changes as your source branch and facebook:dev
        as the destination.
        * Examine the diff presented between the two branches to make sure there is nothing unexpected.
    * Write a good pull request description:
        * While there is no strict template that our contributors follow, we would like them to
        sufficiently summarize and motivate the changes they are proposing. We recommend all pull requests,
        at least indirectly, address the following points.
            * Is this pull request important and why?
            * Is it addressing an issue? If so, what issue? (provide links for convenience please)
            * Is this a new feature? If so, why is it useful and/or necessary?
            * Are there background references and documents that reviewers should be aware of to properly assess this change?
        * Note: make sure to point out any design and architectural decisions that you made and the rationale behind them.
        * Note: if you have been working with a specific user and would like them to review your work, make sure you mention them using (@<username>)
    * Submit the pull request and iterate with feedback.
3. Merge and Release
    * Getting approval:
        * You will have to iterate on your changes with feedback from other collaborators to reach a point
        where your pull request can be safely merged.
        * To avoid too many comments on style and convention, make sure that you have a
        look at our style section below before creating a pull request.
        * Eventually, someone from the zstd team will approve your pull request and not long after merge it into
        the dev branch.
    * Housekeeping:
        * Most PRs are linked with one or more Github issues. If this is the case for your PR, make sure
        the corresponding issue is mentioned. If your change 'fixes' or completely addresses the
        issue at hand, then please indicate this by requesting that an issue be closed by commenting.
        * Just because your changes have been merged does not mean the topic or larger issue is complete. Remember
        that the change must make it to an official zstd release for it to be meaningful. We recommend
        that contributors track the activity on their pull request and corresponding issue(s) page(s) until
        their change makes it to the next release of zstd. Users will often discover bugs in your code or
        suggest ways to refine and improve your initial changes even after the pull request is merged.

## Static Analysis
Static analysis is a process for examining the correctness or validity of a program without actually
executing it. It usually helps us find many simple bugs. Zstd uses clang's `scan-build` tool for
static analysis. You can install it by following the instructions for your OS on https://clang-analyzer.llvm.org/scan-build.

Once installed, you can ensure that our static analysis tests pass on your local development machine
by running:
```
make staticAnalyze
```

In general, you can use `scan-build` to static analyze any build script. For example, to static analyze
just `contrib/largeNbDicts` and nothing else, you can run:

```
scan-build make -C contrib/largeNbDicts largeNbDicts
```

### Pitfalls of static analysis
`scan-build` is part of our regular CI suite. Other static analyzers are not.

It can be useful to look at additional static analyzers once in a while (and we do), but it's not a good idea to multiply the nb of analyzers run continuously at each commit and PR. The reasons are :

- Static analyzers are full of false positive. The signal to noise ratio is actually pretty low.
- A good CI policy is "zero-warning tolerance". That means that all issues must be solved, including false positives. This quickly becomes a tedious workload.
- Multiple static analyzers will feature multiple kind of false positives, sometimes applying to the same code but in different ways leading to :
   + tortuous code, trying to please multiple constraints, hurting readability and therefore maintenance. Sometimes, such complexity introduce other more subtle bugs, that are just out of scope of the analyzers.
   + sometimes, these constraints are mutually exclusive : if one try to solve one, the other static analyzer will complain, they can't be both happy at the same time.
- As if that was not enough, the list of false positives change with each version. It's hard enough to follow one static analyzer, but multiple ones with their own update agenda, this quickly becomes a massive velocity reducer.

This is different from running a static analyzer once in a while, looking at the output, and __cherry picking__ a few warnings that seem helpful, either because they detected a genuine risk of bug, or because it helps expressing the code in a way which is more readable or more difficult to misuse. These kinds of reports can be useful, and are accepted.

## Continuous Integration
CI tests run every time a pull request (PR) is created or updated. The exact tests
that get run will depend on the destination branch you specify. Some tests take
longer to run than others. Currently, our CI is set up to run a short
series of tests when creating a PR to the dev branch and a longer series of tests
when creating a PR to the release branch. You can look in the configuration files
of the respective CI platform for more information on what gets run when.

Most people will just want to create a PR with the destination set to their local dev
branch of zstd. You can then find the status of the tests on the PR's page. You can also
re-run tests and cancel running tests from the PR page or from the respective CI's dashboard.

Almost all of zstd's CI runs on GitHub Actions (configured at `.github/workflows`), which will automatically run on PRs to your
own fork. A small number of tests run on other services (e.g. Travis CI, Circle CI, Appveyor).
These require work to set up on your local fork, and (at least for Travis CI) cost money.
Therefore, if the PR on your local fork passes GitHub Actions, feel free to submit a PR
against the main repo.

### Third-party CI
A small number of tests cannot run on GitHub Actions, or have yet to be migrated.
For these, we use a variety of third-party services (listed below). It is not necessary to set
these up on your fork in order to contribute to zstd; however, we do link to instructions for those
who want earlier signal.

| Service   | Purpose                                                                                                    | Setup Links                                                                                                                                            | Config Path            |
|-----------|------------------------------------------------------------------------------------------------------------|--------------------------------------------------------------------------------------------------------------------------------------------------------|------------------------|
| Travis CI | Used for testing on non-x86 architectures such as PowerPC                                                  | https://docs.travis-ci.com/user/tutorial/#to-get-started-with-travis-ci-using-github 
 https://github.com/marketplace/travis-ci                     | `.travis.yml`          |
| AppVeyor  | Used for some Windows testing (e.g. cygwin, mingw)                                                         | https://www.appveyor.com/blog/2018/10/02/github-apps-integration/ 
 https://github.com/marketplace/appveyor                                         | `appveyor.yml`         |
| Cirrus CI | Used for testing on FreeBSD                                                                                | https://github.com/marketplace/cirrus-ci/                                                                                                              | `.cirrus.yml`          |
| Circle CI | Historically was used to provide faster signal,
 but we may be able to migrate these to Github Actions | https://circleci.com/docs/2.0/getting-started/#setting-up-circleci 
 https://youtu.be/Js3hMUsSZ2c 
 https://circleci.com/docs/2.0/enable-checks/ | `.circleci/config.yml` |

Note: the instructions linked above mostly cover how to set up a repository with CI from scratch.
The general idea should be the same for setting up CI on your fork of zstd, but you may have to
follow slightly different steps. In particular, please ignore any instructions related to setting up
config files (since zstd already has configs for each of these services).

## Performance
Performance is extremely important for zstd and we only merge pull requests whose performance
landscape and corresponding trade-offs have been adequately analyzed, reproduced, and presented.
This high bar for performance means that every PR which has the potential to
impact performance takes a very long time for us to properly review. That being said, we
always welcome contributions to improve performance (or worsen performance for the trade-off of
something else). Please keep the following in mind before submitting a performance related PR:

1. Zstd isn't as old as gzip but it has been around for time now and its evolution is
very well documented via past Github issues and pull requests. It may be the case that your
particular performance optimization has already been considered in the past. Please take some
time to search through old issues and pull requests using keywords specific to your
would-be PR. Of course, just because a topic has already been discussed (and perhaps rejected
on some grounds) in the past, doesn't mean it isn't worth bringing up again. But even in that case,
it will be helpful for you to have context from that topic's history before contributing.
2. The distinction between noise and actual performance gains can unfortunately be very subtle
especially when microbenchmarking extremely small wins or losses. The only remedy to getting
something subtle merged is extensive benchmarking. You will be doing us a great favor if you
take the time to run extensive, long-duration, and potentially cross-(os, platform, process, etc)
benchmarks on your end before submitting a PR. Of course, you will not be able to benchmark
your changes on every single processor and os out there (and neither will we) but do that best
you can:) We've added some things to think about when benchmarking below in the Benchmarking
Performance section which might be helpful for you.
3. Optimizing performance for a certain OS, processor vendor, compiler, or network system is a perfectly
legitimate thing to do as long as it does not harm the overall performance health of Zstd.
This is a hard balance to strike but please keep in mind other aspects of Zstd when
submitting changes that are clang-specific, windows-specific, etc.

## Benchmarking Performance
Performance microbenchmarking is a tricky subject but also essential for Zstd. We value empirical
testing over theoretical speculation. This guide it not perfect but for most scenarios, it
is a good place to start.

### Stability
Unfortunately, the most important aspect in being able to benchmark reliably is to have a stable
benchmarking machine. A virtual machine, a machine with shared resources, or your laptop
will typically not be stable enough to obtain reliable benchmark results. If you can get your
hands on a desktop, this is usually a better scenario.

Of course, benchmarking can be done on non-hyper-stable machines as well. You will just have to
do a little more work to ensure that you are in fact measuring the changes you've made and not
noise. Here are some things you can do to make your benchmarks more stable:

1. The most simple thing you can do to drastically improve the stability of your benchmark is
to run it multiple times and then aggregate the results of those runs. As a general rule of
thumb, the smaller the change you are trying to measure, the more samples of benchmark runs
you will have to aggregate over to get reliable results. Here are some additional things to keep in
mind when running multiple trials:
    * How you aggregate your samples are important. You might be tempted to use the mean of your
    results. While this is certainly going to be a more stable number than a raw single sample
    benchmark number, you might have more luck by taking the median. The mean is not robust to
    outliers whereas the median is. Better still, you could simply take the fastest speed your
    benchmark achieved on each run since that is likely the fastest your process will be
    capable of running your code. In our experience, this (aggregating by just taking the sample
    with the fastest running time) has been the most stable approach.
    * The more samples you have, the more stable your benchmarks should be. You can verify
    your improved stability by looking at the size of your confidence intervals as you
    increase your sample count. These should get smaller and smaller. Eventually hopefully
    smaller than the performance win you are expecting.
    * Most processors will take some time to get `hot` when running anything. The observations
    you collect during that time period will very different from the true performance number. Having
    a very large number of sample will help alleviate this problem slightly but you can also
    address is directly by simply not including the first `n` iterations of your benchmark in
    your aggregations. You can determine `n` by simply looking at the results from each iteration
    and then hand picking a good threshold after which the variance in results seems to stabilize.
2. You cannot really get reliable benchmarks if your host machine is simultaneously running
another cpu/memory-intensive application in the background. If you are running benchmarks on your
personal laptop for instance, you should close all applications (including your code editor and
browser) before running your benchmarks. You might also have invisible background applications
running. You can see what these are by looking at either Activity Monitor on Mac or Task Manager
on Windows. You will get more stable benchmark results of you end those processes as well.
    * If you have multiple cores, you can even run your benchmark on a reserved core to prevent
    pollution from other OS and user processes. There are a number of ways to do this depending
    on your OS:
        * On linux boxes, you have use https://github.com/lpechacek/cpuset.
        * On Windows, you can "Set Processor Affinity" using https://www.thewindowsclub.com/processor-affinity-windows
        * On Mac, you can try to use their dedicated affinity API https://developer.apple.com/library/archive/releasenotes/Performance/RN-AffinityAPI/#//apple_ref/doc/uid/TP40006635-CH1-DontLinkElementID_2
3. To benchmark, you will likely end up writing a separate c/c++ program that will link libzstd.
Dynamically linking your library will introduce some added variation (not a large amount but
definitely some). Statically linking libzstd will be more stable. Static libraries should
be enabled by default when building zstd.
4. Use a profiler with a good high resolution timer. See the section below on profiling for
details on this.
5. Disable frequency scaling, turbo boost and address space randomization (this will vary by OS)
6. Try to avoid storage. On some systems you can use tmpfs. Putting the program, inputs and outputs on
tmpfs avoids touching a real storage system, which can have a pretty big variability.

Also check our LLVM's guide on benchmarking here: https://llvm.org/docs/Benchmarking.html

### Zstd benchmark
The fastest signal you can get regarding your performance changes is via the in-build zstd cli
bench option. You can run Zstd as you typically would for your scenario using some set of options
and then additionally also specify the `-b#` option. Doing this will run our benchmarking pipeline
for that options you have just provided. If you want to look at the internals of how this
benchmarking script works, you can check out programs/benchzstd.c

For example: say you have made a change that you believe improves the speed of zstd level 1. The
very first thing you should use to assess whether you actually achieved any sort of improvement
is `zstd -b`. You might try to do something like this. Note: you can use the `-i` option to
specify a running time for your benchmark in seconds (default is 3 seconds).
Usually, the longer the running time, the more stable your results will be.

```
$ git checkout <commit-before-your-change>
$ make && cp zstd zstd-old
$ git checkout <commit-after-your-change>
$ make && cp zstd zstd-new
$ zstd-old -i5 -b1 <your-test-data>
 1<your-test-data>         :      8990 ->      3992 (2.252), 302.6 MB/s , 626.4 MB/s
$ zstd-new -i5 -b1 <your-test-data>
 1<your-test-data>         :      8990 ->      3992 (2.252), 302.8 MB/s , 628.4 MB/s
```

Unless your performance win is large enough to be visible despite the intrinsic noise
on your computer, benchzstd alone will likely not be enough to validate the impact of your
changes. For example, the results of the example above indicate that effectively nothing
changed but there could be a small <3% improvement that the noise on the host machine
obscured. So unless you see a large performance win (10-15% consistently) using just
this method of evaluation will not be sufficient.

### Profiling
There are a number of great profilers out there. We're going to briefly mention how you can
profile your code using `instruments` on mac, `perf` on linux and `visual studio profiler`
on Windows.

Say you have an idea for a change that you think will provide some good performance gains
for level 1 compression on Zstd. Typically this means, you have identified a section of
code that you think can be made to run faster.

The first thing you will want to do is make sure that the piece of code is actually taking up
a notable amount of time to run. It is usually not worth optimizing something which accounts for less than
0.0001% of the total running time. Luckily, there are tools to help with this.
Profilers will let you see how much time your code spends inside a particular function.
If your target code snippet is only part of a function, it might be worth trying to
isolate that snippet by moving it to its own function (this is usually not necessary but
might be).

Most profilers (including the profilers discussed below) will generate a call graph of
functions for you. Your goal will be to find your function of interest in this call graph
and then inspect the time spent inside of it. You might also want to look at the annotated
assembly which most profilers will provide you with.

#### Instruments
We will once again consider the scenario where you think you've identified a piece of code
whose performance can be improved upon. Follow these steps to profile your code using
Instruments.

1. Open Instruments
2. Select `Time Profiler` from the list of standard templates
3. Close all other applications except for your instruments window and your terminal
4. Run your benchmarking script from your terminal window
    * You will want a benchmark that runs for at least a few seconds (5 seconds will
    usually be long enough). This way the profiler will have something to work with
    and you will have ample time to attach your profiler to this process:)
    * I will just use benchzstd as my benchmarmking script for this example:
```
$ zstd -b1 -i5 <my-data> # this will run for 5 seconds
```
5. Once you run your benchmarking script, switch back over to instruments and attach your
process to the time profiler. You can do this by:
    * Clicking on the `All Processes` drop down in the top left of the toolbar.
    * Selecting your process from the dropdown. In my case, it is just going to be labeled
    `zstd`
    * Hitting the bright red record circle button on the top left of the toolbar
6. You profiler will now start collecting metrics from your benchmarking script. Once
you think you have collected enough samples (usually this is the case after 3 seconds of
recording), stop your profiler.
7. Make sure that in toolbar of the bottom window, `profile` is selected.
8. You should be able to see your call graph.
    * If you don't see the call graph or an incomplete call graph, make sure you have compiled
    zstd and your benchmarking script using debug flags. On mac and linux, this just means
    you will have to supply the `-g` flag alone with your build script. You might also
    have to provide the `-fno-omit-frame-pointer` flag
9. Dig down the graph to find your function call and then inspect it by double clicking
the list item. You will be able to see the annotated source code and the assembly side by
side.

#### Perf

This wiki has a pretty detailed tutorial on getting started working with perf so we'll
leave you to check that out of you're getting started:

https://perf.wiki.kernel.org/index.php/Tutorial

Some general notes on perf:
* Use `perf stat -r # <bench-program>` to quickly get some relevant timing and
counter statistics. Perf uses a high resolution timer and this is likely one
of the first things your team will run when assessing your PR.
* Perf has a long list of hardware counters that can be viewed with `perf --list`.
When measuring optimizations, something worth trying is to make sure the hardware
counters you expect to be impacted by your change are in fact being so. For example,
if you expect the L1 cache misses to decrease with your change, you can look at the
counter `L1-dcache-load-misses`
* Perf hardware counters will not work on a virtual machine.

#### Visual Studio

TODO

## Issues
We use GitHub issues to track public bugs. Please ensure your description is
clear and has sufficient instructions to be able to reproduce the issue.

Facebook has a [bounty program](https://www.facebook.com/whitehat/) for the safe
disclosure of security bugs. In those cases, please go through the process
outlined on that page and do not file a public issue.

## Coding Style
It's a pretty long topic, which is difficult to summarize in a single paragraph.
As a rule of thumbs, try to imitate the coding style of
similar lines of codes around your contribution.
The following is a non-exhaustive list of rules employed in zstd code base:

### C90
This code base is following strict C90 standard,
with 2 extensions : 64-bit `long long` types, and variadic macros.
This rule is applied strictly to code within `lib/` and `programs/`.
Sub-project in `contrib/` are allowed to use other conventions.

### C++ direct compatibility : symbol mangling
All public symbol declarations must be wrapped in `extern “C” { … }`,
so that this project can be compiled as C++98 code,
and linked into C++ applications.

### Minimal Frugal
This design requirement is fundamental to preserve the portability of the code base.
#### Dependencies
- Reduce dependencies to the minimum possible level.
  Any dependency should be considered “bad” by default,
  and only tolerated because it provides a service in a better way than can be achieved locally.
  The only external dependencies this repository tolerates are
  standard C libraries, and in rare cases, system level headers.
- Within `lib/`, this policy is even more drastic.
  The only external dependencies allowed are `<assert.h>`, `<stdlib.h>`, `<string.h>`,
  and even then, not directly.
  In particular, no function shall ever allocate on heap directly,
  and must use instead `ZSTD_malloc()` and equivalent.
  Other accepted non-symbol headers are `<stddef.h>` and `<limits.h>`.
- Within the project, there is a strict hierarchy of dependencies that must be respected.
  `programs/` is allowed to depend on `lib/`, but only its public API.
  Within `lib/`, `lib/common` doesn't depend on any other directory.
  `lib/compress` and `lib/decompress` shall not depend on each other.
  `lib/dictBuilder` can depend on `lib/common` and `lib/compress`, but not `lib/decompress`.
#### Resources
- Functions in `lib/` must use very little stack space,
  several dozens of bytes max.
  Everything larger must use the heap allocator,
  or require a scratch buffer to be emplaced manually.

### Naming
* All public symbols are prefixed with `ZSTD_`
  + private symbols, with a scope limited to their own unit, are free of this restriction.
    However, since `libzstd` source code can be amalgamated,
    each symbol name must attempt to be (and remain) unique.
    Avoid too generic names that could become ground for future collisions.
    This generally implies usage of some form of prefix.
* For symbols (functions and variables), naming convention is `PREFIX_camelCase`.
  + In some advanced cases, one can also find :
    - `PREFIX_prefix2_camelCase`
    - `PREFIX_camelCase_extendedQualifier`
* Multi-words names generally consist of an action followed by object:
  - for example : `ZSTD_createCCtx()`
* Prefer positive actions
  - `goBackward` rather than `notGoForward`
* Type names (`struct`, etc.) follow similar convention,
  except that they are allowed and even invited to start by an Uppercase letter.
  Example : `ZSTD_CCtx`, `ZSTD_CDict`
* Macro names are all Capital letters.
  The same composition rules (`PREFIX_NAME_QUALIFIER`) apply.
* File names are all lowercase letters.
  The convention is `snake_case`.
  File names **must** be unique across the entire code base,
  even when they stand in clearly separated directories.

### Qualifiers
* This code base is `const` friendly, if not `const` fanatical.
  Any variable that can be `const` (aka. read-only) **must** be `const`.
  Any pointer which content will not be modified must be `const`.
  This property is then controlled at compiler level.
  `const` variables are an important signal to readers that this variable isn't modified.
  Conversely, non-const variables are a signal to readers to watch out for modifications later on in the function.
* If a function must be inlined, mention it explicitly,
  using project's own portable macros, such as `FORCE_INLINE_ATTR`,
  defined in `lib/common/compiler.h`.

### Debugging
* **Assertions** are welcome, and should be used very liberally,
  to control any condition the code expects for its correct execution.
  These assertion checks will be run in debug builds, and disabled in production.
* For traces, this project provides its own debug macros,
  in particular `DEBUGLOG(level, ...)`, defined in `lib/common/debug.h`.

### Code documentation
* Avoid code documentation that merely repeats what the code is already stating.
  Whenever applicable, prefer employing the code as the primary way to convey explanations.
  Example 1 : `int nbTokens = n;` instead of `int i = n; /* i is a nb of tokens *./`.
  Example 2 : `assert(size > 0);` instead of `/* here, size should be positive */`.
* At declaration level, the documentation explains how to use the function or variable
  and when applicable why it's needed, of the scenarios where it can be useful.
* At implementation level, the documentation explains the general outline of the algorithm employed,
  and when applicable why this specific choice was preferred.

### General layout
* 4 spaces for indentation rather than tabs
* Code documentation shall directly precede function declaration or implementation
* Function implementations and its code documentation should be preceded and followed by an empty line


## License
By contributing to Zstandard, you agree that your contributions will be licensed
under both the [LICENSE](LICENSE) file and the [COPYING](COPYING) file in the root directory of this source tree.
