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# Disabling Commands

`cmd2` allows a developer to:

- Remove commands included in `cmd2`
- Prevent commands from appearing in the help menu (hide commands)
- Disable and re-enable commands at runtime

See remove_builtin_commands.py for and example of removing or hiding built-in commands.

See command_sets.py for an example of dynamically enabling and disabling custom commands at runtime.

## Remove A Command

When a command has been removed, the command method has been deleted from the object. The command doesn't show up in help and it can't be executed. This approach is appropriate if you never want a built-in command to be part of your application. Delete the command method in your initialization code:

        class RemoveBuiltinCommand(cmd2.Cmd):
            """An app which removes a built-in command from cmd2"""

            def __init__(self):
                super().__init__()
                # To remove built-in commands entirely, delete
                # the "do_*" function from the cmd2.Cmd class
                del cmd2.Cmd.do_edit

## Hide A Command

When a command is hidden, it won't show up in the help menu and it won't tab-complete, but if the user knows it's there and types the command, it will be executed. You hide a command by adding it to the `hidden_commands` list:

    class HiddenCommands(cmd2.Cmd):
        """An app which demonstrates how to hide a command"""
        def __init__(self):
            super().__init__()
            self.hidden_commands.append('py')

As shown above, you would typically do this as part of initializing your application. If you decide you want to unhide a command later in the execution of your application, you can by doing:

    self.hidden_commands = [cmd for cmd in self.hidden_commands if cmd != 'py']

You might be thinking that the list comprehension is overkill and you'd rather do something like:

    self.hidden_commands.remove('py')

You may be right, but `remove()` will raise a `ValueError` if `py` isn't in the list, and it will only remove the first one if it's in the list multiple times.

## Disable A Command

One way to disable a command is to add code to the command method which determines whether the command should be executed or not. If the command should not be executed, your code can print an appropriate error message and return.

`cmd2` also provides another way to accomplish the same thing. Here's a simple app which disables the `open` command if the door is locked:

    class DisabledCommands(cmd2.Cmd):
        """An application which disables and enables commands"""

        def do_lock(self, line):
            self.disable_command('open', "you can't open the door because it is locked")
            self.poutput('the door is locked')

        def do_unlock(self, line):
            self.enable_command('open')
            self.poutput('the door is unlocked')

        def do_open(self, line):
            """open the door"""
            self.poutput('opening the door')

This method has the added benefit of removing disabled commands from the help menu. But, this method only works if you know in advance that the command should be disabled, and if the conditions for re-enabling it are likewise known in advance.

## Disable A Category of Commands

You can group or categorize commands as shown in Categorizing Command. If you do so, you can disable and enable all the commands in a category with a single method call. Say you have created a category of commands called "Server Information". You can disable all commands in that category:

    not_connected_msg = 'You must be connected to use this command'
    self.disable_category('Server Information', not_connected_msg)

Similarly, you can re-enable all the commands in a category:

    self.enable_category('Server Information')

See help_categories.py for an example of enabling and disabling and entire category of commands dynamically at runtime.