Here is a list of all functions, variables, defines, enums, and typedefs with links to the files they belong to:

### - c -

- CRC32_POLY : SDL_test_crc32.h
- CrcUint32 : SDL_test_crc32.h
- CrcUint8 : SDL_test_crc32.h
- SDL_CACHELINE_SIZE : SDL_cpuinfo.h
- SDL_CalculateGammaRamp() : SDL_pixels.h
- SDL_calloc() : SDL_stdinc.h
- SDL_calloc_func : SDL_stdinc.h
- SDL_CAPABILITY : SDL_mutex.h
- SDL_CaptureMouse() : SDL_mouse.h
- SDL_ceil() : SDL_stdinc.h
- SDL_ceilf() : SDL_stdinc.h
- SDL_clamp : SDL_stdinc.h
- SDL_ClearComposition() : SDL_keyboard.h
- SDL_ClearError() : SDL_error.h
- SDL_ClearHints() : SDL_hints.h
- SDL_ClearQueuedAudio() : SDL_audio.h
- SDL_CLIPBOARDUPDATE : SDL_events.h
- SDL_CloseAudio() : SDL_audio.h
- SDL_CloseAudioDevice() : SDL_audio.h
- SDL_Colour : SDL_pixels.h
- SDL_CompareCallback : SDL_stdinc.h
- SDL_COMPILE_TIME_ASSERT : SDL_stdinc.h, SDL_events.h
- SDL_COMPILEDVERSION : SDL_version.h
- SDL_CompilerBarrier : SDL_atomic.h
- SDL_ComposeCustomBlendMode() : SDL_blendmode.h
- SDL_cond : SDL_mutex.h
- SDL_CondBroadcast() : SDL_mutex.h
- SDL_CondSignal() : SDL_mutex.h
- SDL_CondWait() : SDL_mutex.h
- SDL_CondWaitTimeout() : SDL_mutex.h
- SDL_config_h_ : SDL_config_android.h, SDL_config_iphoneos.h, SDL_config_macosx.h, SDL_config_minimal.h, SDL_config_ngage.h, SDL_config_os2.h, SDL_config_pandora.h, SDL_config_windows.h, SDL_config_wingdk.h, SDL_config_winrt.h, SDL_config_xbox.h
- SDL_const_cast : SDL_stdinc.h
- SDL_CONTROLLER_AXIS_INVALID : SDL_gamecontroller.h
- SDL_CONTROLLER_AXIS_LEFTX : SDL_gamecontroller.h
- SDL_CONTROLLER_AXIS_LEFTY : SDL_gamecontroller.h
- SDL_CONTROLLER_AXIS_MAX : SDL_gamecontroller.h
- SDL_CONTROLLER_AXIS_RIGHTX : SDL_gamecontroller.h
- SDL_CONTROLLER_AXIS_RIGHTY : SDL_gamecontroller.h
- SDL_CONTROLLER_AXIS_TRIGGERLEFT : SDL_gamecontroller.h
- SDL_CONTROLLER_AXIS_TRIGGERRIGHT : SDL_gamecontroller.h
- SDL_CONTROLLER_BINDTYPE_AXIS : SDL_gamecontroller.h
- SDL_CONTROLLER_BINDTYPE_BUTTON : SDL_gamecontroller.h
- SDL_CONTROLLER_BINDTYPE_HAT : SDL_gamecontroller.h
- SDL_CONTROLLER_BINDTYPE_NONE : SDL_gamecontroller.h
- SDL_CONTROLLER_BUTTON_A : SDL_gamecontroller.h
- SDL_CONTROLLER_BUTTON_B : SDL_gamecontroller.h
- SDL_CONTROLLER_BUTTON_BACK : SDL_gamecontroller.h
- SDL_CONTROLLER_BUTTON_DPAD_DOWN : SDL_gamecontroller.h
- SDL_CONTROLLER_BUTTON_DPAD_LEFT : SDL_gamecontroller.h
- SDL_CONTROLLER_BUTTON_DPAD_RIGHT : SDL_gamecontroller.h
- SDL_CONTROLLER_BUTTON_DPAD_UP : SDL_gamecontroller.h
- SDL_CONTROLLER_BUTTON_GUIDE : SDL_gamecontroller.h
- SDL_CONTROLLER_BUTTON_INVALID : SDL_gamecontroller.h
- SDL_CONTROLLER_BUTTON_LEFTSHOULDER : SDL_gamecontroller.h
- SDL_CONTROLLER_BUTTON_LEFTSTICK : SDL_gamecontroller.h
- SDL_CONTROLLER_BUTTON_MAX : SDL_gamecontroller.h
- SDL_CONTROLLER_BUTTON_MISC1 : SDL_gamecontroller.h
- SDL_CONTROLLER_BUTTON_PADDLE1 : SDL_gamecontroller.h
- SDL_CONTROLLER_BUTTON_PADDLE2 : SDL_gamecontroller.h
- SDL_CONTROLLER_BUTTON_PADDLE3 : SDL_gamecontroller.h
- SDL_CONTROLLER_BUTTON_PADDLE4 : SDL_gamecontroller.h
- SDL_CONTROLLER_BUTTON_RIGHTSHOULDER : SDL_gamecontroller.h
- SDL_CONTROLLER_BUTTON_RIGHTSTICK : SDL_gamecontroller.h
- SDL_CONTROLLER_BUTTON_START : SDL_gamecontroller.h
- SDL_CONTROLLER_BUTTON_TOUCHPAD : SDL_gamecontroller.h
- SDL_CONTROLLER_BUTTON_X : SDL_gamecontroller.h
- SDL_CONTROLLER_BUTTON_Y : SDL_gamecontroller.h
- SDL_CONTROLLER_TYPE_AMAZON_LUNA : SDL_gamecontroller.h
- SDL_CONTROLLER_TYPE_GOOGLE_STADIA : SDL_gamecontroller.h
- SDL_CONTROLLER_TYPE_MAX : SDL_gamecontroller.h
- SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_JOYCON_LEFT : SDL_gamecontroller.h
- SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_JOYCON_PAIR : SDL_gamecontroller.h
- SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_JOYCON_RIGHT : SDL_gamecontroller.h
- SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_PRO : SDL_gamecontroller.h
- SDL_CONTROLLER_TYPE_NVIDIA_SHIELD : SDL_gamecontroller.h
- SDL_CONTROLLER_TYPE_PS3 : SDL_gamecontroller.h
- SDL_CONTROLLER_TYPE_PS4 : SDL_gamecontroller.h
- SDL_CONTROLLER_TYPE_PS5 : SDL_gamecontroller.h
- SDL_CONTROLLER_TYPE_UNKNOWN : SDL_gamecontroller.h
- SDL_CONTROLLER_TYPE_VIRTUAL : SDL_gamecontroller.h
- SDL_CONTROLLER_TYPE_XBOX360 : SDL_gamecontroller.h
- SDL_CONTROLLER_TYPE_XBOXONE : SDL_gamecontroller.h
- SDL_CONTROLLERAXISMOTION : SDL_events.h
- SDL_CONTROLLERBUTTONDOWN : SDL_events.h
- SDL_CONTROLLERBUTTONUP : SDL_events.h
- SDL_CONTROLLERDEVICEADDED : SDL_events.h
- SDL_CONTROLLERDEVICEREMAPPED : SDL_events.h
- SDL_CONTROLLERDEVICEREMOVED : SDL_events.h
- SDL_CONTROLLERSENSORUPDATE : SDL_events.h
- SDL_CONTROLLERSTEAMHANDLEUPDATED : SDL_events.h
- SDL_CONTROLLERTOUCHPADDOWN : SDL_events.h
- SDL_CONTROLLERTOUCHPADMOTION : SDL_events.h
- SDL_CONTROLLERTOUCHPADUP : SDL_events.h
- SDL_CONTROLLERUPDATECOMPLETE_RESERVED_FOR_SDL3 : SDL_events.h
- SDL_ConvertAudio() : SDL_audio.h
- SDL_ConvertPixels() : SDL_surface.h
- SDL_ConvertSurface() : SDL_surface.h
- SDL_ConvertSurfaceFormat() : SDL_surface.h
- SDL_copyp : SDL_stdinc.h
- SDL_copysign() : SDL_stdinc.h
- SDL_copysignf() : SDL_stdinc.h
- SDL_cos() : SDL_stdinc.h
- SDL_cosf() : SDL_stdinc.h
- SDL_CPUINFO_DISABLED : SDL_config_emscripten.h
- SDL_CPUPauseInstruction : SDL_atomic.h
- SDL_crc16() : SDL_stdinc.h
- SDL_crc32() : SDL_stdinc.h
- SDL_CreateColorCursor() : SDL_mouse.h
- SDL_CreateCond() : SDL_mutex.h
- SDL_CreateCursor() : SDL_mouse.h
- SDL_CreateMutex() : SDL_mutex.h
- SDL_CreateRenderer() : SDL_render.h
- SDL_CreateRGBSurface() : SDL_surface.h
- SDL_CreateRGBSurfaceFrom() : SDL_surface.h
- SDL_CreateRGBSurfaceWithFormat() : SDL_surface.h
- SDL_CreateRGBSurfaceWithFormatFrom() : SDL_surface.h
- SDL_CreateSemaphore() : SDL_mutex.h
- SDL_CreateShapedWindow() : SDL_shape.h
- SDL_CreateSoftwareRenderer() : SDL_render.h
- SDL_CreateSystemCursor() : SDL_mouse.h
- SDL_CreateTexture() : SDL_render.h
- SDL_CreateTextureFromSurface() : SDL_render.h
- SDL_CreateThread : SDL_thread.h
- SDL_CreateThreadWithStackSize : SDL_thread.h
- SDL_CreateWindow() : SDL_video.h
- SDL_CreateWindowAndRenderer() : SDL_render.h
- SDL_CreateWindowFrom() : SDL_video.h
- SDL_Cursor : SDL_mouse.h