Contents
Index 🔎︎

# Đổ bóng

Sets the shading and shadow options for the selected 3D object.

Shading

Để truy cập lệnh này...

Open the context menu of the 3D object, choose 3D Effects - Shading tab.

## Đổ bóng

Ghi rõ cách đổ bóng từ đối tượng 3D đã chọn.

### Chế độ

Select the shading method that you want to use. Flat shading assigns a single color to a single polygon on the surface of the object. Gouraud shading blends colors across the polygons. Phong shading averages the color of each pixel based on the pixels that surround it, and requires the most processing power.

## Bóng

Adds or removes a shadow from the selected 3D object.

Hiện/ẩn Đổ bóng 3D

### Góc mặt

Enter an angle from 0 to 90 degrees for casting the shadow.

## Máy ảnh

Đặt các tùy chọn về máy ảnh cho đối tượng 3D đã chọn.

### Khoảng cách

Enter the distance to leave between the camera and the center of the selected object.

### Tiêu cự

Enter the focal length of the camera, where a small value corresponds to a "fisheye" lens, and a large value to a telephoto lens.

### Apply

Click here to apply the properties shown in the dialog to the selected object.

Apply

### Update

Click here to view in the dialog all the properties of the selected object.

Update

### Trường xem thử

Displays a preview of the current selection.

### Convert to 3-D

Use this icon to convert a selected 2D object to a 3D object. You can also select several 2D objects and convert them to one single 3D object. To convert a group of 2D objects to 3D, you must first ungroup the selected objects.

Convert to 3-D

### Convert to Rotation Object

Click here to convert a selected 2D object to a 3D rotation object. You can also select several 2D objects and convert them to one single 3D rotation object. To convert a group of 2D objects to 3D, you must first ungroup the selected objects.

Convert to Rotation Object

### Perspective On/Off

Click here to turn the perspective view on or off.

Perspective On/Off