#### 16.9.6 Byte Stream Socket Example ¶

Here is an example client program that makes a connection for a byte stream socket in the Internet namespace. It doesn’t do anything particularly interesting once it has connected to the server; it just sends a text string to the server and exits.

This program uses `init_sockaddr` to set up the socket address; see Internet Socket Example.

    #include <stdio.h>
    #include <errno.h>
    #include <stdlib.h>
    #include <string.h>
    #include <unistd.h>
    #include <sys/types.h>
    #include <sys/socket.h>
    #include <netinet/in.h>
    #include <netdb.h>

    #define PORT            5555
    #define MESSAGE         "Yow!!! Are we having fun yet?!?"
    #define SERVERHOST      "www.gnu.org"

    void
    write_to_server (int filedes)
    {
      int nbytes;

      nbytes = write (filedes, MESSAGE, strlen (MESSAGE) + 1);
      if (nbytes < 0)
        {
          perror ("write");
          exit (EXIT_FAILURE);
        }
    }

    int
    main (void)
    {
      extern void init_sockaddr (struct sockaddr_in *name,
                                 const char *hostname,
                                 uint16_t port);
      int sock;
      struct sockaddr_in servername;

      /* Create the socket. */
      sock = socket (PF_INET, SOCK_STREAM, 0);
      if (sock < 0)
        {
          perror ("socket (client)");
          exit (EXIT_FAILURE);
        }

      /* Connect to the server. */
      init_sockaddr (&servername, SERVERHOST, PORT);
      if (0 > connect (sock,
                       (struct sockaddr *) &servername,
                       sizeof (servername)))
        {
          perror ("connect (client)");
          exit (EXIT_FAILURE);
        }

      /* Send data to the server. */
      write_to_server (sock);
      close (sock);
      exit (EXIT_SUCCESS);
    }